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Old 07-27-2008, 03:15 AM   #1 (permalink)
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Terran Units and Buildings *Updated 27/07/08*

(Some content credit goes to our friends at SCLegacy.com)

Ground Units: *

T-280 SCV (Space Construction Vehicle)

Description: Standing just over three meters tall, the SCV is a reliable vehicle, able to perform a multitude of tasks, ranging from harvesting resources to constructing structures in space or on the ground. This has led to its proliferation and use as a general-purpose SCV throughout the Koprulu Sector by civilian and military organizations alike. In the era of the Terran Confederacy, volunteering to pilot an SCV appeared to be an alternative to military service.

Notes: SCV's will have repair set to "auto-cast".

Stats
Built by: Nexus
Type: Biological - Mechanical
HP: 60
Minerals: 50
gas: 0
supply: 1
Speed: Normal
Build Time (sec): 17
Ground attack: 6
Range: Melee
Armor: 0
Size: Light

Marine

Description: Marines compose the bulk of most front-line forces, ranging from officially government-sanctioned units and local militias to renegades and mercenaries. Marines are generally equipped with a armor suits and rapid fire small arms. The suit provides full life-support and NBC protection, allowing marines to deploy into environments that would otherwise be inimical to human life.

Notes: Marines will be able to receive a ballistic alloy combat shield upgrade that increases their hit points by 15. Once upgraded, the marines' game model will change to include a shield. They will also receive the U-238 shells to increase range.

Stats
Built by: Gateway
Type: Biological
Health: 45
Speed: Normal
supply: 1
Mineral: 50
Build Time: 20s
Ground/Air attack: 6
Attack Speed: Normal
Range: 5
Armor: 0
Size: light

Abilities:
Stim Pack
Description:Allows the Marine to sacrafice health to increase attack and movement speed.
Researched at: ?
Energy: N/A
Mineral: ?
Gas: ?

Reaper

Description: Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than Marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits, and are armed with dual P-45 Scythe Gauss Pistols and deuterium-eight demolition charges.

Notes: Reapers can leap up and down ledges and over rocks without the need of a spotter. This makes Reapers ideal for scouting and hit-and-run attacks. The Reaper's low damage attack ignores the specially hardened shield of the Protoss Immortal.

Stats
Built by: Gateway
Required: Merc Haven
Type: Biological - Hover
Health: 50
Speed: Fast
supply: 1
Mineral: 50
Gas: 50
Build Time: 25s
Ground attack: 3 (x2 attacks))(+15 vs. Light)
Attack Speed:fast
Range: 4
Armor: 0
Size: light

Abilities:
Magnetic Mines
Description:The Reaper throws a mine that detonates damaging nearby units.
Energy: N/A
Mineral: ?
Gas: ?
Notes: Each mine has 10 health and deals 30 damage. A red bar will denote how much time is left till it detonates.

Marauder

Description: The Marauder is equipped with dual concussion-grenade launchers which reduce a biological unit's speed immediately by a set percentage

Notes: The Marauder is considered an early support unit, designed to pick off early game units. It is useful for slowing down fast melee units.

Stats
Built by: Barracks w/ Tech Lab
Type: Biological
Health:150
Speed:Normal
supply: 2
Mineral: 150
Gas: 50
Build Time: 25s
Ground attack: 10
Attack Speed:Normal
Range: 6
Armor: 1
Size:Armored

Ghost

Description: Ghosts are Terran covert operatives known for their psychic abilities. Ghosts were chosen from psychically-gifted individuals who were quarantined by the Terran Confederacy and trained from infancy to channel their psionic energies to augment their natural phsyical strength and endurance. Conscripts who successfully completed the Ghost Program's rigorous training and augmentations then served as commandos and assassins.

Notes: Ghosts may be available earlier in tech tree, but abilities like Cloaking would only be available afterwards.

Stats
Built by: Barracks w/ Tech Lab
Required: Ghost Academy
Type: Biological
Health:100
Energy: 200
Speed:Normal
supply: 2
Mineral: 100
Gas: 200
Build Time: 33s
Ground/air attack: 10 (+15 vs. Light)
Attack Speed: Fast
Range: 10
Armor: 0
Size:Light

Abilities:
Cloaking
Description:A cloaked Ghost is rendered invisible to enemies, unless an enemy detector is nearby.
Researched at: Ghost Academy
Energy: 25 (+1 per second)
Mineral: ?
Gas: ?

Sniping
Description:Deals 50 damage to light units +100 damage vs. light Armor. Eliminates smaller units like Marines in one shot, but will do neatly nothing to large units like Ultralisks.
Researched at: Ghost Academy
Energy: 50
Mineral: ?
Gas: ?

EMP Shot
Description:Same as the former Science Vessel's EMP.
Researched at: Ghost Academy
Energy: 100
Mineral: ?
Gas: ?

