|
|
#1 (permalink) |
|
King Endymion
![]() Join Date: Oct 2002
Location: North Carolina, USA
Age: 25
Posts: 4,288
|
Your Moderators!
I am bamthedoc. You may refer to me as BAM, bam, or bamthedoc. I do not like Bam, BTD, btd or any other variation. This is something of what I had planned for the Role-Players Realm, and I finally was able to come up with the perfect method in which to play it!
However! This is not a rules and/or explanation thread. This is an introduction to the gods of this realm! I am not claiming to be GOD or a god or some great deity! My PC here might speak otherwise, though Tacitus and I are very nice to anybody who follows the rules and is intelligent. Tacitus will introduce himself next, then I will post my character. He will then post his. This thread is for moderators, only! There is one exception. Kitty has been designated by me (and Tacitus if he wants to claim it to ) as a quasi-moderator.Enjoy! notation for Kitty: Bast [Dieties and Demigods] 143 Rakshasa [Monster Manual] 211 [dice=6]4[/dice]
__________________
a.k.a. DragonAgnstEvil ![]() Role-Player's Realm ~ Literature Haven *mumbles something about "puppy dog eyes" and "crying women"* Currently = Wii pwns my soul ;_; Wii + Bonnie Lasses = Ultimate Combination! Last edited by bamthedoc; 08-02-2005 at 12:39 AM. |
|
|
|
|
#2 (permalink) |
|
BattleForums Senior Member
Join Date: Aug 2002
Location: A place where there is no dark
Age: 21
Posts: 2,172
|
Indeed. Indeed. Ya'll should know me, for I am ruler of the entire universe. Only I hold the power to talk to dolphins and mice, which makes me superior to ALL!
*Twitches and the universe explodes* (inside joke) Ok...maybe not. Yeah, Tac, Tacitus, The Corpse, Corpsey, sometimes even Torment may work. Just don't call me sally. You misspell Tacitus and I WILL kill you. Yeah, if someone brings up anything else they feel I need to put here, I'll smite them for their onsolence, then maybe do it anyway.
__________________
Forum Days [This siggy has been removed for further study] |
|
|
|
|
#3 (permalink) |
|
King Endymion
![]() Join Date: Oct 2002
Location: North Carolina, USA
Age: 25
Posts: 4,288
|
Bahamut [Deities and Demigods] 58
Angel, Solar [Monster Manual] 12 Character Name: Baim Azure Bahamut Player: bamthedoc Campaign: Class and Level: Solar (22) Dragon (3) Experience Points: 308,000 Race: Plantinum Dragon/Solar Type: Large Outsider (Angel, Extraplanar, Good), Dragon, Quasi-Deity Divine Rank: 0 Alignment: Lawful Good Deity: Bahamut (Divine Rank: 10) Size: Large Age: 28 Genger: Male Height: 9'3" Weight: 520lb Eyes: Topaz/Plantinum Hair: Plantinum Skin: Gold Ability Name: Score/Modifier | TempScore/TempModifier Strength: 50 (+20) Dexterity: 25 (+7) Contstitution: 32 (+11) Intelligence: 42 (+16) Wisdom: 40 (+15) Charisma: 42 (+16) Hit Points: 22d12+286 (550) Wounds/Current HP: Nonlethal Damage: Speed: 60ft; Fly 120 (perfect) Armor Class: 42 = 10 + [Armor] + [Shield] + [DEX +7] + [Size -1] + [Natural +25] + [Deflection] + [Misc] Damage Reduction: Touch: 17/21 Flat-Footed: 34/38 Initiative: +7 = [DEX +7] + [Misc] Saving Throws