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Old 09-10-2004, 11:30 PM   #1 (permalink)
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Throwbarb Guide?

Anyone able to write up a guide on these? I'd be using decent gear and gimmershreds.
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Old 09-10-2004, 11:36 PM   #2 (permalink)
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Don't use glimmerstreads from what I hear. I would say go get yourself some cruel eth repairing javas for more physical damage, what you'll be needing. Hmm....I remember throwbarbs, just hmmm *thinks of making on eventually for pk*
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Old 09-10-2004, 11:43 PM   #3 (permalink)
 
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Use Lacrators. Or however you spell them. Gimmershresds don't replenish quanity, which is why no one uses them. Good damage, but they skimp out on replenish quanity.
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Old 09-10-2004, 11:52 PM   #4 (permalink)
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Which is why you dish out 1000 gold to repair

Anyways.. could someone give me a figure for dexterity? Im not sure about that specific aspect...
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Old 09-11-2004, 12:34 AM   #5 (permalink)
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I want to tell my opinion of this kind of barbarian.

1) You are a ranged barb. So you don't have to worry about spending tons of stat points into life. If it were me, I would leave vitality base.

2) You are a physical attacker, and you don't have any ranged attack that deals elemental damage. So, since you really don't need the +6 to warcries boost in switch, you can wisely use a "proper" elemental switch with two ranged weapons that deal tons of elemental damage. Like gimmershreed. This can help a lot against physical immunes, and when you can't use your main weapons, cuz you're just getting to the end of their quantity.

3) You need very nice AR, so stats have to be made to get you tons of AR. This means = pump up dexterity a lot for AR. And for throwing weapons, dexterity damage multiplier is equal to strength damage multiplier (.75). So dex will be your main stat.

4) You need decent life leech and attack speed. Gear has to be made for this. Don't use javelins, cuz they have an horrible stack size, and they are slow as hell. Use throwing axes.


So, if I were going to made a PvM thrower, I would make him in this way.

STATS

Str min to wear items (118 - bonus included - is max req for Arreats. Remember that Annihilus is +10-20 str, Thundergods is +20 str, and CoH is +20 str. Don't waste points here).
Dex ALL you can.
Vitality base (like said before) or minimum to survive in hell.
Energy base.

SKILLS

MAX Throwing mastery
MAX Double swing
MAX Battle orders
MAX Shout (having nice defense is never a bad idea, even if you are a ranged attacker; and imho, there aren't better skills in which points could be spent)
1 Double throw (it's really your choice: maxing this skill will only pump up your AR, but you should be fine leaving this @ 1, cuz you will have tons of dexterity)

And 1 to Battle command, Natural resist, Increased speed / stamina, Iron skin, pre-requisites.

If you don't max Double throw, this is 89 total skill points, ready @ level 78. Nice eh?


GEAR

2x ethereal Lacerators (fast, amplify dmg, good stack size; the best weapons for a throwing barb, especially if ethereal, imho)
Arreat's face [ED / dex jewel]
CoH Dusk shroud
Thundergod's vigor (marvellous for souls in hell)
Laying of hands
Gore riders
Highlords
Raven 20 dex / very good ar
Rare ring with good leech and good stats (or a nice ll crafted one with str can be a wise idea)

Switch: 2x Gimmershreed (used for elemental damage, to beat teh p.i. monsters)

Merc: Might merc (act 2 nightmare, offensive), used to increase your damage. Equipped in the usual way.

Charms: Annihilus and tons of grand charms with max dmg / ar. Also small charms are good. If they have some life, too, they are marvellous (but very expensive to get).


You should have great resists in hell. CoH is +65 all, Arreats is +30 all. Annihilus is +10-20 all, and Highlords is +35% to lightning. Laying of hands have +50% resist fire, too. And a barb has Natural resistance, a skill which will pump up your res all @ max in hell even if left @ 1 skill point (+skills from gear will make the rest).

This can be a good char to play, it just has to be made in the correct way. I would build him like I've just written.
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Old 09-11-2004, 01:49 AM   #6 (permalink)
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Wow, nice guide. Makes a lot of sense, looks like a plan. Thank you.
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Old 09-11-2004, 03:40 AM   #7 (permalink)
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Personally, I've found throwing barbarian hybrids to be effective on hardcore only... for the time and effort to churn out a throw-barb you could easily make a much more painful FoH or zealot paladin or even something like a trap assassin. Not even really that fun to play, using double throw gets really boring after a while...

EDIT: and not only that, but throwing barbs, especially the one mentioned in here (although it was a nice guide), generally lack the damage a higher melee barb would and in this case also doesn't exploit the barb's natural ability to be a huge beefy tank of death.

Plus, if you aren't using barely any vitality and hp, then you might as well just pump double throw to help get off that first hit, since 1 good 12k fireball, any trap assassin, or well, any heavy hitter for that matter could easily waste you. (how much hp would this barb have at base vit, 500? 1000
?)


Maybe it's just me...

