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Old 10-11-2007, 11:02 PM   #21 (permalink)
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You mean "Nuclear Launch Detected"?
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Old 10-12-2007, 01:09 AM   #22 (permalink)
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No, he meant NUKE DEPLOYED!!!.
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Old 10-12-2007, 09:15 AM   #23 (permalink)
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Quote:
Originally Posted by Ninja_Blue View Post
Unless they nuke you :\
It's called Observers + Scouts. Usually I know there's a Ghost there before the alert goes off, and he's dead as soon as he launches that nuke.
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Old 10-12-2007, 11:00 AM   #24 (permalink)
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I usually just DT/Zealot it. But Scouts are good if they on other side of rivers and stuff.
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Old 10-12-2007, 11:13 AM   #25 (permalink)
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Well, I'm usually building Scouts for my main force anyways, and with their speed upgrade they're the fastest air units, which means they can jet over my cannon defenses to quickly deal with the Ghost. Two or three hanging around means dead Ghost as soon as he targets me.
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Old 10-12-2007, 11:18 AM   #26 (permalink)
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Zealots are still effective. Because they are the fastest ground units with the Leg Enhancements upgrade. The only con is you cant stop a Ghost that is on inaccessible terrain.
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Old 10-12-2007, 03:35 PM   #27 (permalink)
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They also have to go around your buildings and waste time getting to the Ghost. Scouts fly right in and mop up. =)
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Old 10-12-2007, 03:45 PM   #28 (permalink)
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Zealots have the smallest collision size of all the units. They can fit through cannon spacing.

Only supply depots they cannot squeeze through.
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Old 10-12-2007, 04:27 PM   #29 (permalink)
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But scouts don't collide with anything.
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Old 10-12-2007, 04:37 PM   #30 (permalink)
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They can't overlap each other, thats all.
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Old 10-12-2007, 06:13 PM   #31 (permalink)
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Scouts can overlap eachother, they just start to push away if left like that in a still position.
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