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Old 05-30-2005, 06:13 PM   #1 (permalink)
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My bot keeps making tps

Everytime I go try doing a run of any sorts my bot makes tp and says Let's get some beer before we fight. Sometimes this happen right at the wp and other times it happen in the throneroom.

any help will be appreicated...


thx
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Old 05-30-2005, 06:59 PM   #2 (permalink)
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WTF?!!! Your bot is insane, lol. What the hell did you do?

*Makes tp, "lets get some beer before we fight!"* You must have programmed this to be f'ed up, lolz
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Old 05-30-2005, 07:15 PM   #3 (permalink)
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Lol I have no clue lol...

all i know is that everytime it makes it to the throneroom or sometimes just the wp, it starts making tps, going to town, buying a tp, going back, making a tp, and continuing the cycle...

it probably is insane... lol
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Old 05-30-2005, 07:17 PM   #4 (permalink)
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Probably too many 1-2 fire damage sword drops pissing it off, lol.
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Old 05-30-2005, 07:18 PM   #5 (permalink)
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in that situation... i'd start over cause it sounds like your config's etc is massively messed up lol.
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Old 05-30-2005, 09:10 PM   #6 (permalink)
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lol ok i'll try restarting lol
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Old 05-30-2005, 09:11 PM   #7 (permalink)
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oh ya btw... if anyone still has any suggestions.... ya...
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Old 05-30-2005, 10:10 PM   #8 (permalink)
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it does that to me every now and then, it goes into town w/ full health/mana/pots and buys a pot and drops it right afterwards... dumb thing... but then it goes and finishes it...
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Old 05-30-2005, 10:26 PM   #9 (permalink)
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Try this... In your character configuration file, change the pots in belts..for example here's mine.

//--------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling.
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Leave columns set to "rv" at 0, since shops don't carry rejuvs.
//--------------------------------------------------------------------

DT_BeltColMin[0] = 1;
DT_BeltColMin[1] = 1;
DT_BeltColMin[2] = 1;
DT_BeltColMin[3] = 1;



And lastly..Stop getting it Drunk!
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Old 05-30-2005, 11:00 PM   #10 (permalink)
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lol damn it still doesnt work lol thx for the input though lol
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Old 05-30-2005, 11:11 PM   #11 (permalink)
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oh ya guys lol I found the file that the "Let's get some beer before we fight" phrase is from. Unfortunately, this file is written in javascript so I don't understand it....

I will post it up here if any of you guys do lol...


function YAM_SafeCheck() {
//var _lifethreshold = parseInt((me.hpmax * YAM_SafeHP) / 100);
//var _manathreshold = parseInt((me.mpmax * YAM_SafeMP) / 100);

if (YAM_CheckIfCursed()||DT_CheckBelt()||DT_CheckHeal ()||_YAM_OutOfPots||(DT_CheckUnids() > 0)||
DT_CheckMerc()||_YAM_Town) { _YAM_GoToHealer = true; }

if (DT_CheckRepair(DT_RepairPercent)||DT_CheckAmmo()) { _YAM_GoToRepair = true; }

if (_YAM_GoToHealer || _YAM_GoToRepair) {
print("let's get another beer before the fight! ");

if (YAM_Debug) {
if (_YAM_OutOfPots) print("YAM_SafeCheck: We are Out-of-Pots!");
if (_YAM_Town) print("YAM_SafeCheck: LifeWatch says we need to tp to town!");
}

var _esc_from=me.area;
var _esc_act=me.act;

YAM_TownManager ();
if (me.act != _esc_act) {
YAM_PathToWayPoint();
DM_UsePortal("Waypoint",TownAreaCodes[_esc_act-1]);
DC_DoDel(2000); // Wait a while, hopefully to fix the
// tp not found problem when changing act
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Old 05-31-2005, 12:09 AM   #12 (permalink)
lol just as planned
 
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i rather just leave it alone
as long it doenst kill u ur fine
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Old 05-31-2005, 07:52 AM   #13 (permalink)
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lol your right it doesnt kill me, but tping is the only thing the bot does

If it sees a enemy, it doesnt attack, it just makes a tp goes to town and so on...
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Old 05-31-2005, 10:27 AM   #14 (permalink)
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i beleive that there is a go to healer section; and that its based off of your health so maybe you imputted the wrong health into that... if you have 2k life and you thought you had 2.8k life; so you set go to healer at 1.9k, u'd see why u would have a problem, also make sure you have enough to repair your gear; that might also be the problem.
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Old 05-31-2005, 11:18 AM   #15 (permalink)
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yea, this used to happen to me in 1.09's jsp. Before killing meph, my sorc would go to town and heal because her return to town mana was very high. Just set yours a bit lower and you should be fine.
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Old 05-31-2005, 01:50 PM   #16 (permalink)
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try to configure your lifewatch configs... and leave the scripts themselves alone, they're fine.. your configs are just screwed up.
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Old 06-04-2005, 01:02 PM   #17 (permalink)
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lol what happedned to it lol
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Old 06-09-2005, 09:17 PM   #18 (permalink)
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lol i figured out what happened.... lol

i didnt copy the yamb_lifewatch file into the correct folder lol
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Old 06-10-2005, 11:08 AM   #19 (permalink)
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I am surprised no one actually has suggested to turn of the safechecks.. that's the reason why it goes to town. I suppose changing the lifewatch would also be able to change when you do the safechecks to go to town, but that's not the direct reason.

It's in your character file..
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Old 06-10-2005, 03:25 PM   #20 (permalink)
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no i didnt even put the lifewatch file into the tools directry...

the character file didnt have a lifewatch file 2 start with that is why it didnt work...
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