Register for free, and make this box disappear!

"Register Now to Access Premium Strategies, Resources, Hacks, and More... (It's Free!)"

Join over 70,000 like-minded gamers to chat about your interests in our community.

By joining our free community, you will gain access to all of our premium content, be eligible for regular contests/tournaments (with real cash-value prizes), contact members privately (PM), see less advertisements, and have access to many other features. Registration is quick, easy, and completely free. Take 30 seconds, Register Now!
BattleForums.com Blizzard Gaming Forums > Resource Center > Mods, Maps, & Patches

Mods, Maps, & Patches Get the latest Mods, Maps, & patches for all the games we support here.

Reply
 
Thread Tools Display Modes
Old 08-14-2005, 07:55 PM   #1 (permalink)
BattleForums Junior Member
 
Join Date: Dec 2004
Age: 30
Posts: 100
Contest Points: 400
Agrees: 0
Agreed with 0 times
CloakDLL.cpp

I assume that if you understand this, you know what to do with it.
Otherwise, don't worry about it.

Code:
// CloakDll - by Darawk - RealmGX.com // // The purpose of CloakDll is to allow the user to hide any loaded // module from the windows API. It works by accessing the modules // list stored in the PEB, and subsequently unlinking the module // in question from all 4 of the doubly-linked lists that it's a // node of. It then zeroes out the structure and the path/file // name of the module in memory. So that even if the memory where // the data about this module used to reside is scanned there will // still be no conclusive evidence of it's existence. At present // there is only one weakness that I have found in this method. // I'll describe how it may still be possible to discover at least // that a module has been hidden, after a brief introduction to how // the GetModuleHandle function works. // // *The following information is not documented by Microsoft. This // information consists of my findings while reverse-engineering // these functions and some of them may be incorrect and/or // subject to change at any time(and is almost definitely different // in different versions of windows, and maybe even in different // service packs). I've tried to make my code as version independant // as possible but certain parts of it may not work on older versions // of windows. I've tested it on XP SP2 and there i'll guarantee // that it works, but on any other versions of windows, it's anyone's // guess.* // // GetModuleHandle eventually calls GetModuleHandleExW, which in // turn accesses the native API function GetDllHandle, which calls // GetDllHandleEx. And it's not until here, that we actually see // anything even begin to look up information about loaded modules. // Whenever GetModuleHandle is called, it saves the address of the // last ModuleInfoNode structure that it found in a global variable // inside of ntdll. This global variable is the first thing // checked on all subsequent calls to GetModuleHandle. If the // handle being requested is not the one that was requested the last // time GetDllHandleEx calls the LdrpCheckForLoadedDll function. // LdrpCheckForLoadedDll begins by converting the first letter of the // module name being requested to uppercase, decrementing it by 1 and // AND'ing it with 0x1F. This effectively creates a 0-based index // beginning with the letter 'A'. The purpose of this is so that // the module can first be looked up in a hash table. The hash table // consists entirely of LIST_ENTRY structures. One for each letter // 'A' through 'Z'. The LIST_ENTRY structure points to the first // and last modules loaded that begin with the letter assigned to // that entry in the hash table. The Flink member being the first // loaded beginning with that letter, and the Blink member being the // last. The code scans through this list until it finds the module // that it's looking for. On the off-chance that it doesn't find it // there, or if the boolean argument UseLdrpHashTable is set to false // it will begin going through one of the other three lists. If, at // this point it still doesn't find it, it will admit defeat and return // 0 for the module handle. // // Weakness: The global variable inside ntdll that caches the pointer // to the last module looked up could be used to at least detect the // fact that a module has been hidden. The LdrUnloadDll() function // will set this value to 0 when it unloads a module, so if the cache // variable points to an empty structure, the only logical conclusion // would be a hidden module somewhere in the process. This could be // resolved by using the static address of this variable and simply // zeroing it out. However, this would make the code specific to only // one version of windows. You could also scan the address space of // ntdll for any occurences of the base address(aka module handle) // of the module you're hiding. However, this would be slow and it // would clutter up the CloakDll_stub function, because it'd have to // all be done manually. And i'd have to either use a static base // address for ntdll...which would probably work on most versions // of windows, however I really don't like using static addresses. // Or i'd have to manually locate it by writing my own unicode // string comparison code, to lookup ntdll in the list by it's name. // Realistically though anyone trying to detect this way would run // into the same problem. That their code would not be version // independant. So, it's