Fortitude (CON): 29 = [Base +18] + [Ability +11] + [Magic] + [Misc] + [Temperary] Reflex (DEX): 25 = [Base +18] + [Ability +7] + [Magic] + [Misc] + [Temperary] Will (WIS): 35 = [Base +20] + [Ability +15] + [Magic] + [Misc] + [Temperary] Base Attack Bonus: +22 Spell Resistance: Grapple: +42 = [Base +22] + [STR +16] + [Size +4] + [Misc] Attack: Bite Attack Bonus: 22 Damage: 1d8 Critical: 20/x2 Range: 0ft Type: Natural Notes: Ammunition: N/A Attack: Claw (right and left hand) Attack Bonus: 22 Damage: 1d6 Critical: 20/x2 Range: 10ft Type: Natural Notes: Ammunition: N/A + 5 Keen Cold Iron Longsword of Balanced Holy Burst 22 (BAB)+ 20 (STR) +5 (Magic) 47/42/37/32 1d8+20 (STR) +5 (Magic)+2d6 (Holy) 1d8+25+2d6 (Holy) 17-20/x2+1d10 (Holy) This weapon is treated as a light weapon due to it's Balanced quality, thus it can be used in Grapple. It provides spell resistance of 5 + the HD of Baim Azure Bahamut to Baim Azure Bahamut and anyone adjacent to him. It also enables Baim Azure Bahamut to use greater dispel magic (once per round as a standard action) at the HD of Baim Azure Bahamut. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.) +2 Composite Longbow of Any-Slaying +23 (BAB)+11 (DEX)+1 (Luck)+1 (Ioun) 36/31/26/21 2d6+9 (STR) +2 (Magic) +1 (Luck) 2d6+12 20/x3 Weight 30lbs Armor/Protective Item +8 Spiked Chain Shirt AC Bonus: +12 Max Dex +10, no check penalty, 10% failure rate, 30 lbs Spikes: 1d8+20 (STR)+6 (Magic) 20/x2 Sheild/Protective Item [none] Protective Item Friend Shield: These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his or her ring to cast a shield other spell with the wearer of the mated ring as the recipient. This effect has no range limitation. Protective Item [working/nr] Other Possessions/Quantity/Weight Castle (400,000gp with amendities) [0 <--> 17024]Light Load [17024 <--> 25600]Medium Load [256001 <--> 512000]Heavy Load []Lift Over Head (MAX) []Lift Off Ground (2xMAX) []Push/Drag (5xMAX) Money CP SP GP - ? PP Skills: Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc Modifier/Untrained? Appraise/INT/31/16/15/x/Y Balance/DEX/12/7/5/x/Y Bluff/CHA/41/16/25/x/Y Climb/STR/20/20/0/x/Y Concentration/CON/36/11/25/x/Y Craft (what)/INT/16/16/0/x/Y Craft (what)/INT/16/16/0/x/Y Craft (what)/INT/16/16/0/x/Y Diplomacy/CHA/41/16/25/x/Y Disable Device/INT/0/16/0/x/N Disguise/CHA/36/16/20/x/Y Escape Artist/DEX/32/7/25/x/Y Forgery/INT/16/16/0/x/Y Gather Information/CHA/41/16/25/x/Y Handle Animal/CHA/31/16/15/x/Y Heal/WIS/40/15/25/x/Y Hide/DEX/12/7/5/x/Y Intimidate/CHA/41/16/25/x/Y Jump/STR/25/20/5/x/Y Knowledge (arcana)/INT/36/16/20/x/N Knowledge (history)/INT/36/16/20/x/N Knowledge (local)/INT/36/16/20/x/N Knowledge (nature)/INT/36/16/20/x/N Knowledge (religion)/INT/36/16/20/x/N Knowledge (planes)/INT/36/16/20/x/N Listen/WIS/35/15/20/x/Y Move Silently/DEX/7/7/0/x/Y Open Lock/DEX/0/7/0/x/N Ride/DEX/22/7/15/x/Y Search/INT/21/16/5/x/Y Sense Motive/WIS/40/15/25/x/Y Sleight of Hand/DEX/0/7/0/x/N Spellcraft/DEX/32/7/25/x/N Spot/WIS/25/15/10/x/Y Survival/WIS/15/15/0/x/Y Swim/STR/25/20/5/x/Y Tumble/DEX/0/7/0/x/N Use Magic Device/CHA/0/16/0/x/N