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Old 08-03-2007, 02:24 PM   #1 (permalink)
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Tempest out, Carrier back in

http://sc.gosugamers.net/news/blizzcon_sc2_is_amazing



I kinda sad to see them go, actually. I've already warmed up to the idea of tempest having no air shield. It would've been interesting to see protosses show their they're true colors(once again) and adapt and improvise. Oh well. No need for wary rays, anymore. Carrs should at least look like tempests.
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Old 08-03-2007, 03:08 PM   #2 (permalink)
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that makes 2 scraped toss units
i dont really like the salvage idea, but i always wanted a flying starport
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Old 08-04-2007, 04:19 PM   #3 (permalink)
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I'm pissed. I ****ing hated carriers. Tempest actualy looked kick ass, and would provide a great airship. I don't see why keeping the tempest as was, but just putting back intercepters. That would have kicked ass. Now all the whiny protoss players get what they want.

Salvage is a great idea. Same how the Undead had unsummon. Only thing is getting back 100% of your resources is going to make it less of a strategic decision. Losing resoures makes it less of a rash decision and more of a strategic decision.
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New Protoss Units and Buildings Update WWI '08



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Old 08-04-2007, 05:22 PM   #4 (permalink)
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I'm pissed. I ****ing hated carriers. Tempest actualy looked kick ass, and would provide a great airship. I don't see why keeping the tempest as was, but just putting back intercepters. That would have kicked ass. Now all the whiny protoss players get what they want.

Oh STFU, you got rid of the soul hunter due to your ****ing whining. With all those damn unnessary terran air units along with all that damn siege units,(along with too much detection) carrs will be needed all the more now. In BW, carrs were almost necessary break T pushes. If terrans didn't want to deal with carriers so much maybe you ****** ass terran players should stop hiding behind behind siege mode, spider mines and ****ing missile turrets. Terran players SUCK.
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Old 08-04-2007, 06:32 PM   #5 (permalink)
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Oh STFU, you got rid of the soul hunter due to your ****ing whining.
First off, where the hell did the Soul Hunter come into this. I liked the soul hunter, but if you actually knew anything about me, than you would know that

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With all those damn unnessary terran air units along with all that damn siege units,(along with too much detection) carrs will be needed all the more now.
You mean how there is only one Anti-air air unit now, replacing both Valkyries and Wraiths and doesn't even have cloak AND which also replaces the Goliath, Terrans best ground to air unit. Or the fact that the Missile Turrets no longer have detection, and a separate structure is needed. Not to mention Immortals can take the Siege tank fire, and Colossus can step around any defense a terran can produce.

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In BW, carrs were almost necessary break T pushes. If terrans didn't want to deal with carriers so much maybe you ****** ass terran players should stop hiding behind behind siege mode, spider mines and ****ing missile turrets. Terran players SUCK.
Of course why not stop using siege tanks and spider mines, the only thing that can make a Terran win against a protoss. First off we are talking about SCII, and not BW. I was talking about my distaste for a unit which only requires attack move for the average player against an average player to win, where the unit priority and static defense priority targets little piece of **** interceptors instead of the actual carriers. That is my problem with Carriers. At least the terrans one Air assault unit could have taken a shieldless tempest, no now it has to be a carrier.
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Old 08-04-2007, 07:11 PM   #6 (permalink)
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I just hope the carriers don't look like ass again.
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Old 08-06-2007, 02:51 AM   #7 (permalink)
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werent tempests the same as carriers with ground shield?

anyways sweet <3 carriers
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Old 08-06-2007, 02:59 AM   #8 (permalink)
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werent tempests the same as carriers with ground shield?

anyways sweet <3 carriers
yep, carriers should get something new added to them imo
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Old 08-06-2007, 06:33 PM   #9 (permalink)
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yep, carriers should get something new added to them imo
in all honesty.. i dont really see the necessity in taking out the "tempests" because they seemed pretty much the same hting as carriers...
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Old 08-06-2007, 07:40 PM   #10 (permalink)
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Carriers > Tempest.

Good job, Blizzard. You cut the crap, removed a second useless unit.
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Old 08-06-2007, 10:31 PM   #11 (permalink)
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Carriers > Tempest.

Good job, Blizzard. You cut the crap, removed a second useless unit.
They were basically the same thing? Sounds like they just renamed it to me.
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Old 08-06-2007, 11:12 PM   #12 (permalink)
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In that case, still unhappy. I hate the shield system. It's stupid.
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Old 08-06-2007, 11:20 PM   #13 (permalink)
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In that case, still unhappy. I hate the shield system. It's stupid.
you do realize they got shield system in brood war as well.. its just.. tempest doesnt have shields against air attacks, only against ground.. (thats what I got out of tempest's description)
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Old 08-06-2007, 11:23 PM   #14 (permalink)
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I'm aware. But the half assed shields are completely unprotoss in nature.
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Old 08-06-2007, 11:26 PM   #15 (permalink)
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I'm aware. But the half assed shields are completely unprotoss in nature.
then why arent you complaining about immortals?

or were you doing that already?
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Old 08-06-2007, 11:37 PM   #16 (permalink)
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then why arent you complaining about immortals?

or were you doing that already?
he already has. Apparently it "doesn't make sense" that protoss would make a unit with extremely powerful shields.
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Old 08-07-2007, 12:24 AM   #17 (permalink)
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It makes no sense that they would leave them completely unprotected against other air craft. Or, against more... mild attacks.

See, this is what happens when you let some random jackoff direct a sequel to an already existent game.
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Old 08-07-2007, 09:14 AM   #18 (permalink)
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I've said it once and i'll say it again. You care too much. If you're not going to play a game based on stuff like that, then you seriously have issues.
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Old 08-07-2007, 09:27 AM   #19 (permalink)
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It makes no sense that they would leave them completely unprotected against other air craft. Or, against more... mild attacks.

See, this is what happens when you let some random jackoff direct a sequel to an already existent game.
Look at it this way. Perhaps the logic is more along the lines of "We must sacrifice our defenses against the airborne threat in order to to greatly enhance our defenses against the landwalkers. Our shield generators only have so much energy output, and the steadily-growing threat of the landbound legions of our enemies is of a higher priority. We must serve as a vanguard cliff upon which for the seas of our enemies' terrestrial hordes to break. Our brothers in the skies can defend us from the enemy fleets. WE will cut through the ground forces like a Zealot's blade."

I mean seriously. It's not like Carriers are MEANT to be alone. The whole thing behind the Protoss is that it's a FLEET, not just a flotilla of the same ship. Just like it's the Zerg SWARM, and they always did well with varied types of units in an attack. I'd be willing to bet that Carriers with a flight of Phoenixes for AA backup would be a force to reckon with.
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Old 08-07-2007, 03:30 PM   #20 (permalink)
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That makes mild amounts of sense, as many protoss units do have fairly heavy specialization. IE: Zealots and have weaknesses based on it.
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