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Old 09-06-2007, 05:30 PM   #1 (permalink)
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Mothership Added

http://starcraft2.com/features/protoss/mothership.xml
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Old 09-07-2007, 09:21 AM   #2 (permalink)
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I just have to say...wow.

A) They smack up the Arbiter with the newly added activated ability to cloak all nearby units AND buildings. I'd guess this makes the Mothership stationary during the field's maintenance. Still, wow.

B) Time Bomb now appears to be triggered at a particular point, with a smaller radius and the trait of slowing/stopping all ENEMY missile attacks while allowing your own to penetrate unhindered. Just groovy.

C) Planet Cracker has been dumbed down, clearly causing less damage but still a substantial amount. The action shot of two Motherships turning a Command Center and its defenders into Swiss cheese is awesome.

D) With the lowered power of the Mothership, having multiples is hardcore, as the ship is still amazing. It HAS to have a weakness...even if it's simply outstanding resource requirements or build time...
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Old 09-07-2007, 05:20 PM   #3 (permalink)
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Powerful air-air is what I'm guessing, cause the mothership's armament seems to not do a lot of damage, so I'm guessing if you had a lot of vikings, after also lowering it's shield with a science vessel if they keep them, you would just completely decimate it maybe?
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Old 09-08-2007, 09:16 AM   #4 (permalink)
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We already know that the Mothership attacks ground, it shows it in most of the vids. I'm thinking it's more supreme vs ground, because it appears to have some weaknesses against air, such as how it has to lower its AA shield to do the Planet Cracker. It may also have to lower its shield to do the cloaking field, I dunno.
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Old 09-13-2007, 02:25 AM   #5 (permalink)
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yawn.
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Old 09-13-2007, 02:27 PM   #6 (permalink)
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i think i remember reading that the mothership can't attack air that or has a very weak resistance to air strikes.
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Old 09-14-2007, 07:28 PM   #7 (permalink)
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Quote:
Originally Posted by thebastardsword View Post
yawn.
I can't say I'm gung ho for the MS, either. But felt it deserved its own topic.
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Old 09-15-2007, 12:15 PM   #8 (permalink)
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I hope it's ridiculously Psi heavy, so that having a bunch of them is difficult to organize. Like, seriously at least 10 Psi to build, 20 would be preferable. That would mean with 0 other units you could only have 10 Motherships...
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Old 09-15-2007, 12:57 PM   #9 (permalink)
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It'll take 4-6 psi. Its been nefred to support unit, remember.(even if it says capital ship)

10/20 psi would be pushing it. Even if it were a superunit.(Not to mention you'd only be able to have 1 on the field at a time.)
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