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01-23-2008, 12:09 AM
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#1 (permalink)
| Hello
Join Date: Apr 2006 Posts: 1,235
| 200/200 get ****ed blizzard. discuss. |
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01-23-2008, 01:51 PM
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#2 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,404
| Re: 200/200 Ummmm....what? |
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01-23-2008, 02:05 PM
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#3 (permalink)
| Respected Member
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,407
| Re: 200/200 yeah. what the hell
__________________ 
Watch the Game, Learn the Game, Control the Game.
To Those Who Think,
To Those Who Dare,
To Those Who Do,
To Those Who Succeed.
Success is nothing more than taking advantage of an opportunity. Quote:
Mapmaker FAQ:
1)Can the map editor-
Yes, it can.
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01-23-2008, 08:46 PM
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#4 (permalink)
| I hate me, do you?
Join Date: Jul 2003 Location: Joe's Garage. Age: 20 Posts: 3,912
| Re: 200/200 my guess is it will be the unit cap, not 200 actual units..... such as WC3 was 100/100 (or was it 90?)
and the original SC was 200/200.
Personally the 200 Unit cap was what I liked and disliked about SC. It made the battles very intense and chaotic while giving it a sense of "What the hell is going on, oh ya I'm losing hardcore because I tried to many things at once."
__________________ 
Feb 24th..... Sept 30th...... Talk to me on Xbox Live StaticMan5000
___ Believer in "The Voice of God"
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01-23-2008, 09:09 PM
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#5 (permalink)
| Respected Member
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,407
| Re: 200/200 Quote:
Originally Posted by Static my guess is it will be the unit cap, not 200 actual units..... such as WC3 was 100/100 (or was it 90?) | huh?
Units like zerglings will still be like .5 food, marines 1, and zealots 2.
__________________ 
Watch the Game, Learn the Game, Control the Game.
To Those Who Think,
To Those Who Dare,
To Those Who Do,
To Those Who Succeed.
Success is nothing more than taking advantage of an opportunity. Quote:
Mapmaker FAQ:
1)Can the map editor-
Yes, it can.
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01-23-2008, 10:47 PM
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#6 (permalink)
| I hate me, do you?
Join Date: Jul 2003 Location: Joe's Garage. Age: 20 Posts: 3,912
| Re: 200/200 You still got a better idea from my post then the first one though didn't ya
__________________ 
Feb 24th..... Sept 30th...... Talk to me on Xbox Live StaticMan5000
___ Believer in "The Voice of God"
___
"I got really, really high and played Rainbow road on Mario kart for 2 hours, and got more out of that than speed racer." Pan
^^^^INGENIUS^^^^ |
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02-04-2008, 01:48 AM
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#7 (permalink)
| Forum Elder
Join Date: Jul 2003 Age: 21 Posts: 4,092
| Re: 200/200 They shouldn't make it more than 150....
Only because if a marine costs 2 food, zealot 3 or the others 3-4 that will be fine. Still many units, no need to mass. I've seen few SC solo games but I know they don't mass so much like 200/200.
I personally think 150 will be also mass but if they give them higher food cost it will be ok. I know SC is with more limit and is more realistic but come on, let's not make massing the way to play the game. I'm hoping not to see more than 70 limit in non newb games with only 2 players.
Last edited by Impact02; 02-04-2008 at 01:58 AM.
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02-04-2008, 08:40 AM
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#8 (permalink)
| Respected Member
Join Date: Oct 2002 Location: Zanarkand Age: 21 Posts: 7,026
| Re: 200/200 SC isn't WC3. I'm glad it's 200 (If what he says is true).
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02-04-2008, 09:28 AM
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#9 (permalink)
| formerly known as Velvet
Join Date: Aug 2007 Age: 17 Posts: 176
| Re: 200/200 just make less dependancy on having a mass. and the unit cap wont mean ****.
__________________ ................ |
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02-04-2008, 10:21 AM
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#10 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,155
| Re: 200/200 Yet the common melee player now just masses capital ships that should have only been used as support units.
And like 30 of that is used for SCVs. Why did people make money maps again?
__________________ 
The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process. F-Zero Forever! One of Wrestlemania 24's Epic Moments |
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02-04-2008, 04:26 PM
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#11 (permalink)
| Respected Member
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,407
| Re: 200/200 200 is fine for starcraft, just like 100 is fine for WCIII. Any decent player in a decent game never even gets to the limit.
__________________ 
Watch the Game, Learn the Game, Control the Game.
To Those Who Think,
To Those Who Dare,
To Those Who Do,
To Those Who Succeed.
Success is nothing more than taking advantage of an opportunity. Quote:
Mapmaker FAQ:
1)Can the map editor-
Yes, it can.
| |
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02-04-2008, 05:39 PM
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#12 (permalink)
| Respected Member
Join Date: Oct 2002 Location: Zanarkand Age: 21 Posts: 7,026
| Re: 200/200 Quote:
Originally Posted by Chris Yet the common melee player now just masses capital ships that should have only been used as support units.
And like 30 of that is used for SCVs. Why did people make money maps again? | Massing capital ships? Sounds like you only play money maps.
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02-05-2008, 12:51 PM
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#13 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,155
| Re: 200/200 It is an opinion created to describe what a majority of the melee games I have seen have become.
I stopped doing it for that reason alone. Now I don't even play melee on SC, let alone the game itself.
I am way better on non-money ones anyway.
__________________ 
The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process. F-Zero Forever! One of Wrestlemania 24's Epic Moments |
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02-05-2008, 01:22 PM
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#14 (permalink)
| formerly known as Velvet
Join Date: Aug 2007 Age: 17 Posts: 176
| Re: 200/200 Quote:
Originally Posted by Chris Yet the common melee player now just masses capital ships that should have only been used as support units.
And like 30 of that is used for SCVs. Why did people make money maps again? |
that **** is just stupid.
play non-$$ its more challenging. 
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