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BattleForums.com Forums > Diablo > Diablo General > Diablo Modifications

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Old 05-25-2007, 06:46 AM   #21 (permalink)
 
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can i be the tester and am i still in this mod
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Old 05-25-2007, 02:06 PM   #22 (permalink)
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I say Cheeze's character that ZOltar, Chris, and I came up with stays in, because it's just such an awesome idea for a character...

But I seriously think Cheeze needs to go screw himself as far as being otherwise involved.
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Old 05-25-2007, 02:52 PM   #23 (permalink)
 
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listen ill be the tester and im good i swear
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Old 05-25-2007, 04:37 PM   #24 (permalink)
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Listen you'll do whatever we say you will and won't bitch about it.
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Old 05-25-2007, 04:38 PM   #25 (permalink)
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Yay! I found my D2 exp disc.
So when testing comes around, I'm good for it
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Old 05-25-2007, 06:18 PM   #26 (permalink)
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Awesome. Hey guys, anyone know what version we're going to be working off of?

I'm pretty comfortable with 1.10, but it may not be a horrible idea to have it be a 1.11 mod, since a lot of people already like the runewords that are in it. Alternatively, we could perhaps put some of the 1.11 runewords into our 1.10 mod...

I'm not sure how we should do that...any input?
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Old 05-25-2007, 06:39 PM   #27 (permalink)
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Just stiick with 1.11, that's my opinion anyways.
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Old 05-25-2007, 07:51 PM   #28 (permalink)
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1.11 should be kept, because it's better and you can do more things than you can in 1.10!
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Old 05-25-2007, 08:56 PM   #29 (permalink)
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We can do 1.11 if you guys prefer. Just most of the tutorials are written for 1.10.
No biggey on my part. Graphics is the same either way. But it would complicate the designers job.

Now that Cheeze is gone i hope we can stay on topic. You where borderline infraction Vadriel. Should have ignored him.
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Old 05-25-2007, 09:08 PM   #30 (permalink)
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There really shouldn't be too much of a difference from 1.10 to 1.11, maybe a few odds and ends, but nothing that can't be overcome with a little work and research.
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Old 05-25-2007, 10:48 PM   #31 (permalink)
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Then the verdict is its 1.11.
As long as everyone else consents.
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Old 05-26-2007, 02:46 AM   #32 (permalink)
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1.11 I say.

When are we gonna make the topic to discuss ideas?
I've got a gazillion ideas waiting to explode from my head.
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Old 05-26-2007, 02:55 AM   #33 (permalink)
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Ill do that right now.
Not that i have some computer time.
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Old 05-26-2007, 02:56 AM   #34 (permalink)
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I am going to make a list of ideas that I have and then tell you them. Just gotta go get paper.
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Old 05-26-2007, 05:31 AM   #35 (permalink)
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But doesn't 1.11 have some non-mod friendly issues to deal with first?
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Old 05-28-2007, 07:04 PM   #36 (permalink)
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I'm not sure.

I think the best idea would be to run off the 1.10 patch, and bring in the runewords from 1.11. That's the main content that's lacking now.
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Old 06-14-2007, 03:10 AM   #37 (permalink)
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Well, in 1.11, we need to play around with some things like the Ubers.

If we want to, that could be Battleforum's Dungeon know as: The Fifth Dimension. Where there are floors and each floor has a monster theme and a Battleforum boss with minions.

Like for instance, my floor would be Animal creature themed (so monsters like Dune Beasts, Carrion Birds, Wolves, Yetis and Panther Women. With the boss being my guy (The Werewolf creature) armed with Dire Wolf minions. Stuff like that.

For Cheeze, it would be creatures that have revival skills or summoning powers.
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Old 06-14-2007, 04:29 AM   #38 (permalink)
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And mine would be teleporting and limited cloaking O.o
Idk :P
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Old 06-15-2007, 03:32 AM   #39 (permalink)
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Your floor would be mostly powerhouse creatures.
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Old 06-15-2007, 06:53 AM   #40 (permalink)
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:O
Oh yay.
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