Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > Diablo > Diablo General > Diablo Strategies

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 09-15-2005, 08:22 PM   #1 (permalink)
Demon Overlord
 
Laharl's Avatar
 
Join Date: Oct 2004
Age: 21
Posts: 5,000
Act Four Mercs

I'd, personally, would like to see act four mercenaries. Example? Give them necroish abilities like summoning small amounts of skeletons, or large amounts of weak ones. Or perhaps curses.
__________________



This time I had a good time,
Ain't got time to wait.
I wanna stick around 'till I can't see straight.
Laharl is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 09-16-2005, 12:05 AM   #2 (permalink)
BattleForums Junior Member
 
Join Date: Aug 2005
Location: Jamaica/home-Florida/School
Posts: 203
dont quite follow the the first part of your post....


but i have thought it would always be a good idea if blizzard beefed these guys up even more. they really need to pump up their HP and attack power/rating.

another good way to improve these guys would be to allow them to use additional TWO HAND weapon classes such as Axes and Mauls.

I think after that if they allow rogues to use Xbows and improve their attack skills you would see alot more diversity in mercenary options.
__________________
NATO-No Altezza Taillight Organization
jmcn R is offline   Reply With Quote
Old 09-16-2005, 12:54 AM   #3 (permalink)
Official Forum Hamster
 
Hamtaro's Avatar
 
Join Date: Jun 2005
Location: Mianus, CT
Age: 15
Posts: 1,459
And the guy who sells them is like named like Lazarus or somethin? Maybe like Damian? The types will be summoning, cursing($@!%lol), and psn and bone^^, all of their skills will be lvl 15-20, depending on lvl, your gc's affect them, they can only use wands preserved heads and those kinds of things, and any helm-.- Here's what i would use=/
Homonculus,that wand arm of leoric, and perf griff's i guess, or andy helm
__________________

Thanks to x42bn6 for the banging avatar and Signature.
Hamtaro is offline   Reply With Quote
Old 09-16-2005, 03:25 AM   #4 (permalink)
IMMERSION RUINED
 
Johnny's Avatar
 
Join Date: Mar 2005
Location: Garden Grove, CA
Age: 18
Posts: 2,449
If mercs were more customizable (more than 1 set of '1337' gear) they would be alot more useful... and if they didnt get owned like nothing in a4 anti-maiden aura would be godly


<3 N_ for bringing back gaheadga [saw him in this thread]
__________________
Quote:
We will not tolerate any form of staff corruption or power abuse.
Johnny is offline   Reply With Quote
Old 09-16-2005, 03:27 AM   #5 (permalink)
Respected Member
 
Trojan's Avatar
 
Join Date: Jun 2004
Location: OG From '02
Age: 18
Posts: 3,550
Well they don't need to buff em because they are leet with good gear. My merc used to pwn baal solo.
Trojan is offline   Reply With Quote
Old 09-16-2005, 03:35 AM   #6 (permalink)
BattleForums Senior Member
 
Pale_Horse's Avatar
 
Join Date: Aug 2004
Location: On the edge of madness
Age: 32
Posts: 1,973
Act 4 mercs would be really nice. The necro idea would work well with the act, but I would prefer poison, bone, or revive as options for merc varients. Curses would be counter productive for most of the characters out their, who already to curses, or whatever on striking. While we're at it act 2 merc with different auras would be sweet. Get rid of blessed aim, and thorns to be replaced with Concentration and Fanaticism. Both of these auras would benifit almost every character. Act 1 use guided, or multi since act 3 already do elemental damage. Use of full gear would be nice, but most likely overkill.
__________________
Quote:
Originally Posted by Jamey Jasta
I'm so hardcore even my car brakes down.
Pale_Horse is offline   Reply With Quote
Old 09-16-2005, 04:26 AM   #7 (permalink)
BattleForums Member
 
SoD-GoD's Avatar
 
Join Date: Oct 2004
Location: The Dry Heat!!!
Age: 21
Posts: 450
Additional mercs? Why? Whats the point? Sure, sure, everyone has gotten used to their mercs, and basically everyone knows how to deck 'em out, but why get more? Everyone would learn how to use 'em in a day, if that, and they'd just be a waste of blizzards time. Making a patch just for a new merc? Seriously.

Sure a necro merc would be cool, but there are its down-falls. A summon necro would make the game WAY too easy, same as a curse merc. A bone/psn merc would just get owned without expensive gear. So, why?
__________________
Reaver of Souls
Has no need for more
Wishes for nothing less
Is set on one thing...

YOUR SOUL!


SoD-GoD is offline   Reply With Quote
Old 09-16-2005, 05:39 AM   #8 (permalink)
BattleForums Junior Member
 
Join Date: Aug 2005
Location: Jamaica/home-Florida/School
Posts: 203
Quote:
Originally Posted by SoD-GoD
Additional mercs? Why? Whats the point? Sure, sure, everyone has gotten used to their mercs, and basically everyone knows how to deck 'em out, but why get more? Everyone would learn how to use 'em in a day, if that, and they'd just be a waste of blizzards time. Making a patch just for a new merc? Seriously.

Sure a necro merc would be cool, but there are its down-falls. A summon necro would make the game WAY too easy, same as a curse merc. A bone/psn merc would just get owned without expensive gear. So, why?

nobody said a whole new patch JUST for mercs.

btw, i was thinking ACT 5 mercs, sorry mixed them up >_<. those guys could be alot more use if they were made ultra rugged.

the idea of a summon necro would be a bad one, maybe curse too. it would A. require too much ai to pick a useful curse, and B a summon merc might just be a bit extra when it comes to the lag issue.


anti ironmaiden would be good.....but that could be solved by lowering damaged returned on the mercs. they have done that before in previous patches. they really need to do it now...especiually for ladder where all monsters are improved to "champion" level in terms of reaction and attack.
__________________
NATO-No Altezza Taillight Organization
jmcn R is offline   Reply With Quote
Old 09-16-2005, 07:40 AM   #9 (permalink)
BattleForums Addict
 
McGorilla's Avatar
 
Join Date: Aug 2004
Location: In a house
Posts: 591
Sounds like a bad idea...Necros are weak and no one would even use them.
__________________
McGorilla is offline   Reply With Quote
Old 09-16-2005, 08:48 AM   #10 (permalink)
BattleForums Senior Member
 
Induhvidual_1's Avatar
 
Join Date: May 2003
Location: USA California
Age: 19
Posts: 1,262
i kinda agree with mcgorilla,
except for the fact necs are weak, they arent....

but ppl are gonna go with a2 mercs neway

and the anticurse thing will work because if you curse it replaces the previous curse
__________________
Induhvidual_1 is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« Maximum Damage Hammerdin, a Mathematical Approach | Increased stack size »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 02:00 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0