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Old 08-09-2004, 11:55 PM   #1 (permalink)
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Tourny Rules: We need your feedback

For the iron man tourny, we will most likely use the same rules as last time (http://www.battleforums.com/showthr...ghlight=tourney) with the only change of it being on softcore so if you die lvling, you aren't eliminated from the tourny.


For the high lvl tourny, this is what we have:

Quote:
General Rules:

- The legit pvp rules are: good manners, no naked killing, no shrines, no potions, no mercenaries, no corpse guarding, maps must be cleared of all monsters.
- The duels take place in normal difficulity in the Bloodmoor area.
-When both players have said ".go", the duel may start.
- Rule has only effect when it really effects duel (for example you can use item with Slows Target or etc if your actions or attacks cannot cast it)
- Inventory must be fully filled (40 slots) with charms, arrows/bolt and throwing weapons. Equipment and Horadric cube is not allowed to be carried in inventory during duel
- Belt must always be empty from all items except scrolls during duel


Banned Items/Item Limitations (1v1 and TvT):

- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- Poison damage on charms is capped at 200. Poison damage on other items and skills is unlimited
- Skill charges not allowed.
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed
- Rising Sun amulet and Blackoak Shield are not allowed to be used as Absorb item
- No bugged items!
- Bugged skill synergies from item with charges is not allowed. For example Marrowwalk boots on necromancer, Carrion Wind ring on druid.
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime. Item with reduce Enemy Lightning Resistance counts as 2 lightning facets used.
- Teleport from runeword "Enigma" or anywhere else is not allowed unless specifically allowed elsewhere*
- Skills of other class cannot be used unless specifically allowed elsewhere*
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
- Barbarian is not allowed to use skill "Leap"
- Assassin is allowed to use skill "Whirlwind"
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.


*This is to give more of a chance to poorer players.
Essentially, I took these rules http://www.euro-pvp.net/index.asp?M=RULES and edited some stuff and left out whatever I thought was too complicated or unneccesary.


Feel free, in fact feel pressured, to comment on anything you would like to add, take out, modify and what not. All feedback is appreciated.


Once we decide on the rules will we put them in Viz's thread and hopefully begin the sign ups.
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Old 08-10-2004, 12:25 AM   #2 (permalink)
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Here's the list of rules that I accept from the above:

General Rules:

- The legit pvp rules are: good manners, no naked killing, no shrines, no potions, no mercenaries, no corpse guarding, maps must be cleared of all monsters.
-When both players have said ".go", the duel may start.
- Rule has only effect when it really effects duel (for example you can use item with Slows Target or etc if your actions or attacks cannot cast it)
- Inventory must be fully filled (40 slots) with charms, arrows/bolt and throwing weapons. Equipment and Horadric cube is not allowed to be carried in inventory during duel


Banned Items/Item Limitations (1v1 and TvT):

- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- No bugged items!
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed
- Teleport from runeword "Enigma" or anywhere else is not allowed unless specifically allowed elsewhere*
- Skills of other class cannot be used unless specifically allowed elsewhere*
- Barbarian is not allowed to use skill "Leap"
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
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Old 08-10-2004, 03:37 AM   #3 (permalink)
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wow sounds gay. Cant use tele and asn's can use ww. Bascily your trying to kill all casters other than sorc's. ANY blizz sorc will pwn any other kind of char that is there, and the only char that might stand a chance is a charadon that has a decent weapon, his other gear doesnt even matter.
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Old 08-10-2004, 05:24 AM   #4 (permalink)
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No we are trying to even out the odds for less rich people. Look they aren't final, if you guys want to allow tele, thats fine with me.
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Old 08-10-2004, 05:49 AM   #5 (permalink)
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Tele isn't that cool to use in duels.. it's unfair for melee chars, but if they can't tele the melee can catch them. It's gonna be hard to find an equal answer.. Maybe you can get all the melee chars to agree to fight against tele?
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Old 08-10-2004, 05:57 AM   #6 (permalink)
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No Teleporting has been a rule in many Private Dueling clans. It does give an unfair advantage, just like WW and an assassin. Only way to counteract Teleporting is with lots of FRW.
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Old 08-10-2004, 12:16 PM   #7 (permalink)
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...or more tele'ing.
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Old 08-10-2004, 01:47 PM   #8 (permalink)
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Teleing is for pubs, but most people here play pubs, thats what i was affraid of with the rules. But kao ww sins are allowed in most private duels
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Old 08-10-2004, 08:05 PM   #9 (permalink)
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how about you make a teleporting section and a non-teleporting section, when all is done you get them to vs each other, and that will be the finals. IMO WW asns should be all deleted.
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Old 08-10-2004, 11:10 PM   #10 (permalink)
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Quote:
Originally posted by COTA-GoD
how about you make a teleporting section and a non-teleporting section, when all is done you get them to vs each other, and that will be the finals. IMO WW asns should be all deleted.
i agree
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Old 08-11-2004, 02:03 AM   #11 (permalink)
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Just because you found that a character build rapes your :godly: hammerdin doesn't mean they should be banned. They should just be toned down. Maybe 1 point in Fade, those sorry bastards and Max Resists + Curse Duration + Psn Length.
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Old 08-11-2004, 02:22 AM   #12 (permalink)
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Or just elminate the use of dragon flight?

