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BattleForums.com Forums > Other Interests > General Gaming

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

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Old 06-22-2004, 02:21 AM   #1 (permalink)
AxL
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AxL's adding SKIN tut!

For me, learning how to install CS skins through steam took me a bit. However once you get it, it is very easy. So here I will try to make a good tut on how to install weapon skins (along with sounds, etc) and player skins.

How to install

Weapon skins are very easy. For an example I will have you download a custom skin/player pack you can get the Urban Gign here and the AK-47 here

Player skin(s)

Now that we have the skins ready lets go on.

First what you will need to do is go to your counter-strike steam directory (C:\Program Files\Steam\SteamApps\email\counter-strike\cstrike) and go into the 'models' folder. Make two folders within the models folder called 'player' and 'shield' (we will get to the shield part later. Ok so within the player folder you should have these following folders inside; arctic, gign, gsg9, guerilla, leet, sas, terror, urban, and vip. Open the 'gign' folder and put the 'gign.mdl' in there.



So go ahead and test it out.

Weapon skin(s)

Now before we add anything, in your models folder create a folder called 'shield' all your files with '_shield' you download will go there. However we don't have to worry about that for this model as it is a rifle.

Now in your models folder put all of the .mdl files in there (w_ak47.mdl, v_ak47.mdl, and p_ak47.mdl). There all the models are there.

Now we still have some sound files. Very easy. Go back to your cstrike directory and in the 'sound' folder create a folder within it called 'weapons' this is where all the files that use sound will go. So go ahead and add ak47-1.wav, ak47-2.wav, ak47_boltpull.wav, ak47_clipin.wav, and ak47_clipout.wav. There all set.

So go ahead and test out your new AK-47.

If it all works out you should have a new AK-47 and a new gign skin. If it doesn't you can private message me, give me a message through AIM @ Nightrain61.
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Old 06-22-2004, 02:35 AM   #2 (permalink)
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Join Date: Aug 2002
Location: Planet Mars
Age: 19
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Custom Spray For Counter-Strike 1.6(Steam)

Wally

or

http://www.gamers2k4.com/ghosted/csprograms/wally.zip

Wally DIRECTLY (this link isnt working right now, it would be great if someone let me host this file in their site.)
You need that to make a spray.(i have checked the second one for viruses and such and it is clean. Although i would like everyone to scan anything before using it.)



For Paint Shop (Scroll Down if you are using other programs)
Go get your high quality high resolution picture or photo or artwork that you want to turn into a custom color spray paint logo for a Half-life mod.

Start up Paint Shop Pro. On Paint Shop Pro's menu, click "FILE" then "OPEN". An "OPEN" menu should pop up. Now, browse to select your picture file, click to select it (it can be a ".JPG", ".GIF", ".BMP", etc, etc file at this point), then click "OPEN" to open your picture with Paint Shop Pro.


Reduce the picture to a valid "width times height" size for a spray logo.

Click "IMAGE", then "RESIZE". A "RESIZE" menu should pop up. Make sure that menu's "Maintain aspect ratio" box is "CHECKED", change the "WIDTH" or the HEIGHT" setting, which ever is the SMALLER, to 64 pixels. You are trying to get your picture to the target size of 128x64 or 64x128 pixels, in steps without distorting it. After the reduction, if the LONGER side is still LONGER then 128 pixels, you will have to click on "Edit" and "Undo" the initial reducing, then instead of setting the shorter side to 64 pixels, you would have to set the longer side to 128 pixels on the "RESIZE" menu.



If your orginal picture is "square" instead of rectangular, you may want to consider setting its largest side to 96 pixels when reducing it, trying to shoot for the target square size of 96x96 pixels to show the parts of the picture that you wanted. Some in-game spray distortion might occur though, if you use dimensions other than 64x128 or 128x64.See Valid Size Chart at the bottom of page 3. 64x128 or 128x64 pixels is the recommend "best" size of available valid sizes.


You might want to try different sampling "Resize type" settings, to see which distorts the picture the least, during the reduction process.


Increase the "canvas" size of your picture to a valid size, preferably making it 64x128 or 128x64 pixels in size, if its not already.

Click on "IMAGE", then "Canvas Size". A "Change Canvas Size" Menu should pop up. You have to set your '"NEW width" and your "NEW Height" settings. Here is where you ADD pixels to one side of the picture in order to get it to the 64x128 or 128x64 size. You will have to ADD pixels in one of these boxes "Top", "Bottom", "Left", "Right" as needed to adjust which side of your picture gets the new pixels added to it.




If you are using OTHER valid sizes besides the 64x128 or 128x64, you will have to adjust the pictures dimensions to Valid Sizes in this step.



Convert the picture to a 8 bit color file.

Click on "Colors", then click "Decrease Color Depth", then click "256 colors (8bit)...", a "Decrease Color depth 256" menu should pop up, click "OK". If that selection is "grayed out" that means you already have a 8 bit file. When set the picture to "8bit color", it might cause your picture to lose some quality.

NOTE:
If you are using Photo Shop you will have to set the "MODE" to "indexed color" at the start of this step too.




Edit the last color in its palette to be "pure blue".

Click on "Colors", then click "Edit Palette". A "Edit palette" menu should pop up. Go to the BOTTOM RIGHT-HAND corner of that table and DOUBLE left click on the last color of the last row. A "Color" menu should pop up. Set "Red" to "0" (number zero), set "Green" to "0", and set "Blue" to "255". Click "OK", then click "OK".




