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BattleForums.com Forums > Major Games > Starcraft > StarCraft 2

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Old 11-27-2003, 04:59 PM   #41 (permalink)
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That sounds like an awesome idea to me newbie4lyfe.
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Old 11-28-2003, 12:42 AM   #42 (permalink)
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Quote:
Originally posted by newbie4lyfe
24 carriers = me lock down all using my ghost clones and 2 nukes
MMmmmm, theorycraft at it's finest.
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Old 11-28-2003, 09:34 AM   #43 (permalink)
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Sounds easy, maybe harder when you play the game...

Let's hope you can nuke the carriers, get far enough to not die, and still see the explosions.
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Old 11-28-2003, 12:13 PM   #44 (permalink)
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I don't want to die!!!!!!!!!!!!!! I really don't. You should be able to nuke or I'll be pissed.
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Old 11-28-2003, 08:03 PM   #45 (permalink)
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Quote:
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Sounds easy, maybe harder when you play the game...

Let's hope you can nuke the carriers, get far enough to not die, and still see the explosions.
Yeah, they may beef up Nova a bit since the original ghosts are kinda underpowered.
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Old 11-29-2003, 04:41 PM   #46 (permalink)
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They better beef up Nova or she will die!
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Old 12-18-2003, 04:40 PM   #47 (permalink)
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It's just that lockdown is one of those abilities that sounds nicer on paper than in practice. EMP is another example of this. I guess terran players still haven't received the memo, yet.
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Last edited by Phoenix2003; 12-18-2003 at 04:42 PM.
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Old 12-19-2003, 02:48 PM   #48 (permalink)
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and you have to figure one lockdown round wouldnt propaly be able to take down a carrier and they are defintly going to limit how many times you can nuke
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Old 12-20-2003, 02:42 PM   #49 (permalink)
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Yeah, if you could nuke all you want, then it would be way too easy. One lockdown round might be able to neutralize a carrier.
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Old 12-21-2003, 02:47 AM   #50 (permalink)
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the carriers look huge but no suprise for me

u gotta remember they have to store fighters (interceptors) and who knows how many crew members lol

lockdown should be made much more usefull and nuking should be limited. this game should be alot of stealth instead of going throughout it gunning everything in ur path
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Old 12-21-2003, 03:36 PM   #51 (permalink)
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I never thought that they had to be that big because they had to store eight interceptors each. Dang, those things are really big.
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Old 12-21-2003, 11:27 PM   #52 (permalink)
lol just as planned
 
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What u expect its a Capital Ship. Cap. Ships are supose to be big
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Old 12-22-2003, 08:55 PM   #53 (permalink)
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i think it's the perfect size. yes there is going to be nukes. in an old issue (about 6 months i think) of gameinformer it shows a nuke killing tons of zerg units. it's sweet. dragoons are supposed to be that big, as are the carriers. they hold 8 interceptors, and in the game 1 interceptor is bigger than 3 ghosts combined. also with lockdown u could easily take out one carrier, or take out many carriers and a base with 1 well placed nuke while cloaked.
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Old 12-23-2003, 03:53 PM   #54 (permalink)
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One interceptors is as big as three Ghosts combined??!!?? Holy sh*t! Dang those things are huge! Well then I can see how big the Carrier can be.
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Old 12-23-2003, 05:28 PM   #55 (permalink)
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compare a real carrier with a protoss carrier and it shouldnt be such a shock
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Old 12-24-2003, 11:21 AM   #56 (permalink)
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What do you mean?
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Old 01-10-2004, 10:16 PM   #57 (permalink)
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carriers are meant to be huge...... like flying battlestations. im hoping in sc ghost 100's of interceptors will come out of the carriers... im assuming only 8 is in sc so its fair and possible to manage.
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Old 01-17-2004, 03:29 PM   #58 (permalink)
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OMG!!! i fogot about nukes!! that will be some bad @$$ $h1t!!!
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Old 01-17-2004, 05:46 PM   #59 (permalink)
lol just as planned
 
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OMG!!! i fogot about nukes!! that will be some bad @$$ $h1t!!!
OMG your back! any way that be cool but bad for your eye's from all that flashing :fwink
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Old 01-18-2004, 12:35 PM   #60 (permalink)
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yea that blinding flash wont be to nice on ur retinas :P
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