unlikely to see any largescale deployment // of such a technique. However, anyone who would like to solve // this problem themselves is perfectly free, and encouraged to do // so. #include <windows.h> #include <winnt.h> #include <tlhelp32.h> #include <shlwapi.h> #pragma comment(lib, "shlwapi.lib") #define UPPERCASE(x) if((x) >= 'a' && (x) <= 'z') (x) -= 'a' - 'A' #define UNLINK(x) (x).Blink->Flink = (x).Flink; \ (x).Flink->Blink = (x).Blink; #pragma pack(push, 1) typedef struct _UNICODE_STRING { USHORT Length; USHORT MaximumLength; PWSTR Buffer; } UNICODE_STRING, *PUNICODE_STRING; typedef struct _ModuleInfoNode { LIST_ENTRY LoadOrder; LIST_ENTRY InitOrder; LIST_ENTRY MemoryOrder; HMODULE baseAddress; // Base address AKA module handle unsigned long entryPoint; unsigned int size; // Size of the modules image UNICODE_STRING fullPath; UNICODE_STRING name; unsigned long flags; unsigned short LoadCount; unsigned short TlsIndex; LIST_ENTRY HashTable; // A linked list of any other modules that have the same first letter unsigned long timestamp; } ModuleInfoNode, *pModuleInfoNode; typedef struct _ProcessModuleInfo { unsigned int size; // Size of a ModuleInfo node? unsigned int initialized; HANDLE SsHandle; LIST_ENTRY LoadOrder; LIST_ENTRY InitOrder; LIST_ENTRY MemoryOrder; } ProcessModuleInfo, *pProcessModuleInfo; #pragma pack(pop) bool CloakDll_stub(HMODULE); void CD_stubend(); bool CloakDll(char *, char *); unsigned long GetProcessIdFromProcname(char *); HMODULE GetRemoteModuleHandle(unsigned long, char *); int main(int argc, char **argv) { CloakDll("notepad.exe", "kernel32.dll"); return 0; } bool CloakDll(char *process, char *dllName) { PathStripPath(dllName); unsigned long procId; procId = GetProcessIdFromProcname(process); HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, procId); // Calculate the length of the stub by subtracting it's address // from the beginning of the function directly ahead of it. // // NOTE: If the compiler compiles the functions in a different // order than they appear in the code, this will not work as // it's supposed to. However, most compilers won't do that. unsigned int stubLen = (unsigned long)CD_stubend - (unsigned long)CloakDll_stub; // Allocate space for the CloakDll_stub function void *stubAddress = VirtualAllocEx(hProcess, NULL, stubLen, MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE); // Write the stub's code to the page we allocated for it WriteProcessMemory(hProcess, stubAddress, CloakDll_stub, stubLen, NULL); HMODULE hMod = GetRemoteModuleHandle(procId, dllName); // Create a thread in the remote process to execute our code CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)stubAddress, hMod, 0, NULL); // Clean up after ourselves, so as to leave as little impact as possible // on the remote process VirtualFreeEx(hProcess, stubAddress, stubLen, MEM_RELEASE); return true; } bool CloakDll_stub(HMODULE hMod) { ProcessModuleInfo *pmInfo; ModuleInfoNode *module; _asm { mov eax, fs:[18h] // TEB mov eax, [eax + 30h] // PEB mov eax, [eax + 0Ch] // PROCESS_MODULE_INFO mov pmInfo, eax } module = (ModuleInfoNode *)(pmInfo->LoadOrder.Flink); while(module->baseAddress && module->baseAddress != hMod) module = (ModuleInfoNode *)(module->LoadOrder.Flink); if(!module->baseAddress) return false; // Remove the module entry from the list here /////////////////////////////////////////////////// // Unlink from the load order list UNLINK(module->LoadOrder); // Unlink from the init order list UNLINK(module->InitOrder); // Unlink from the memory order list UNLINK(module->MemoryOrder); // Unlink from the hash table UNLINK(module->HashTable); // Erase all traces that it was ever there /////////////////////////////////////////////////// // This code will pretty much always be optimized into a rep stosb/stosd pair // so it shouldn't cause problems for relocation. // Zero out the module name memset(module->fullPath.Buffer, 0, module->fullPath.Length); // Zero out the memory of this module's node memset(module, 0, sizeof(ModuleInfoNode)); return true; } __declspec(naked) void CD_stubend() { } unsigned long GetProcessIdFromProcname(char *procName) { PROCESSENTRY32 pe; HANDLE thSnapshot; BOOL retval, ProcFound = false; thSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if(thSnapshot == INVALID_HANDLE_VALUE) { MessageBox(NULL, "Error: unable to create toolhelp snapshot", "Loader", NULL); return false; } pe.dwSize = sizeof(PROCESSENTRY32); retval = Process32First(thSnapshot, &pe); while(retval) { if(StrStrI(pe.szExeFile, procName) ) { ProcFound = true; break; } retval = Process32Next(thSnapshot,&pe); pe.dwSize = sizeof(PROCESSENTRY32); } return pe.th32ProcessID; } HMODULE GetRemoteModuleHandle(unsigned long pId, char *module) { MODULEENTRY32 modEntry; HANDLE tlh = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pId); modEntry.dwSize = sizeof(MODULEENTRY32); Module32First(tlh, &modEntry); do { if(!stricmp(modEntry.szModule, module)) return modEntry.hModule; modEntry.dwSize = sizeof(MODULEENTRY32); } while(Module32Next(tlh, &modEntry)); return NULL; }
Dark_Mage- is offline   Reply With Quote
Old 08-14-2005, 08:11 PM   #2 (permalink)
BattleForums Member
 
Join Date: Oct 2003
Location: Hmm, Where Do You Think?
Age: 18
Posts: 450
Contest Points: 166
Agrees: 0
Agreed with 0 times
Hmm, I think I know what this is . I'll check it out on a diff ip/cdkey/acct 2morrow if it is what I think it is. If it is what I think it is, and it works, then I <3 dark mage-!