Last edited by iownthefrench; 09-11-2004 at 03:46 AM.
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Old 09-11-2004, 04:09 AM   #8 (permalink)
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Quote:
Originally Posted by djnat
I want to tell my opinion of this kind of barbarian.

1) You are a ranged barb. So you don't have to worry about spending tons of stat points into life. If it were me, I would leave vitality base.

2) You are a physical attacker, and you don't have any ranged attack that deals elemental damage. So, since you really don't need the +6 to warcries boost in switch, you can wisely use a "proper" elemental switch with two ranged weapons that deal tons of elemental damage. Like gimmershreed. This can help a lot against physical immunes, and when you can't use your main weapons, cuz you're just getting to the end of their quantity.

3) You need very nice AR, so stats have to be made to get you tons of AR. This means = pump up dexterity a lot for AR. And for throwing weapons, dexterity damage multiplier is equal to strength damage multiplier (.75). So dex will be your main stat.

4) You need decent life leech and attack speed. Gear has to be made for this. Don't use javelins, cuz they have an horrible stack size, and they are slow as hell. Use throwing axes.


So, if I were going to made a PvM thrower, I would make him in this way.

STATS

Str min to wear items (118 - bonus included - is max req for Arreats. Remember that Annihilus is +10-20 str, Thundergods is +20 str, and CoH is +20 str. Don't waste points here).
Dex ALL you can.
Vitality base (like said before) or minimum to survive in hell.
Energy base.

SKILLS

MAX Throwing mastery
MAX Double swing
MAX Battle orders
MAX Shout (having nice defense is never a bad idea, even if you are a ranged attacker; and imho, there aren't better skills in which points could be spent)
1 Double throw (it's really your choice: maxing this skill will only pump up your AR, but you should be fine leaving this @ 1, cuz you will have tons of dexterity)

And 1 to Battle command, Natural resist, Increased speed / stamina, Iron skin, pre-requisites.

If you don't max Double throw, this is 89 total skill points, ready @ level 78. Nice eh?


GEAR

2x ethereal Lacerators (fast, amplify dmg, good stack size; the best weapons for a throwing barb, especially if ethereal, imho)
Arreat's face [ED / dex jewel]
CoH Dusk shroud
Thundergod's vigor (marvellous for souls in hell)
Laying of hands
Gore riders
Highlords
Raven 20 dex / very good ar
Rare ring with good leech and good stats (or a nice ll crafted one with str can be a wise idea)

Switch: 2x Gimmershreed (used for elemental damage, to beat teh p.i. monsters)

Merc: Might merc (act 2 nightmare, offensive), used to increase your damage. Equipped in the usual way.

Charms: Annihilus and tons of grand charms with max dmg / ar. Also small charms are good. If they have some life, too, they are marvellous (but very expensive to get).


You should have great resists in hell. CoH is +65 all, Arreats is +30 all. Annihilus is +10-20 all, and Highlords is +35% to lightning. Laying of hands have +50% resist fire, too. And a barb has Natural resistance, a skill which will pump up your res all @ max in hell even if left @ 1 skill point (+skills from gear will make the rest).

This can be a good char to play, it just has to be made in the correct way. I would build him like I've just written.
Why not max double throw? That way you wont need tons of dex and yo ucan put into Vit incase of ranged enemies.
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Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid
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Old 09-11-2004, 10:55 AM   #9 (permalink)
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I'd rather pump up dexterity cuz it also increases damage (and not only AR).

And if you read my suggestions in the previous post, I've said that it's a choice of the player: Double throw can be maxed, but I think its benefits are less important than the ones obtained from other skills to be maxed.

And this build is completed @ level 78; you have lots of free skill points to be used. If you really want it, you can put those points into double throw.
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Old 09-12-2004, 11:22 PM   #10 (permalink)
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I made one of these characters in 1.09 and WoW it was fun! The fun was gone after the hexes and wrings came out but still, I love the throwbarb! And another good weapon (something I used with mine) were the old cruel javs that the zons use to use with jab in 09, alot of dammage, and yes, bad stack size. I just kept extra ones in inventory.
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Old 09-12-2004, 11:57 PM   #11 (permalink)
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The AR bonus provided by dexterity doesn't really compare to the AR boost provided by skills. I'd think twice about maxing shout, since, as you stated, you should be able to stay away from melee attacks.

I don't think I'd leave vitality at base either. I wouldn't throw it through the roof, but at the same time, when a barbarian gets 4 points in life (8 if you count BO), for 1 point in vit, it's really hard to turn that down.
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Old 09-15-2004, 02:30 AM   #12 (permalink)
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ok i changed my mind about the last post i made....... gargoyle winged harpoons are the best imo
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Old 09-15-2004, 03:11 AM   #13 (permalink)
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Gargoyle? WTf?

And Dude, if you want to repair constantly, get those. Go for the uniques because they have more bonuses.
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Old 09-15-2004, 03:14 AM   #14 (permalink)
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As said before, base vita is a bad idea.

Before I comment on anything else, does he want pvm or pvp?
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