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11-27-2003, 04:59 PM
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#41 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| That sounds like an awesome idea to me newbie4lyfe.
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11-28-2003, 12:42 AM
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#42 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,392
| Quote: Originally posted by newbie4lyfe 24 carriers = me lock down all using my ghost clones and 2 nukes | MMmmmm, theorycraft at it's finest.
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11-28-2003, 09:34 AM
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#43 (permalink)
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Join Date: May 2003 Age: 18 Posts: 4,494
| Sounds easy, maybe harder when you play the game  ...
Let's hope you can nuke the carriers, get far enough to not die, and still see the explosions. |
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11-28-2003, 12:13 PM
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#44 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| I don't want to die!!!!!!!!!!!!!! I really don't. You should be able to nuke or I'll be pissed.
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11-28-2003, 08:03 PM
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#45 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,392
| Quote: Originally posted by Master Virus Sounds easy, maybe harder when you play the game ...
Let's hope you can nuke the carriers, get far enough to not die, and still see the explosions. | Yeah, they may beef up Nova a bit since the original ghosts are kinda underpowered.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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11-29-2003, 04:41 PM
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#46 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| They better beef up Nova or she will die!
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12-18-2003, 04:40 PM
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#47 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,392
| It's just that lockdown is one of those abilities that sounds nicer on paper than in practice. EMP is another example of this. I guess terran players still haven't received the memo, yet.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree.
Last edited by Phoenix2003; 12-18-2003 at 04:42 PM.
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12-19-2003, 02:48 PM
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#48 (permalink)
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Join Date: Jan 2003 Location: Lifestream Posts: 175
| and you have to figure one lockdown round wouldnt propaly be able to take down a carrier and they are defintly going to limit how many times you can nuke
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12-20-2003, 02:42 PM
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#49 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| Yeah, if you could nuke all you want, then it would be way too easy. One lockdown round might be able to neutralize a carrier.
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12-21-2003, 02:47 AM
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#50 (permalink)
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Join Date: Jul 2003 Age: 22 Posts: 159
| the carriers look huge but no suprise for me
u gotta remember they have to store fighters (interceptors) and who knows how many crew members lol
lockdown should be made much more usefull and nuking should be limited. this game should be alot of stealth instead of going throughout it gunning everything in ur path
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12-21-2003, 03:36 PM
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#51 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| I never thought that they had to be that big because they had to store eight interceptors each. Dang, those things are really big.
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12-21-2003, 11:27 PM
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#52 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,656
| What u expect its a Capital Ship. Cap. Ships are supose to be big
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12-22-2003, 08:55 PM
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#53 (permalink)
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Join Date: Jun 2003 Posts: 1,699
| i think it's the perfect size. yes there is going to be nukes. in an old issue (about 6 months i think) of gameinformer it shows a nuke killing tons of zerg units. it's sweet. dragoons are supposed to be that big, as are the carriers. they hold 8 interceptors, and in the game 1 interceptor is bigger than 3 ghosts combined. also with lockdown u could easily take out one carrier, or take out many carriers and a base with 1 well placed nuke while cloaked.
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12-23-2003, 03:53 PM
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#54 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| One interceptors is as big as three Ghosts combined??!!?? Holy sh*t! Dang those things are huge! Well then I can see how big the Carrier can be.
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12-23-2003, 05:28 PM
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#55 (permalink)
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Join Date: Jul 2003 Age: 22 Posts: 159
| compare a real carrier with a protoss carrier and it shouldnt be such a shock
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12-24-2003, 11:21 AM
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#56 (permalink)
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Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| What do you mean?
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01-10-2004, 10:16 PM
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#57 (permalink)
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Join Date: Nov 2002 Location: United States Age: 20 Posts: 2,754
| carriers are meant to be huge...... like flying battlestations. im hoping in sc ghost 100's of interceptors will come out of the carriers... im assuming only 8 is in sc so its fair and possible to manage.
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01-17-2004, 03:29 PM
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#58 (permalink)
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Join Date: Dec 2002 Location: The place u only dream of Age: 22 Posts: 1,487
| OMG!!! i fogot about nukes!! that will be some bad @$$ $h1t!!!
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01-17-2004, 05:46 PM
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#59 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,656
| Quote: Originally posted by james_in_time OMG!!! i fogot about nukes!! that will be some bad @$$ $h1t!!! | OMG your back! any way that be cool but bad for your eye's from all that flashing :fwink
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
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01-18-2004, 12:35 PM
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#60 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Age: 22 Posts: 159
| yea that blinding flash wont be to nice on ur retinas :P |
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