~Edit: What compiler you use, dev-c++ doesn't support the asm parts :frustrate
__________________

Last edited by wasup999999; 08-14-2005 at 08:17 PM.
wasup999999 is offline   Reply With Quote
Old 08-14-2005, 08:42 PM   #3 (permalink)
_CM
Respected Member
 
_CM's Avatar
 
Join Date: May 2003
Location: Luxembourg
Age: 21
Posts: 3,821
Contest Points: 674
Agrees: 2
Agreed with 0 times

Awards Showcase
Member Excellence 
Total Awards: 1

thanks a ton for this quality post Dark_Mage-

Added to the Sticky!

Thanks again
__________________


_CM is offline   Reply With Quote
Old 08-14-2005, 08:52 PM   #4 (permalink)
BattleForums Junior Member
 
binny's Avatar
 
Join Date: Apr 2005
Location: canaDa
Age: 23
Posts: 208
Contest Points: 136
Agrees: 0
Agreed with 0 times
very nice
__________________

new forum, come join and become a reg while the site's still growing.
binny is offline   Reply With Quote
Old 08-14-2005, 09:43 PM   #5 (permalink)
BattleForums Senior Member
 
_Ace's Avatar
 
Join Date: May 2003
Location: Under my bed (Spain)
Age: 22
Posts: 1,471
Contest Points: 459
Agrees: 0
Agreed with 0 times
Ownage, just that: ownage. Expect some new releases soon. <3 Darawk
__________________
Losing sleep
in too deep
fading sun
what have I done?
came so close
to what I need most
nothing left...
here


Opeth - A Fair Judgement



Go roundhouse kick that




_Ace is offline   Reply With Quote
Old 08-14-2005, 11:51 PM   #6 (permalink)
Retired Staff
 
Dragnskull's Avatar
 
Join Date: May 2003
Location: Humble, Texas
Age: 23
Posts: 6,816
Contest Points: 2,674
Agrees: 0
Agreed with 2 times

Awards Showcase
Member Excellence 
Total Awards: 1

well, i know what it is, but god help me figuring out how to use it

<- Noob at programing
__________________


Dragnskull is offline   Reply With Quote
Old 08-15-2005, 04:32 AM   #7 (permalink)
BattleForums Junior Member
 
Join Date: Feb 2004
Age: 25
Posts: 221
Contest Points: 156
Agrees: 0
Agreed with 0 times
you call cloakdll with the process name and the dllname and it hides it. bam. not too hard to understand. I assume since you are loading the dll into d2 memory you look in the d2process you loaded it to, and then the dll name you loaded (easymap.dll for example). Correct me if I am wrong here (I only know visual basic as of right now, but the same basic principals apply to all languages really... only thing that changes is code syntax structure and a whole lot of manual memory management.)
__________________
Accts on USWest:
FattyXP *BANNED EasyMap 2.0
lvl 87 Lightning Sorc "LightingBish" POOFED
FattierXP *BANNED EasyMap 3.1
lvl 88 Lightning Sorc "LightningBish" POOFED
tokester420 *BANNED EasyMap 6.1
lvl 86 Lightning Sorc "IllDieManyTimes" POOFED

FattyReturns *Still active! EPLite with custom coded hotkey loader.
lvl 89 ChainLit/Orb Sorc "ZippityZappity"


I always seem to get banned around the same level, just after I've found awesome items.

So I've returned to D2 for a short while, I decided to see if my keys were perm banned one day and they weren't, so I started playing again, and before I knew it, I was level 60, so I decided to go to bed.
fattyxp is offline   Reply With Quote
Old 08-15-2005, 01:14 PM   #8 (permalink)
BattleForums Junior Member
 
Join Date: Jun 2005
Posts: 26
Contest Points: 100
Agrees: 0
Agreed with 0 times
Could someone please post an assembled version for me? I dont have C on this comp, only ASM.
w00t3r is offline   Reply With Quote
Old 08-15-2005, 01:53 PM   #9 (permalink)
BattleForums Member
 
Join Date: Oct 2003
Location: Hmm, Where Do You Think?
Age: 18
Posts: 450
Contest Points: 166
Agrees: 0
Agreed with 0 times
we need to find out what compiler he used because it doesnt compile with dev-c++ or Digital Mars compilers
__________________
wasup999999 is offline   Reply With Quote
Old 08-15-2005, 05:50 PM   #10 (permalink)
BattleForums Junior Member
 
Join Date: Aug 2005
Posts: 54
Contest Points: 152
Agrees: 0
Agreed with 0 times
What happens when the OS comes to unload the process? Won't the DLL leak?
R1CH is offline   Reply With Quote
 
Reply

Bookmarks

« Warcraft Font Tutorial | Does anybody have Naruto Golems? »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -7. The time now is 02:15 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios