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02-26-2005, 12:14 AM
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#1 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Starcraft 2 - Supply Max? What do you think the Supply max for Starcraft 2 would be?
I would like it to be atleast 200 but have it customizable for custom maps. (Example: Can change the supply max to 400 for a UMS map)
Remember - 'Most' computers will have a good enough graphic card to handle large scale battles in a few years. Starcraft2, Starcraft 2, SC2, SCII, SC II
Last edited by Lwek; 02-26-2005 at 12:43 AM.
Reason: I have a mind.
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02-26-2005, 12:32 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| I put 300+ because I would like to see larger scale battles. If they could do it without there being lag or unit creation issues, that'd be awesome. I could just imagine a replay where it shows 400 supply hydras coming in from all sides on an almost defenseless base.. something like the BroodWar video
They would have to add the ability to select more than 12 units at a time if they did up the supply limit, or make it so you can have more than 10 groups, because it's bad enough already the way it is. I can barely get 200 supply mutas in groups.
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02-26-2005, 12:34 AM
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#3 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,877
| i say keep it the same its fine, i can live with out large scale battles with a future setting
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02-26-2005, 12:36 AM
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#4 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| What a progressive attitude -_- I'm in love with BroodWar and I could see how the changes could help.. I think it's fine the way it is for the game it is now, but for what I'm hoping it becomes, more units would be nice  Also, maybe new awesome units that have uber-high supply costs 
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02-26-2005, 12:44 AM
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#5 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| If it's up to 300, then a Protoss Carrier should cost 10 supply. |
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02-26-2005, 01:11 AM
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#6 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| I want a giant walking battlemech unit for Terran that can crush buildings just by walking on them.. for like 100 supply. If they made heroes like that, where they cost a lot, took huge resources, and an unbelievable amount of supply, I would enjoy heroes very much  Just imagine something that takes up half the screen coming at your base, just trampling over everything ^_^ I want there to be heroes like that.. monstrously huge.
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02-26-2005, 06:23 AM
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#7 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,877
| for some reason i remebr this post someware
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
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02-26-2005, 07:27 AM
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#8 (permalink)
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Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| I remember it too.. I'm reading it right now.
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02-26-2005, 03:26 PM
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#9 (permalink)
| BattleForums Newbie
Join Date: Feb 2005 Location: ajax, ont. Canada Age: 26 Posts: 4
| Quote: |
Originally Posted by -Azrael666- I want a giant walking battlemech unit for Terran that can crush buildings just by walking on them.. for like 100 supply. If they made heroes like that, where they cost a lot, took huge resources, and an unbelievable amount of supply, I would enjoy heroes very much  Just imagine something that takes up half the screen coming at your base, just trampling over everything ^_^ I want there to be heroes like that.. monstrously huge. |
then it would take a building at least 2x the cost and size |
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02-26-2005, 11:19 PM
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#10 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| No, you construct each piece for it at a different building, and once you have them all made, your SCVs put them together. Or something 
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02-28-2005, 06:19 AM
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#11 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Care-ifornia Age: 22 Posts: 2,148
| I think we are going to have to wait for a starcraft 3 too really care about a supply max. Since starcraft 2 is a first person shooter with a girl as a main character *cries in corner*
*leaves Thread*
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02-28-2005, 06:37 AM
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#12 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| The StarCraft series progresses as follows:
StarCraft
BroodWar
StarCraft: Ghost
StarCraft 2
not exactly the same thing  (Note: obviously I only listed official Blizzard releases)
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02-28-2005, 07:06 AM
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#13 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,276
| Wouldn't this thread's number values depend on the actual game values for unit food costs? Since we don't know them, we can;t even make a fair guess on how much we actually should have.  |
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02-28-2005, 01:18 PM
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#14 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| Creating a Zergling
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.5 supply.
Creating a Mutalisk
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2 supply.
Creating a Giant Bohemoth that takes up half the screen
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100 supply.
Feeding your Zergling and Mutalisk to your Giant Behemoth to give it a taste of blood so it goes berserk and ravenously sweeps through an opposing Terran base with great prejudice
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Priceless.
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02-28-2005, 07:29 PM
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#15 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,276
| Guessing a Giant Behemoth is a Ultralisk. But seriously, if the values as they are in starcraft, 200 again. I'm used to that and if the old values were still there I would p[refer to have thje old limit opposed to a new one, unless of course we had new units, which is likely, then maybe 250 or so to compensate for all the new bugs I would have in my Zerg Army.  |
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03-01-2005, 01:58 AM
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#16 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| No, a Giant Behemoth will be a maggot-like creature, except take up half the screen. It can move while it's burrowed too, and makes huge ass holes when it does.
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03-01-2005, 02:08 AM
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#17 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,276
| A cross between a BC, a Ultralisk and a Lurker.  |
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03-01-2005, 02:56 AM
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#18 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| It's a cross between a maggot and Godzilla.
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03-01-2005, 04:27 AM
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#19 (permalink)
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Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,276
| Sounds like RoaCh.
Heres a thought. Maybe you could choose it for online games, and custom games. Like, it would have 100, 150, 200, 250, etc and it would go up to say 400. Now the game creator could choose this number wat will, or maybe even a odd numer like 136 or 342 or something. This way, people who want a certain number can have it, and if other people don't like it, they don;t exactly have to play since they can just make theit own game and set their own number. I wouldn't mind, since it would help me manage my units better if I had lower numbers to keep track of.  |
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03-01-2005, 08:03 AM
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#20 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| Protoss need an Energy Nova.. it's an archon-like unit, except it takes up half the screen. Its attacks do splash still, except its hits just kill everything instantly like a giant nuclear explosion every time it attacks. That'd be hawt for Protoss.
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