Use Rope/DEX/0/7/0/x/N Alchemy/INT/41/16/25/x/N Animal Empathy/CHA/41/16/25/x/N Scry/WIS/30/15/15/x/N Wilderness Lore/WIS/35/15/20/x/N Feats: DR0 -- Weapon Perfection (Unarmed) [Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Snatch Arrows, Stunning Fist] 1 - Dragon Friend 3 - Endure Blows 6 - Leadership 9 - Eschew Materials 12 - Dragon Steed 15 - Dragon Cohort 18 - Flyby Attack 21 - Epic Leadership 24 - Ignore Component Materials Special Abilities: Deity Vision (ex) 1/2 mile Light, Lowlight, and Dark Breath Weapon (su) Cone of Cold Breath Weapon (su) Gaseous Form Breath Weapon (su) Disintegration Immunity (Fire) (ex) Immunity (Acid) (ex) Immunity (Cold) (ex) Immunity (Transmutation) (ex) Immunity (Poison) (ex) Resistance (Electricity) (ex) 10 Wings (ex) Angelic (right looks Draconic) Protective Aura (su) Tongues (su) +4 Save (Poison) (ex) +4 Armor (Evil) (ex) Damage Reduction (ex) 15/epic and evil Regeneration (ex) 15 Immortality (ex) Spell-Like Abilities: Caster level 20th. The save DCs are Charisma-based. At will - aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 21), imprisonment (DC 26), invisibility (self only), lesser restoration (DC 19), polymorph (self only) power word stun, remove curse (DC 20), remove disease (DC 20), remove fearresist energy, summon monster VII, speak with dead (DC 20), waves of fatigue (DC 18) 3/day - blade barrier (DC 23), earthquake (DC 25), heal (DC 23), mass charm monster (DC 25), permanency, resurrection, waves of exhaustion; 1/day - greater restoration (DC 24), power word blind, power word kill, power word stun, prismatic spray (DC 24), wish. The following abilities are always active on a solar’s person, as the spells (caster level 20th): detect evil, detect snares and pits, discern lies (DC 21), see invisibility, true seeing. They can be dispelled, but the solar can reactivate them as a free action. Spells: Solars can cast divine spells as 20th-level clerics. A solar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based. A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction. Languages: All Spells: Level 20 Cleric Domains: Dragons, Good, Law, Distruction Specialty School: None 0-LEVEL CLERIC SPELLS (ORISONS) Create Water Guidance Light Mending Purify Food and Drink Virtue 1ST-LEVEL CLERIC SPELLS Cure Light Wounds x2 Entropic Shield Obscuring Mist Protection from Chaos/Evil Remove Fear Sanctuary Shield of Faith Summon Monster I *Magic Fang 2ND-LEVEL CLERIC SPELLS Consecrate Cure Moderate Wounds Gentle Repose Make Whole Remove Paralysis Shield Other Silence Status Summon Monster II *Shatter 3RD-LEVEL CLERIC SPELLS Create Food and Water Cure Serious Wounds x3 Invisibility Purge Locate Object Magic Circle against Chaos/Evil Prayer Summon Monster III *Greater Magic Fang 4TH-LEVEL CLERIC SPELLS Cure Critical Wounds x2 Death Ward Divine Power Neutralize Poison Planar Ally, Lesser X Restoration Summon Monster IV *Holy Smite 5TH-LEVEL CLERIC SPELLS Atonement Cure Light Wounds, Mass Dispel Chaos/Evil Disrupting Weapon Flame Strike Hallow Plane Shift Summon Monster V *Inflict Light Wounds, Mass 