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05-31-2007, 11:10 PM
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#61 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| Hmm, that's a little whacko right there. I'd say no more than +15 to skills, all told.
I think "pseudo Sets" would be fun...a group of Uniques that go together and complement each other. There are even ways to make "hidden" set bonuses with Uniques. |
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06-01-2007, 03:26 PM
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#62 (permalink)
| BattleForums Senior Member
Join Date: Jul 2005 Location: US East Coast Posts: 1,249
| All of us creators need to get together and discuss these. I would say get on Vent. But Vadriel is some kind of anti-cool software activist.
If all of you could get get Vent, AIM, or MSN. Then notify me Via PM. Ill set this up. |
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06-01-2007, 04:05 PM
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#63 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| I talk with Vadriel and Chris on MSN group chatrooms.
__________________ <Insert stupid signature here> |
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06-01-2007, 04:11 PM
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#64 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| Yeah, but ZOLTAR is never ON! |
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06-01-2007, 04:47 PM
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#65 (permalink)
| Respected Member
Join Date: Apr 2005 Location: United States Posts: 656
| That stupid Nevar guy is never on or around either, what a lazy bum.
__________________ 
We the unwilling, lead by the unknowing,
have done so much, with so little, for so long,
that we are now qualified to do absolutely everything
with absolutley nothing. |
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06-01-2007, 05:00 PM
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#66 (permalink)
| BattleForums Member
Join Date: Sep 2006 Location: New York Age: 15 Posts: 360
| You like to mock yourself. This orb thing could be a game ruiner no doubt, but like everyone says, limit it to a certain extent. We don't want to make it so all level ones can shoot from level 1 to 150 in two days. The godly set should be a varying item, so it goes from 7-15 + skills, and not random summons, but you there should be a godly set for every character, and each one has a chance of dropping from the boss chosen for it. Or even the boss is wearing it at the time and you must defeat him to gain it. And maybe make it so if you are dueling, you can steal someone's experience. Just want to tell you guys that the woman with the animation thing for the sprites, said she will see what she can do, if she can get it or not. But maybe next week because I got to train for a karate tournament on SUNDAY!!!!!!!
__________________ I like rock n' roll, YEAH!
69 dude!!! ~ Bill and Ted
We have to get Eddy Van Halen dude!! ~ Bill and Ted |
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06-01-2007, 05:09 PM
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#67 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| Well first off.
Don't **** with my godly set, it's meant to be the most rare item in the game, and is meant for only the best of the best.
And maybe in a PvP battle, you don't steal experience, but you gain experience. So people could level up by dueling, that would be sweet.
__________________ <Insert stupid signature here> |
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06-01-2007, 05:39 PM
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#68 (permalink)
| BattleForums Senior Member
Join Date: Jul 2005 Location: US East Coast Posts: 1,249
| I am on Vadriel. Im on on weekends.
Youre never on! |
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06-01-2007, 06:02 PM
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#69 (permalink)
| BattleForums Member
Join Date: Sep 2006 Location: New York Age: 15 Posts: 360
| I'm just saying that we should make a godly set for every type of character.
__________________ I like rock n' roll, YEAH!
69 dude!!! ~ Bill and Ted
We have to get Eddy Van Halen dude!! ~ Bill and Ted |
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06-01-2007, 06:15 PM
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#70 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| The Godly set is for every character, it's around +15 to all skills.
And also +20 to all stats, that's pretty damn good.
You can have rare character sets, but Godly set is still the best in the game.
It's called Heaven's Touch.
__________________ <Insert stupid signature here> |
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06-02-2007, 09:14 AM
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#71 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| I have a question.
How are we going to handle the skill tree and upgrade system? I like the way Nez handled it, without prerequisites...but I was quite irritated with the tiered point requirement system. Also, since we're working off of 1.10 base system, max points into something is 20, and max overall level is 99...do we want to do anything with that, or should we keep it simple?
Another issue is the stash and inventory...does anyone know how to modify their sizes? I may love the stuff we do for the mod, but damned if I'll ever play it if the stashes are 1.10 sized...same with the cube... |
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06-02-2007, 10:16 AM
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#72 (permalink)
| BattleForums Senior Member
Join Date: Jul 2005 Location: US East Coast Posts: 1,249
| I know what you mean.
Im going to say this:
Bigger stash and inv. If we can do it.
No prerequisites. But each skill only takes one point. Unlike nez.
Max lvl will be 150. Dont want it to be too ridiculous.
The max skill level... Ide make it so there is a stat on items that give you +1 to max skill levels. This would help even things out.
Agree or no? |
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06-02-2007, 01:26 PM
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#73 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| Hmm, I have no idea if it's even possible to do items with + to max skill levels. I think it has to be done in the actual mechanics.
But aside from that, I like. |
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06-02-2007, 01:42 PM
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#74 (permalink)
| BattleForums Senior Member
Join Date: Jul 2005 Location: US East Coast Posts: 1,249
| Yeah. Im sure it can be done. But it would take some serious programing to get working. |
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06-02-2007, 02:31 PM
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#75 (permalink)
| Scarlet Crusader
Join Date: Nov 2006 Location: Frederick Age: 19 Posts: 1,064
| if we can do it i like it.
i think, if we can, make a new move for the witch/sorc, lightning orb.
its like FO but it has one beem flying in a random direction
__________________ Quote:
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06-02-2007, 02:43 PM
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#76 (permalink)
| [ Official Forum Ninja ]
Join Date: Sep 2006 Location: Roanoke VA Posts: 1,412
| Hey, give like, extra "shelves" for the stash. I think that would increase it's size in an easier way, should take too much to program.
__________________ <Insert stupid signature here> |
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06-02-2007, 06:38 PM
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#77 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,591
| Its really just increasing the dimensions by both image and the code behind. |
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06-02-2007, 07:38 PM
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#78 (permalink)
| BattleForums Senior Member
Join Date: Jul 2005 Location: US East Coast Posts: 1,249
| Yeah. Increasing the dimensions. While increasing the graphic. All of which can be edited in the TXTs. If im not mistaken. |
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06-03-2007, 05:02 PM
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#79 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,591
| Yeah, as long as the allocation of the memory and the deletion of the memory works perfectly (This is how the boxes in the inventory work). But that code should not have any changes to compensate for the increase, since Blizzard programmers are probably smarter.
Last edited by Chris; 06-03-2007 at 05:32 PM.
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06-03-2007, 09:45 PM
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#80 (permalink)
| Bite my shiny metal ass!
Join Date: Jun 2003 Location: Russellville, AR Age: 20 Posts: 5,923
| All this talk just went straight over my head. |
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