I dont think I like the two brackets of casters vs non. It's either we allow tele or not. Only thing I'm worried about with that is it puts the poorer players at an even bigger handicap.
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Old 08-11-2004, 04:44 AM   #13 (permalink)
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Why can't you use ww assassins exactly?
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Old 08-11-2004, 04:58 AM   #14 (permalink)
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As of now you can, but we have two votes to change that
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Old 08-12-2004, 06:40 AM   #15 (permalink)
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So far 4 people are against classes besides sorcs teleing, 2 people are for it. So unless more people want to contribute opinions, no tele is going to stay.

If you want to balance out blizz sorcs, we can limit the amount of cold skill damage they can use.

- Maximum + 10 % to cold skill damage on Blizzard Sorceress
- Maximum + 40 % to cold skill damage on Orb Sorceress

What do you think?

As far as WW sins go, my vote is we eliminate dragon flight if you want to balance them out. Other than that, take them out. You guys decide.

For the rules, here is the update. Once again, nothing is final, if you want to change anything feel free to comment.

Quote:
- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- Poison damage on charms is capped at 100. Poison damage on other items and skills is unlimited
- Skill charges not allowed.
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed
- No bugged items!
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime. Item with reduce Enemy Lightning Resistance counts as 2 lightning facets used.
- Teleport from runeword "Enigma" or anywhere else is not allowed unless specifically allowed elsewhere*
- Skills of other class cannot be used unless specifically allowed elsewhere*
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
- Barbarian is not allowed to use skill "Leap"
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
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Old 08-12-2004, 10:46 AM   #16 (permalink)
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Quote:
Originally posted by Guru
So far 4 people are against classes besides sorcs teleing, 2 people are for it. So unless more people want to contribute opinions, no tele is going to stay.

If you want to balance out blizz sorcs, we can limit the amount of cold skill damage they can use.

- Maximum + 10 % to cold skill damage on Blizzard Sorceress

What do you think?
No. Thats bs, its hard enough to hit the people with bliz, while not getting hit yourself, and it would leave sorcs to do about 7k damage, which aint alot at all. I think it already takes enough skill to hit dead on with bliz, thats why they were made with massavie damage. I think the limit should be at least 30 if even a limit, screw that.
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Old 08-12-2004, 10:18 PM   #17 (permalink)
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Most of that sounds ok. I personally would like to see tele banend. It just automatically ensures most melee's loose:

Get close to hitting; tele; close ; tele so on and forth...its bs.

I don't understand whats so wrong about WW Sins?
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Old 08-12-2004, 11:33 PM   #18 (permalink)
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Quote:
Originally posted by t.a.t.u97
No. Thats bs, its hard enough to hit the people with bliz, while not getting hit yourself, and it would leave sorcs to do about 7k damage, which aint alot at all. I think it already takes enough skill to hit dead on with bliz, thats why they were made with massavie damage. I think the limit should be at least 30 if even a limit, screw that.
10 was actually being generous, if we want we can bump it up, I really want more feedback though.

@khull, the fact that they can tele and ww while everyother class cant
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Old 08-13-2004, 02:31 AM   #19 (permalink)
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you mentioned absorb several times but set no real rules for it. Is it allowed or not? Cause right now my pally can absorb the biggest chunk of elemental chars he meets.
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Old 08-13-2004, 03:13 AM   #20 (permalink)
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sorry i had thought i had added this....the rule is one absorb item per element
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