6TH-LEVEL CLERIC SPELLS Cure Moderate Wounds, Mass Forbiddance Heal Heroes’ Feast Planar Ally Summon Monster VI Wind Walk *Blade Barrier 7TH-LEVEL CLERIC SPELLS Cure Serious Wounds, Mass x2 Regenerate Repulsion Restoration, Greater Resurrection Summon Monster VII *Dragon Ally 8TH-LEVEL CLERIC SPELLS Cure Critical Wounds, Mass x2 Earthquake Fire Storm Planar Ally, Greater Summon Monster VIII *Holy Aura 9TH-LEVEL CLERIC SPELLS Gate Heal, Mass Miracle Storm of Vengeance Summon Monster IX True Resurrection *Implosion Spell Save: [DC Modifier] Arcane Spell Failure: __% Condition Modifiers: Spells Known/Spell Save DC/Level/Spells per Day/Bonus Spells [All][25]0[6][0] [All][26]1[5+1][4] [All][27]2[5+1][4] [All][28]3[5+1][4] [All][29]4[5+1][3] [All][30]5[5+1][3] [All][31]6[4+1][3] [All][32]7[4+1][3] [All][33]8[4+1][2] [All][34]9[4+1][2]
__________________
a.k.a. DragonAgnstEvil ![]() Role-Player's Realm ~ Literature Haven *mumbles something about "puppy dog eyes" and "crying women"* Currently = Wii pwns my soul ;_; Wii + Bonnie Lasses = Ultimate Combination! Last edited by bamthedoc; 03-04-2005 at 01:09 AM. |
|
|
|
|
#4 (permalink) |
|
BattleForums Senior Member
Join Date: Aug 2002
Location: A place where there is no dark
Age: 21
Posts: 2,172
|
Character Name: Mathias Cuthbert the Retribute
Player: Tacitus Campaign: Class and Level: Solar (22), Fighter (1) Cleric(1) Experience Points: 283,500 Race: Solar Type: Large Outsider (Angel, Extraplanar, Good), Quasi-Deity Divine Rank: 0 Alignment: Lawful Good Deity: St. Cuthbert (Divine Rank: 15) Size: Large Age: 29 Genger: Male Height: 9'5" Weight: 547lb Eyes: Gold, also glowing gold. Hair: N/A-Bald (by choice) Skin: Gold Ability Name: Score/Modifier | TempScore/TempModifier Strength: 28 (+9) Dexterity: 27 (+8)___33 (+11) Contstitution: 28 (+9) Intelligence: 32 (+11) Wisdom: 67 (+28) Charisma: 35 (+12) Hit Points: 427 Wounds/Current HP: Nonlethal Damage: Speed: 50ft (10 squares) Fly 120ft (good) AC: 82 (86 against Evil) (87 with Weapon Defend) (91 Both) Flat Footed: 71 (75/76/60) Touch: 53 (57/58/62) 10+8 (Armor)+11 (Dex)+21 (Natural Armor)+ 29 (Insight)+ 4(Defelction)-1 (size) Initiative: +11 = [DEX +11] Saving Throws Fortitude (CON): 32 (36 Poison) = [Base +13] + [Cleric +2] + [Fighter +0] + [Ability +9] + [Magic +4 (insight)+1 (luck)+1] + [Conditional +4 Poison] Reflex (DEX): 32 = [Base +13] + [Cleric +0] + [Fighter +0] + [Ability +11] + [Magic +4 (insight)+1 (luck)+1] Will (WIS): 49 = [Base +13] + [Cleric +2] + [Fighter +2] + [Ability +28] + [Magic +4 (insight)+1 (luck)+1] Base Attack Bonus: +23 Spell Resistance: Grapple: +38 = [Base +23] + [STR +9] + [Size +4] + [Luck +1] + [Insight +1] Weapons Mace of Ruin: This +10 heavy mace ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the weapon can deal critical hits to objects and constructs as if they were living creatures. +23 (BAB)+9 (STR) +2 (Focus)+1 (Luck)+1 (Ioun) +10 (Magic) 47/42/37/32 4d6+13 (1.5 STR)+10 (Magic) +1 (Luck) +4 (Specialization) 18-20/x4 4d6+28 18-20/x4 Weight: 128lbs Other: Mercurial, Ghost Touch, Balanced (enhanced from the norm) Note: