|  |
|  |
10-11-2007, 11:02 PM
|
#21 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| You mean "Nuclear Launch Detected"?
__________________ <Insert stupid signature here> |
| | | | Sponsored Links |
10-12-2007, 01:09 AM
|
#22 (permalink)
| BattleForums Senior Member
Join Date: Aug 2003 Location: Iraq Age: 22 Posts: 4,525
| No, he meant NUKE DEPLOYED!!!.
__________________ |
| |
10-12-2007, 09:15 AM
|
#23 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| Quote:
Originally Posted by Ninja_Blue Unless they nuke you :\ | It's called Observers + Scouts. Usually I know there's a Ghost there before the alert goes off, and he's dead as soon as he launches that nuke. |
| |
10-12-2007, 11:00 AM
|
#24 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,581
| I usually just DT/Zealot it. But Scouts are good if they on other side of rivers and stuff. |
| |
10-12-2007, 11:13 AM
|
#25 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| Well, I'm usually building Scouts for my main force anyways, and with their speed upgrade they're the fastest air units, which means they can jet over my cannon defenses to quickly deal with the Ghost. Two or three hanging around means dead Ghost as soon as he targets me. |
| |
10-12-2007, 11:18 AM
|
#26 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,581
| Zealots are still effective. Because they are the fastest ground units with the Leg Enhancements upgrade. The only con is you cant stop a Ghost that is on inaccessible terrain. |
| |
10-12-2007, 03:35 PM
|
#27 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| They also have to go around your buildings and waste time getting to the Ghost. Scouts fly right in and mop up. =) |
| |
10-12-2007, 03:45 PM
|
#28 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,581
| Zealots have the smallest collision size of all the units. They can fit through cannon spacing.
Only supply depots they cannot squeeze through. |
| |
10-12-2007, 04:27 PM
|
#29 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| But scouts don't collide with anything.
__________________ <Insert stupid signature here> |
| |
10-12-2007, 04:37 PM
|
#30 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,581
| They can't overlap each other, thats all. |
| |
10-12-2007, 06:13 PM
|
#31 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| Scouts can overlap eachother, they just start to push away if left like that in a still position.
__________________ <Insert stupid signature here> |
| | | |  | | | Get rid of all these ads! Take 30 seconds to register. |