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BattleForums.com Forums > Other Interests > General Gaming > Dungeons & Dragons

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Old 04-25-2008, 04:51 AM   #1 (permalink)
Demon Overlord
 
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Project D&D regenesiS

The basis of the entire reworking is to make monsters stronger, and classes overall more interesting to play. If you have ANY ideas at all as to what could make the game more interesting, put it here.

I, for one, feel that any dragon fight should be epic. Most of 'em will have upwards of 1k hp, and the "Elder dragons" (the original of each colour) will have upwards of 4k.
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Old 06-13-2008, 03:40 PM   #2 (permalink)
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Re: Project D&D regenesiS

Update

Still working on balancing, and creating new classes. And trying to find a way out of the "tanking" system that will make combat fresh, fun and overall: Challenging. Any ideas may be posted here, and credit will be given.
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Old 06-25-2008, 01:54 AM   #3 (permalink)
Demon Overlord
 
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Re: Project D&D regenesiS

Delays? CURSE YOU!

I have had to rework my entire R&D team because many of them lost interest, I lost contact with some and many were blatantly untrustworthy. Alas, I lost my artist. As it would turn out, that artist made off with many of my notes! And am needing someone with artistic talent that can volunteer. Naturally, I'm spending time looking for such a person IRL but to little avail. Found a couple of potential monster developers and will remove any unsuitable, bland or simply "bad" monsters created from the final product.

New classes are being developed, along with upsides/downsides and the d50 method of a COMPLETELY random character. This all needs to be tested for viability, run by players and overall validated. The new default stat creation system will, of course, be point buy.

The racial list will include "sub races" of the main races, and subraces will have subsequently smaller chances. Most common rolled race will most likely be human.

Might properly develop and alcohol system, and different sorts of rations that have different effects. Some might have time before "going bad". The "default" trail rations will most likely be jerky, and trail mix and have moderately good staying power.

Combat is being reworked to being far less static, and eliminate tanking. D&D has become too much like an MMO, and am finding a way to change that.

Ranger renamed to a less misleading name. Which is sadly, "Hunter" until we come up with something a lot better. Recommendations are always welcome.

Reworking how fighters and other melee classes interact with the game. Possibly with stances, and combat maneuvers that will hopefully create a more fun/interesting and perhaps even strategic experience. The player will be weened into this slowly between levels 1 and 5, just like spellcasters with their spells.

Spellcasters will be made more reliant on spells and less reliant on normal attacks. Yet to find a way to do this.

Flaw/Bonus trait charts being written. Possibly a discrimination/random phobic chart. I've seen such a thing in action, and when properly implemented it added an aspect of depth to the game that I liked. And it made characters seem more human. This will take a few days to write/develop/balance.

Creation of the world is starting from square one yet again. I lost my charts, my maps, EVERYTHING. Big loss, the game world is going to change dramatically. Renaming a few cities to be less similar to names from another game.

A beta group will be formed to test the balance, and playability of many aspects. The d50 character rolling method, and all. It'll consist of 3-5 friends, all extremely mature. And many of them who had some part in this development process. This is expected to happen in three to four weeks, if all goes as planned. If not, it may take upwards of 6 weeks.

Reworking an entire game, and expanding it is hard. Please post any comments below. Flamers/trolls need not bother.
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