OK you have (2) choices at this stage. Either make the extra space "transparent" by coloring it "pure blue", or color it in with the picture's main background background color. If you color the added pixels with "pure blue", then when you spray the logo in the game the "pure blue" will not be visible. OR, instead of using "pure blue", you could just fill in the "added pixels" using the existing background color of the picture.

To color in the "added pixels" with "pure blue", on the upper right-hand side of the screen, left click on the color selection box (the one that shows the selected color, the left one not the the one on the right touching it). The "Select Color From palette" menu should pop up. Left click on the last color in the palette (pure blue) to select it. Now use the "Flood Fill" tool (the paint bucket tool) to fill in the added pixels with "pure blue".





You might want to add text to your picture.

To add a caption to your picture, in Paint Shop pro's upper right-hand corner, select a color from the color chart, by clicking on the color that you want to use for the text. Now, click on the "Text" tool (its the "A" in the tool bar). Now, left click on your picture at the exact point you want the text to start and be inserted on to your picture. The "Text Entry" box should pop up. On the right side of the "Name" box there is a "arrow", click it to get a dropdown menu, scroll down and select a font type. I like using the font "Name" (type) "Arial", because it fits well on small pictures used to make logos. You can set the font's "Size" here too (font sizes 6-36 seem to work on logos). In the "enter Text Here" box, type in the message you want to show up on your picture. To move the text, click on the "mover" tool (it looks like a cross symbol) then use it to move the text around. When you are happy were the text it at, click the "select" tool (looks like a rectangle with dashed) and click once on the picture to set the text.




Now save your finished picture as a ".BMP" file (indexed, 8bit,128x64 pixel ".bmp" file with the last color in its palette set to pure blue.)

Click on "File", click on "Save copy As". The "Save copy As" menu should pop up. In the "File name" box, type in a name for YOUR first properly prepared CUSTOM ".bmp" file. On the right side of the "Save as type" box , click the "arrow", then scroll down to select "Windows or OS/2 bitmap (*.bmp)" . Then click "SAVE".

You can -NOT- have any spaces in your new ".BMP" files name, or it will -NOT- work with WALLY. )

-----------------------------------------------------------------------------------
Others
If you are -NOT- using Paint Shop please find a picture and resize it yourself.
some sizes are
64 x 64
80 x 80
80 x 112
96 x 80
96 x 96
96 x 112
112 x 48
112 x 64
112 x 80
112 x 96
128 x 64
128 x 80
144 x 64
144 x 80
160 x 64
176 x 48
176 x 64
200 x 48
48 x 128
48 x 176
48 x 192
64 x 128
64 x 144
64 x 160
64 x 176
64 x 192
80 x 112
80 x 128
80 x 144
96 x 64
96 x 112
112 x 80
112 x 96
128 x 64
144 x 80
160 x 64
176 x 64
192 x 64
(these sizes are all in pixels)
Also remember that you're ".BMP" file must be lower than or equal to 15 Kb.
Now its time to turn your finished ". BMP" into a ".WAD" file named "pldecal.wad" with the WALLY "HL Decal Wizard" .

Wally will -NOT- work if you have any SPACES in the name of your .bmp file. Wally will -NOT- work if you have the .bmp file stored in a folder that has spaces in its name. Wally will -NOT- work if you have Wally.exe installed in a folder that has spaces in its name.

So if you installed Wally into C:\Wally\ folder, simply go make another sub-folder in that folder called "colorlogos" (don't use any spaces in its name). Then move your CUSTOM ".BMP" file into that C:\Wally\colorlogo\ folder.

Now start up Wally. Click on "Wizard", then click on "HL Color Decal". The "HL Color Decal Wizard" should pop up. Click to select "File on hard drive", then click the "..." button. Then the "select the file you wish to import as a decal" menu should pop up. Use that menu to select YOUR finished CUSTOM ".bmp" file. After you find your ".bmp" file, click on it so its name shows up in the "Select File" box. Then click "Open". Then click "file", and then click "Save as". The "Save as" menu should pop up. Set the "File name" to "pldecal.wad", then click "Save" (note where it saved your BRAND NEW CUSTOM spray logo to.


Now rename the "pldecal.wad" to "tempdecal.wad".
Now go to C:>Program Files>Steam>SteamApps>Counter-Strike>CStrike and paste "tempdecal.wad". Delete the file called "custom.hpk".

Making the file "Read Only" sometimes stops it from getting deleted. The file gets deleted everytime you use the Options in Counterstrike.

- raDixGhost
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Last edited by Krovvy; 09-02-2004 at 09:00 PM.
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Old 06-22-2004, 05:39 AM   #3 (permalink)
AxL
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Age: 19
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Easy Spray

You will need to download this program:

Half-Life Logo Creator 2.3

Once you in stall the program, load the image you wish to use.
You can edit it using the controls on the right.

1)Now check the "Save it to:" box in the lower left hand corner.
Set the location where you want it saved.
Make sure you changed the name it is saved as to tempdecal

2)Next click the "Make WAD" button at the top, it will change it and save it to the specified location.
Do not woryy about any change in the coloration of the image, it will be normal when you get in the game.

3)Move the file cstrike folder in you counter-strike folder.

Ex: (if you use steam)
C:\Program Files\Valve\Steam\SteamApps\steam-acc-name\counter-strike\cstrike
When you get in the game do not try to see your spray in the options menu. If you change your spray in the options menu your new spray will not work.

If you have any further questions feel free to private message me or contact me on AIM at Scream0utBlood

Last edited by Krovvy; 03-26-2005 at 12:40 AM.
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