Energy Detection (Passive Ability)
Description:Ghosts passively detect units with an energy bar, even within the fog of war. This does not enable them to target or Snipe opponents within the Fog of War.
Researched at: N/A
Energy: N/A
Mineral: ?
Gas: ?

Jackal

Description: The Jackal is a fast vehicle similar to the Vulture, equipped with four wheels like a buggy and armed with a flamethrower.

Notes: The Jackal's attack does splash damage in a line, targeting one unit but striking all units along the line. The Jackal must stop in order to attack. It's speed allows it to chase down slower units. Has an Upgrade to double the rate of fire.

Stats
Built by: Gateway
Required: Templar Archives
Type: Mechanical
Health: 75
Speed: Fast
Psi: 2
Mineral: 100
Gas: 50
Build Time: 30s
Ground attack:10 (+3 vs. Light, +30 vs. Armored)
Attack Speed: Normal (Fast)
Range: 6
Armor: 1
Size: Armored

Crucio Siege Tank

Description:The Crucio was designed to correct the perceived deficiencies of the AAV-5 and entered Dominion service as the AAV-5's replacement following the Brood War. The new turret layout features an upgraded assault-mode armament package so that the Crucio can fend for itself more successfully in an open battlefield. Force deployment costs for the Crucio have increased over the older Arclite, but the increased versatility of the powerful new siege tank more than compensates for the additional expense. The Crucio features twin 90mm cannons and has retained the 120mm Shock Cannon.


Notes: Fire power has shifted from the tank mode to Siege mode.

Stats
Built by: Factory w/ Tech Lab
Type: Mechanical
Health:150
Energy: N/A
Speed:Normal
Supply: 3
Mineral: 175
Gas: 100
Build Time: 50s
Ground attack:15
Attack Speed: Normal
Range: 7
Armor: 1
Size: Armored

Abilities:
Siege Mode

Description: Allows the Tank to enter Siege Mode, and becomeing a stationary Artillery. Siege mode's attack and range has increased.
Researched at: ?
HP: 150
Minerals: ?
gas: ?
Speed: Stationary
Ground attack: 80
Range: 13
Armor: 1
Size: Armored

Thor

Description:A Thor is armed with a pair of "Thor's Hammer" Particle Accelerators (fired from the arms) and Flak Cannons (for use against aerial opponents) mounted on the shoulders. A Thor has a relatively large size when compared to other units. It has a long firing range and splash damage.

Notes: Thor's primary roles are to attack air units and to "push", leading charges against heavily fortified enemy positions. Its anti-air attacks have an area of effect which is devastating against small air units such as Zerg flyers but is inefficient unless the air units are tightly grouped. The attack deals poorly with heavily armored air units such as Battlecruisers. The Thor has been shrunk and can move faster in order to better suit its anti-air role. However, its anti-ground attack was weakened, and it has the same speed as a siege tank. The Thor can self-repair. Once a Thor "dies" in combat, its wreckage remains on the battlefield. The Terran player can spend resources to relatively quickly rebuild it. The enemy player must decide to either destroy the vulnerable wreckage or target other units.

Stats
Built by: Factory w/ Tech Lab
Required: Armory
Type: Mechanical
Health: 300
Shields: 300
Speed:Normal
Supply: ?
Mineral: 300
Gas: 200
Build Time: 60s
Ground attack: 10 (+10 vs. Armored)(x4 attacks)
Air Speed: 4 (+2 vs. Armored)(x4 attacks)
Attack Speed: Normal
Range: 6 (vs. ground), 10 (vs. air)
Armor: 1
Size: Armored

*All Values are subject to change between the time of writing and release. Values based on WWI '08 build.

Last edited by kinkarso; 08-11-2008 at 01:44 PM.
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Old 07-27-2008, 03:53 AM   #2 (permalink)
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Re: Terran Units and Buildings

(Some content credit goes to our friends at SCLegacy.com)

Air Units: *

Viking

Description: Brood War revealed weaknesses in Terran anti-air capability. Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile Zerg airborne organisms. In addition, ground-based anti-air support from Goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the Goliath's range. In the aftermath of the war, Terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the Siege Tank, the Viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the Viking can switch smoothly to fulfill tactical needs in a developing battle.

Notes: While flying, the Viking posses powerful anti-air attack similar to the Wraith, and handles heavy capital ships. Can turn into a walker.

Stats
Built by: Starport
Type: Mechanical
HP: 125
Minerals: 100
gas: 75
supply: 2
Speed: Normal
Build Time (sec): 42
Air attack: 10 (x2 attacks)
Range: 5
Armor: 0
Size: Light

Abilities:
Ground Mode

Description:In the walker mode the Viking has low armor, leaving it vulnerable and movement speed.
HP: 125
Ground Attack: 10
Range: 6

Medivac Dropship ("Medical Evacuation" Dropships)

Description: An upgrade from the Quantradyne APOD-33 dropship.