Those that aren't me can't wield it properly due to Mercurial Properties. +2 Composite Longbow of Any-Slaying +23 (BAB)+11 (DEX)+1 (Luck)+1 (Ioun) 36/31/26/21 2d6+9 (STR) +2 (Magic) +1 (Luck) 2d6+12 20/x3 Weight 15lbs Armor/Protective Item: Greater Monk's Belt Type: Belt AC Bonus: 1+28 (WIS) Max DEX: N/A Check Penalty: N/A Spell Failure: N/A Speed: N/A Weight: 2 lbs Special Properties: N/A Sheild/Protective Item: Bracers of Armor +8 Type: Bracers AC Bonus: +8 Max DEX: N/A Check Penalty: N/A Spell Failure: N/A Speed: N/A Weight: 2Lbs Special Properties: N/A Protective Item: Ring of Adamant Law Type: Ring AC Bonus Max DEX: N/A Check Penalty: N/A Spell Failure: N/A Speed: N/A Weight: N/A Special Properties: The wearer of this ring is constantly sheathed in a Shield of Law effect. It bestows one negative level on any chaotic creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the ring is worn. Protective Item Friend Shield: These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his or her ring to cast a shield other spell with the wearer of the mated ring as the recipient. This effect has no range limitation. Linked to the ring Baim Azure Bahamut wears. Other Possessions/Quantity/Weight Amulet of the Planes Instant Fortress 10lbs Orange Prism Ioun Stone (+1 Caster Level) Iridescent Spindle Ioun Stone (no air) Clear Spindle Ioun Stone (no food/drink) Pale Green Prism Ioun Stone (+1 on saves, skills, checks, and attacks rolls) Phylactery of Faithfulness Luckstone Incence of Meditation x8 16lbs Gloves of DEX +6 2lbs Aware 3rd Eye (+10 Spot) 10 Skill Shards (+10) Boots of Temporal Acceleration (2 rounds time frame boost) 2lbs Tabard of Great Crusades: +2 morale bonus on all saves to those within 20 ft, 1/day an ally may grab the hem to receive a Heal Spell (15th level caster) Castle: Keep with a Moat, four towers, and Ballista's with trained teams atop. Carrying Capacity: Light: 0<->800 Medium: 801<->1600 Heavy: 1601<->2400 [2400]Lift Over Head (MAX) [4800]Lift Off Ground (2xMAX) [12000]Push/Drag (5xMAX) My Weight: 178 w/ gold: Money CP 0 SP 0 GP 0 PP 0 Total skills: 427 Skills: Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc Modifier/Untrained? Appraise/INT/x/x/x/x/Y Balance/DEX/x/x/x/x/Y Bluff/CHA/x/x/x/x/Y Climb/STR/x/x/x/x/Y Concentration/CON/x/x/x/x/Y Craft (what)/INT/x/x/x/x/Y Craft (what)/INT/x/x/x/x/Y Craft (what)/INT/x/x/x/x/Y Decifer Script/INT/x/x/x/x/N Diplomacy/CHA/x/x/x/x/Y Disable Device/INT/x/x/x/x/N Disguise/CHA/x/x/x/x/Y Escape Artist/DEX/x/x/x/x/Y Forgery/INT/x/x/x/x/Y Gather Information/CHA/x/x/x/x/Y Handle Animal/CHA/x/x/x/x/Y Heal/WIS/x/x/x/x/Y Hide/DEX/x/x/x/x/Y Intimidate/CHA/x/x/x/x/Y Jump/STR/x/x/x/x/Y Knowledge (what)/INT/x/x/x/x/N Knowledge (what)/INT/x/x/x/x/N Knowledge (what)/INT/x/x/x/x/N Knowledge (what)/INT/x/x/x/x/N Knowledge (what)/INT/x/x/x/x/N Listen/WIS/x/x/x/x/Y Move Silently/DEX/x/x/x/x/Y Open Lock/DEX/x/x/x/x/N Perform (what)/CHA/x/x/x/x/N Perform (what)/CHA/x/x/x/x/N Perform (what)/CHA/x/x/x/x/N Profession (what)/WIS/x/x/x/x/N Profession (what)/WIS/x/x/x/x/N Ride/DEX/x/x/x/x/Y Search/INT/x/x/x/x/Y Sense Motive/WIS/x/x/x/x/Y Sleight of Hand/DEX/x/x/x/x/N Spellcraft/DEX/x/x/x/x/N Spot/WIS/x/x/x/x/Y Survival/WIS/x/x/x/x/Y Swim/STR/x/x/x/x/Y Tumble/DEX/x/x/x/x/N Use Magic Device/CHA/x/x/x/x/N Use Rope/DEX/x/x/x/x/N _______/___/x/x/x/x/_ _______/___/x/x/x/x/_ _______/___/x/x/x/x/_ Feats: DR 0: Weapon Perfection (Mace) [Weapon Focus, Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization (all with a mace)] 1 Eschew Materials 3 Power Attack 6 Leadership 9 Cleave 12 Improved Crit (Mace) 15 Flyby Attack 18 Combat Casting 21 Epic Leadership 24 Great Smite 24-FB Great Cleave Special Abilities: Dark Vision 60' (ex) Low Light Vision (ex) Immunity (Acid) (ex) Immunity (Cold) (ex) Immunity (Petrification) (ex) Resistance (Electricity) (ex) 10 Resistance (Fire) (ex) 10 Wings (ex) Feathered Protective Aura (su) (+4 AC vs Evil) Tongues (su) Regeneration (Ex) Immortality (ex) Deific Vision (ex): Half a Mile Spell-Like Abilities: Caster level 20th. The save DCs are Charisma-based. At will - aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 21), imprisonment (DC 26), invisibility (self only), lesser restoration (DC 19), polymorph (self only) power word stun, remove curse (DC 20), remove disease (DC 20), remove fear, resist energy, summon monster VII, speak with dead (DC 20), waves of fatigue (DC 18); 3/day - blade barrier (DC 23), earthquake (DC 25), heal (DC 23), mass charm monster (DC 25), permanency, resurrection, waves of exhaustion; 1/day - greater restoration (DC 24), power word blind, power word kill, power word stun, prismatic spray (DC 24), wish. The following abilities are always active on a solar’s person, as the spells (caster level 20th): detect evil, detect snares and pits, discern lies (DC 21), see invisibility, true seeing. They can be dispelled, but the solar can reactivate them as a free action. Spells: Solars can cast divine spells as 20th-level clerics. A solar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based. A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction. Languages: All Domains from Cleric: Destruction and Domination (Smite and Enchants +1lvl) upcoming: Divine Emissary of St. Cuthbert Spells Known/Spell Save DC/Level/Spells per Day/Bonus Spells [All][38]0[6][0] [All][39]1[5+1][7] [All][40]2[5+1][7] [All][41]3[5+1][7] [All][42]4[5+1][7] [All][43]5[5+1][6] [All][44]6[4+1][6] [All][45]7[4+1][6] [All][46]8[4+1][6] [All][47]9[4+1][5] Cannot cast any beyond this point, nor can the slots be used until the Spells Per Day column has a number greater than zero. [N/A][]10[0][5] [N/A][]11[0][5] [N/A][]12[0][5] [N/A][]13[0][4] [N/A][]14[0][4] [N/A][]15[0][4] [N/A][]16[0][4] [N/A][]17[0][3] [N/A][]18[0][3] [N/A][]19[0][3] [N/A][]20[0][3] [N/A][]21[0][2] [N/A][]22[0][2] [N/A][]23[0][2] [N/A][]24[0][2] [N/A][]25[0][1] [N/A][]26[0][1] [N/A][]27[0][1] [N/A][]28[0][1] OTHER NOTES: astute sense of crafting and justice create many items within ur ability to create w/I 1 turn (as opposed to the Cudgel being able to do 10 items/turn). u have to have the items necessary, but u can create an items u are able to in 1 round
