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BattleForums.com Forums > Diablo > Diablo General > Diablo Modifications

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Old 06-05-2007, 02:15 AM   #81 (permalink)
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I hate you zoltar567 with my characters ear in your inventory, but I am gonna need you to watch my account when I am not on it. Thank you.

I also agree with that whole thing about making the stash, cube and inventory bigger. Make the inventory sort of like Neverwinter nights where it can have multiple amounts. But that we most likely can't do. *CRIES* We should also add new gems and jewels and maybe possibly some new runes. That would be awesome. YAY!!!!!!
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Old 06-05-2007, 04:40 AM   #82 (permalink)
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Well, Zy-El (The mod I am playing till Nezmod gets back online) has PlugY included. That pretty much solves the whole stash mess. Cause I just cycle through the pages and problem is solved.
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Old 07-28-2007, 11:04 PM   #83 (permalink)
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Rextasy's Idea 1) Redo the portal colors. Each act has a specific color
a. Act 1 = Green
b. Act 2 = Light Brown
c. Act 3 = Greyish
d. Act 4 = Red w/ Flames
e. Act 5 = Purple
f. S.C.L. = White w/ black dots

Rextasy's Idea 2) Ok surely the cow level gets boring. How about Mage Chickens and/or Fast, Leaping Zombies?

Rextasy's Idea 3) Change The Sorceress to a Sorcerer or Ancient Mage.(Kind of got this idea from my little brother; he showed me ancient magiks on runescape). Possibly more devastating Sorc attacks too.

Rextasy's Idea 4) The Wanderer's Set

(Specificly for Sorc Or Necro

Helm: Wanderer's Coif (try to shadow the face or hide it)
1-2 Sockets
Armet

Armour: Wanderer's Cloak
2-4 Sockets
Dusk Shroud

Gloves: Wanderer's Evil Touch
Bramble Mitts

Boots: Wanderer's Silent Step
Wyrmhide boots

Ring 1: Wanderer's Void
Ring

Ring 2: Wanderer's Sorb
Ring

Amulet: Wanderer's Eye
Amulet

Belt: Wanderer's Disturbed Threads
Belt

Weapon: Wanderer's Extract
Orb/Wand/Dagger

Edit: Statistics, Requirements, for the peices are in the making
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Old 07-28-2007, 11:14 PM   #84 (permalink)
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Thanks for the ideas Rex, bit sadly i dont think this mod is going to happen.
Too much work, and none of us really know how to mod.
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Old 07-28-2007, 11:22 PM   #85 (permalink)
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meh i tried hah

im taking a computer class and gonna be teached some editing files stuff(modifing,editing programs)
i just came back from the interview
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Last edited by [[[Rextasy]]]; 07-29-2007 at 03:30 AM.
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Old 07-29-2007, 03:24 AM   #86 (permalink)
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Quote:
Originally Posted by Ninja_Blue View Post
Hey, give like, extra "shelves" for the stash. I think that would increase it's size in an easier way, should take too much to program.
i vote for that. that would REALLY help alot
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Old 07-29-2007, 03:38 AM   #87 (permalink)
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Quote:
Originally Posted by Zoltar View Post
I actually like that idea Ninja Blue.
I would recommend that and some sort of escort mission.

Zoltars Idea 4) Make a spell for town portal.
Make a clone battle. Where you battle yourself.


Zoltar, this idea is awsome! You would be putting your best to your self. it would be cool for trappers >.>
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Old 07-29-2007, 03:51 AM   #88 (permalink)
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Rextasy's Idea 5)- Increase Max Gold Carried In Bank To 1,000,000,000,000.

Rextasy's Idea 6)-Character Title "Hero" After Normal-Hell All Quests Beaten.

Rextasy's Idea 7)-More Or Create Or Own Merc Name

Rextasy's Idea 8)-More Runewords (Reaper's Cloak, Duriel's Movement, Ect.).

Rextasy's Idea 9)-New Gem "Pearl"
Pearl Stats:
Helm-Abosrb All Magic +2-4-6-8-10
Armour-Abosrb All Magic +2-4-6-8-10
Weapon-Abosrb All Magic +2-4-6-8-10
Shield-Abosrb All Magic +2-4-6-8-10

Rextasy's Idea 10)-Two More Ring Slots On Player

Rextasy's Idea 11)-Tab's In Stash For Different Classes (Sorc,Nec,Pally,Ect)

Rextasy's Idea 12)-Colored Names When In A Game Online

Rextasy's Idea 13)-View Your Parties Stats And Skills.

Rextasy's Idea 14)-Jewels,Runes,Gems Are Gamblerable
Runes:
-Low's Runes Only In Normal.(When Beaten)
-Med Runes In Normal-Nightmare.(When Beaten)15% Chance
-Hi Runes In Normal-Hell.(When Beaten)5% Chance




Rextasy's Idea 15)-Book Of Experience (Only Way To Get The Scrolls Are From Hell Boss Drops)


Ugh I Have An Unstoppable Thinking Mind
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