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09-13-2006, 02:49 PM
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#1 (permalink)
| Respected Member
Join Date: Aug 2003 Location: Phoenix, Arizona Posts: 1,866
| Skill Scope: Necro Shift Quote: |
Originally Posted by HellGate London Officials Cabalists reap many rewards for daring to plunge their hands into the endless Well of Midnight from which all Demonkind spawns. Such delving has allowed these mystics to harness and wield the Nameless Fire that powers the terrible war machines of the Dark. And they can also, from exposure, even become the very beasts they fight.
One such Cabalist Transformation ability is the Necro Shift. Necro Shifting distorts a Cabalist's form into that of an unnamed walking dead. As Zombies, Cabalists may move unmolested through ranks of foolish Demons, circumventing potential dangers and providing themselves with better vantage points from which they can make surprise strikes.
This skill does not serve as a simple devilish cloak, however. Cabalists who force such dramatic change within themselves can also wield the very weapons of their foe. In the case of the Zombie, poisonous breath and unnaturally powerful claws become available. Both abilities can even be improved upon, leveled up to more powerful attacks so that when a Cabalist chooses to melt into the same form at a later time, he or she may capitalize off even deadlier assaults.
Flagship came up with the idea after watching a local Zombie trying to eat Peter Hu's dog even though it was wearing a sweet Flagship unicorn t-shirt.
"Cool!" We thought. "Zombies should be some kind of skill regardless of whether they chase dogs in our final game!" Then the dog leapt into outer space. "Neato!" Said Flagship. "We have to make Space Dog a skill, too! Or maybe some kind of secret space shuttle destroying class!" | Sounds like it's going to be a very cool character to play. This also leads me to speculation about some of the other character classes. The developers have obviously put some serious thought and diversity into the skills. Can't wait to see more Skill Scopes!
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09-13-2006, 03:03 PM
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#2 (permalink)
| StarCraft Forum Leader
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,599
| looks Awesome . |
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09-26-2006, 11:31 AM
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#3 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| I agree. Quote:
Siege Fiend
A hellish combination of arachnid and human corpses, these gigantic monstrosities have spelled the doom of many brave souls. A strange, greenish crystalline growth on their backs gathers the toxins they naturally secrete. The Siege Fiend can then channel these poisons at its victim with virulent result.
These creatures are smarter than they appear, perhaps stemming in some way from the overlarge human skulls that make up their "face". The sheer size of the Siege Fiend makes it an easy target, but the speed with which its toxin can kill does not allow for delay when engaging them in combat.
| It's simply awesome.
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09-26-2006, 04:54 PM
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#4 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,383
| very weird combination
buty ea it soundsl eet
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10-04-2006, 06:15 PM
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#5 (permalink)
| Oi Oi Oi!
Join Date: Nov 2005 Location: England Age: 20 Posts: 814
| Shulgoth - Primus - Greater Demons
Shulgoth has just recently risen through the brutal and bloodied ranks of the demonic army, sacrificing much of his body along the way. His right arm has been reduced to a vestigial appendage, serving no real purpose other than as a reminder of the cost of his servitude. His left arm, however, is the prize of his ascent. It is a massive, clawed weapon that Shulgoth uses to smash, crush and maim whatever his masters command. His worth in the Invasion was proved as he single-handedly destroyed hundreds of the British Army's largest land-based weapons, including tanks, missile launchers, and self propelled guns. While his limited intelligence pushes him to engage in close combat, he also possesses corrosive breath if his quarry manages to escape his clutches.
Alien Vs Predator/Quake 2 anyone? Rawr. Even the zombies look cool and what are zombies? Cannon fodder.. |
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10-04-2006, 07:42 PM
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#6 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| Really neat pic, Clear. Makes me want it even more.
I wonder if it'll have anything similar to a "clan" system...
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This time I had a good time,
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10-07-2006, 07:00 PM
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#7 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 12,644
| They might. That'd be a good question to ask on the interview!
Thats a cool screenshot...and those descriptions...*drools*
__________________ Dale: That sound...in your heart, what is it?
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10-08-2006, 06:50 AM
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#8 (permalink)
| Oi Oi Oi!
Join Date: Nov 2005 Location: England Age: 20 Posts: 814
| I read a little more on their site about their multiplayer ideas and they apparently are trying to intigrate a guild system with the multiplayer, much like in WoW. They're also trying to include a guild badge system on the players arms where they would all display the guild graphic to which they belong to. |
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10-08-2006, 07:07 PM
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#9 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| I just hope it isn't made into another MMO like WoW, though. That would completely ruin it for me.
Especially if it's pay to play.
__________________ 
This time I had a good time,
Ain't got time to wait.
I wanna stick around 'till I can't see straight. |
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10-08-2006, 07:11 PM
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#10 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 12,644
| I wonder if you can design your own guild graphics or choose from cool ones like in GW.. :O
__________________ Dale: That sound...in your heart, what is it?
Sylar: Murder. NancyD
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10-08-2006, 11:16 PM
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#11 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| That too would be cool! We could start a Battleforums guild and see where it takes us!
If I'm into the game like I think I will be, I'd love to help run/start it.
__________________ 
This time I had a good time,
Ain't got time to wait.
I wanna stick around 'till I can't see straight. |
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10-09-2006, 01:16 PM
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#12 (permalink)
| Oi Oi Oi!
Join Date: Nov 2005 Location: England Age: 20 Posts: 814
| Thats the idea so they say. Design your own guild graphic and wear it. Havn't seen anything regarding pay2play.. |
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10-13-2006, 01:35 PM
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#13 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 12,644
| Ahh...that'll be diverse then. I wonder what BF would use as a graphic..
__________________ Dale: That sound...in your heart, what is it?
Sylar: Murder. NancyD
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