__________________
Forum Days [This siggy has been removed for further study] Last edited by Tacitus; 03-09-2005 at 01:26 AM. |
|
|
|
|
#5 (permalink) |
|
King Endymion
![]() Join Date: Oct 2002
Location: North Carolina, USA
Age: 25
Posts: 4,288
|
Cohort:
Name: Vargach Isk Aurix Race: Gold Dragon Type: Dragon Age: Juvenile Level: Dragon (17) Sorcerer (5) Casting Level: 8 (Sorcerer) Familiar: Psuedodragon Feats: Mount: Name: Austrat Bensvelk Kethend Race: Gold Dragon Type: Dragon Age: Young Level: Dragon (14) Casting Level: 1 (Sorcerer) Feats:
__________________
a.k.a. DragonAgnstEvil ![]() Role-Player's Realm ~ Literature Haven *mumbles something about "puppy dog eyes" and "crying women"* Currently = Wii pwns my soul ;_; Wii + Bonnie Lasses = Ultimate Combination! Last edited by bamthedoc; 03-03-2005 at 01:44 AM. |
|
|
|
|
#6 (permalink) |
|
BattleForums Senior Member
Join Date: Aug 2002
Location: A place where there is no dark
Age: 21
Posts: 2,172
|
Cohort
Name: Lucas Graw Race: Human with Half Celestial spell effects Level: 23 Sorcerer HP: 297 AC: 59 (69) Touch: 42 (52) Flatfooted 51 (61) (Defending Weapon bonus) Init: +8+2 (Familiar) +10 Saves: Fort: +21 Ref: +19 Will: +26 Flight: 60 good DR 15/Admantium AND 10/magic AND 3/- Weaponbreaking: weapon makes DC 20 Fort of break when struck Ring of Virtuous Good Pearl of Power Feats: Spell Pen line, Ignore Mat. Comp line, Epic Spellcasting, Spell Focus Evo line, Arm prof light, Combat Casting, Quicken Spell, Familiar Spell bonus feat: Polar Ray Immune: Disease Low Light Vis Resist 10: Cold, Acid, Elec Summon Familiar Air Elemental Raven-+2 Init *****es Name: Mah *****es Race: Balor Demon Level: ~0~ (20 HD) HP: 290 AC: 50 (60) Touch 18 (28) Flat Footed: 43 (53) Init: +7 +10 Greatsword 41/36/31/26 6d6+28 17-20/x4 Vorpal, Ghost Touch Flaming Body: any touch get 6d6 damage Death Throes: On death 100 damage to all in100ft, DC30 Ref for half, gear destroyed.
__________________
Forum Days [This siggy has been removed for further study] Last edited by Tacitus; 03-09-2005 at 02:09 AM. |
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -4. The time now is 11:58 PM.
Copyright 2002-2008 BattleForums.com | Kinkarso Tech Limited | Proudly hosted by HostBright.net || Advertise
Live Internet TV | StarCraft II | Final Fantasy | Buy Wow Accounts | Starcraft 2 | Free Halo 3 Forum | FREE Image Host | WoW Powerleveling
Spin doctors are responsible for creating a positive image for any given situation. Sometimes they are skilled, sometimes they are lucky. It is the same as when you spin that roulette wheel. Sometimes it is your "doctor's" skill, but mostly it is the luck of the spin.
Live Internet TV | StarCraft II | Final Fantasy | Buy Wow Accounts | Starcraft 2 | Free Halo 3 Forum | FREE Image Host | WoW Powerleveling
Spin doctors are responsible for creating a positive image for any given situation. Sometimes they are skilled, sometimes they are lucky. It is the same as when you spin that roulette wheel. Sometimes it is your "doctor's" skill, but mostly it is the luck of the spin.



) as a quasi-moderator.
Linear Mode


