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BattleForums.com Forums > Major Games > Diablo > Diablo Modifications

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Old 05-31-2007, 11:10 PM   #61 (permalink)
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Hmm, that's a little whacko right there. I'd say no more than +15 to skills, all told.

I think "pseudo Sets" would be fun...a group of Uniques that go together and complement each other. There are even ways to make "hidden" set bonuses with Uniques.
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Old 06-01-2007, 03:26 PM   #62 (permalink)
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All of us creators need to get together and discuss these. I would say get on Vent. But Vadriel is some kind of anti-cool software activist.
If all of you could get get Vent, AIM, or MSN. Then notify me Via PM. Ill set this up.
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Old 06-01-2007, 04:05 PM   #63 (permalink)
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I talk with Vadriel and Chris on MSN group chatrooms.
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Old 06-01-2007, 04:11 PM   #64 (permalink)
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Yeah, but ZOLTAR is never ON!
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Old 06-01-2007, 04:47 PM   #65 (permalink)
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That stupid Nevar guy is never on or around either, what a lazy bum.
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Old 06-01-2007, 05:00 PM   #66 (permalink)
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You like to mock yourself. This orb thing could be a game ruiner no doubt, but like everyone says, limit it to a certain extent. We don't want to make it so all level ones can shoot from level 1 to 150 in two days. The godly set should be a varying item, so it goes from 7-15 + skills, and not random summons, but you there should be a godly set for every character, and each one has a chance of dropping from the boss chosen for it. Or even the boss is wearing it at the time and you must defeat him to gain it. And maybe make it so if you are dueling, you can steal someone's experience. Just want to tell you guys that the woman with the animation thing for the sprites, said she will see what she can do, if she can get it or not. But maybe next week because I got to train for a karate tournament on SUNDAY!!!!!!!
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Old 06-01-2007, 05:09 PM   #67 (permalink)
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Well first off.
Don't **** with my godly set, it's meant to be the most rare item in the game, and is meant for only the best of the best.
And maybe in a PvP battle, you don't steal experience, but you gain experience. So people could level up by dueling, that would be sweet.
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Old 06-01-2007, 05:39 PM   #68 (permalink)
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I am on Vadriel. Im on on weekends.
Youre never on!
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Old 06-01-2007, 06:02 PM   #69 (permalink)
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I'm just saying that we should make a godly set for every type of character.
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Old 06-01-2007, 06:15 PM   #70 (permalink)
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The Godly set is for every character, it's around +15 to all skills.
And also +20 to all stats, that's pretty damn good.
You can have rare character sets, but Godly set is still the best in the game.
It's called Heaven's Touch.
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Old 06-02-2007, 09:14 AM   #71 (permalink)
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I have a question.

How are we going to handle the skill tree and upgrade system? I like the way Nez handled it, without prerequisites...but I was quite irritated with the tiered point requirement system. Also, since we're working off of 1.10 base system, max points into something is 20, and max overall level is 99...do we want to do anything with that, or should we keep it simple?

Another issue is the stash and inventory...does anyone know how to modify their sizes? I may love the stuff we do for the mod, but damned if I'll ever play it if the stashes are 1.10 sized...same with the cube...
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Old 06-02-2007, 10:16 AM   #72 (permalink)
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I know what you mean.
Im going to say this:

Bigger stash and inv. If we can do it.
No prerequisites. But each skill only takes one point. Unlike nez.
Max lvl will be 150. Dont want it to be too ridiculous.
The max skill level... Ide make it so there is a stat on items that give you +1 to max skill levels. This would help even things out.

Agree or no?
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Old 06-02-2007, 01:26 PM   #73 (permalink)
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Hmm, I have no idea if it's even possible to do items with + to max skill levels. I think it has to be done in the actual mechanics.

But aside from that, I like.
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Old 06-02-2007, 01:42 PM   #74 (permalink)
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Yeah. Im sure it can be done. But it would take some serious programing to get working.
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Old 06-02-2007, 02:31 PM   #75 (permalink)
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if we can do it i like it.

i think, if we can, make a new move for the witch/sorc, lightning orb.

its like FO but it has one beem flying in a random direction
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Old 06-02-2007, 02:43 PM   #76 (permalink)
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Hey, give like, extra "shelves" for the stash. I think that would increase it's size in an easier way, should take too much to program.
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Old 06-02-2007, 06:38 PM   #77 (permalink)
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Its really just increasing the dimensions by both image and the code behind.
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Old 06-02-2007, 07:38 PM   #78 (permalink)
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Yeah. Increasing the dimensions. While increasing the graphic. All of which can be edited in the TXTs. If im not mistaken.
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Old 06-03-2007, 05:02 PM   #79 (permalink)
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Yeah, as long as the allocation of the memory and the deletion of the memory works perfectly (This is how the boxes in the inventory work). But that code should not have any changes to compensate for the increase, since Blizzard programmers are probably smarter.
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Old 06-03-2007, 09:45 PM   #80 (permalink)
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All this talk just went straight over my head.
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