Notes: The Medivac Dropship touches down to unload units, similar to how the dropship worked in original StarCraft Alpha. There is a one second delay between every dropped unit. the Medivac replaces the Medic, and has an autocast heal ability for all biological units underneath it, at a faster rate than a medic.

Stats
Built by: Starport
Type: Mechanical
Health: 150
Speed: Normal
supply: 5
Mineral: 150
gas: 100
Build Time: 42s
Ground attack: N/A
Armor: 1
Size: Armored

Abilities:
Heal
Description:Heals biological units underneath it like SCVs, Marines, Reapers and Ghosts.
Researched at: ?
Energy: ?
Mineral: N/A
Gas: N/A

AH/G-24 Banshee

Description: Banshee is a Terran aircraft designed by Procyon Industries in response to the Terran Dominion's requirement for a dedicated ground attack aircraft. Experience had shown that it was unlikely that adapting an existing design would prove satisfactory. Thus, Procyon designed an entirely new craft. The Banshee has proven successful in service. Easily transported from world to world, its mobility and firepower has proven most useful, especially in inhospitable terrain and against hostile irregular forces. The Banshee has also acquired a reputation as a Dominion terror weapon, a result of a significant number of civilians being killed by Banshees employed in urban combat.

Notes: Weak against dedicated anti-air. Attacks a single target, no longer dealing splash.

Stats
Built by: Starport w/ Tech Lab
Type: Mechanical
Health: 140
Energy: 200
Speed: Normal
supply: 3
Mineral: 100
Gas: 150
Build Time: 60s
Ground attack: 12 (x2)
Attack Speed:Normal
Range: 6
Armor: 1
Size: Armored

Abilities:
Cloak
Description:A cloaked Banshee is rendered invisible to enemies, unless an enemy detector is nearby.
Energy: ?
Mineral: ?
Gas: ?

TF-620 Nomad

Description: The Nomad is a versatile craft which combines the functions of a light manufacturing center and observation post. A common sight amongst the colonies of the Fringe Worlds, the Nomad is built to operate in all but the harshest climates. Although the Nomad shares a number of common traits with the SCV (its smaller 'cousin'), the Nomad is a far more specialized and advanced engineering craft.

Notes: Is a detector and all around air support unit. It's ability change frequently, and the unit model is going through remodeling.

Stats
Built by: Starport w/ Tech Lab
Type: Mechanical
Health:140
Energy: 200
Speed:Normal
supply: 2
Mineral: 100
Gas: 300
Build Time: 42s
Armor: 0
Size: Light

Abilities:

Auto-Turret,
Description:Costs Vespene Gas to build, useful for either defence or offense.
Gas: ?

Spider mine
Description:Similar to Spider mine from the Vulture, however unlimited with a cooldown.
Mineral: ?
Gas: ?

Targeting Drone
Description:shines a laser on an enemy unit, giving a +50% damage boost to targeted units
Mineral: ?
Gas: ?

Minotaur-Class/ Heracles-Class Battlecruiser

Description: The Hercules-class and Minotaur-class Battlecruisers are two recently developed Battlecruiser classes, based largely off their Behemoth-class predecessor. Additional laser batteries have been installed on these ships, allowing for a greater rate and amount of fire. The Yamato Cannon remains in use as well as the optional installation of Missile Barrage systems, giving these craft an armament capable of saturating the air with a lethal deluge of fire, ideal for destroying weak spacecraft. Like the Yamato Cannon, these craft need to build up a significant amount of energy before activating this weapon system

Notes: Change from Starcraft, the Battlecruiser no longer has one single lazer attack, but 8 multiple attacks, that will switch targets immediately after killing a unit, despite being in the middle of a barrage. The Battlecruiser can choose to upgrade with either a Yamato Cannon or a Missile Barrage ability, permanently altering the in-game unit. Yamato Battlecruisers and Missile Battlecruisers look and are treated as different units from each other.

Stats
Built by: Starport
Required: Deep Space Relay
Type: Mechanical
Health:500
Energy: 200
Speed:Normal
supply: 6
Mineral: 400
Gas: 300
Build Time: 90s
Ground/air attack: 8 (x8 attacks)
Attack Speed: Normal
Range: 10
Armor: 3
Size: Armored

Abilities:
Yamato Cannon
Description:Functions exactly like the "Yamato Cannon"
Researched at: ?
Energy: ?
Mineral: ?
Gas: ?

Missile Barrage
Description:An area-of-effect anti-aircraft weapon which gains bonus damage against lightly-armored targets.
Researched at: ?
Energy: ?
Mineral: ?
Gas: ?


*All Values are subject to change between the time of writing and release. Values based on WWI '08 build.

Last edited by kinkarso; 08-11-2008 at 01:45 PM.
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