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BattleForums.com Forums > Major Games > Diablo > Diablo Hacking

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Old 08-04-2007, 07:36 PM   #1 (permalink)
BattleForums Junior Member
 
Join Date: Jul 2003
Posts: 178
mmbot wp problems

yea well, got my mmbot setup, does pindle just fine, but i tried running a pindle, meph, andy sequence and after the bot is done with pindle, it messes up at the way point, doenst go in and just continues the but like that until it finally stops.

i have tried manually helping the bot into the wp, and it starts teleporting around in lvl 2 durance, but it eventually just makes a tp somewhere and quits the game. i have played around with the delays and such but with no luck. perhaps wrong coordinates??? a little help would be great....ill post my sequence and log on here also. oh before you guys ask, i have everything installed properly for mmbot Version =5.44.

LOG
08/04 17:38:37 [i]> Inventory: 16 used 1*1 spaces.
08/04 17:39:21 [i]> Total Gold = 299634
08/04 17:39:23 [i]> 1 new item(s) found in inventory.
08/04 17:39:53 [Meph]> Entered Durance of Hate Lvl 2. Starting Meph_path.au3
08/04 17:39:53 [Path]> Loaded .ini's
08/04 17:39:53 [Path]> OpenMap Function. Second Attempt to open minimap!
08/04 17:39:54 [Path]> OpenMap Function. Failed to open minimap!
08/04 17:39:54 [E]> Executed Bosses\Meph.au3 returned failure ExitCode ( < 1 ).
08/04 17:39:54 [W]> Sequence exit required. SEQ3 => EXEC:Bosses\Meph.au3 . 0 . 0
08/04 17:39:54 [E]> Failed or Fast exit required while applying Mephisto sequence.
08/04 17:39:54 [i]> Actual sequence doesnt have "town" in its name AND TP is used in sequences:
08/04 17:39:54 [W]> The bot will jump to next TOWN named sequence: ToTownAct3
08/04 17:40:03 [E]> A3TownTpToA5WP pathing function failed.
08/04 17:40:03 [E]> Function A3TownToA5 failed.
08/04 17:40:03 [W]> Sequence exit required. SEQ5 => FUNC:A3TownToA5 . 0 . 0
08/04 17:40:03 [E]> Failed or Fast exit required while applying ToTownAct3 sequence.
08/04 17:40:05 [i]> ==> Cycle: 1 => Run: 1 : Game duration: 94.1 seconds.
08/04 17:40:05 [E]> Emergency stop: first run creation failed.
08/04 17:40:05 [i]> The first run must return successful status everytime.



and here is my sequence:

;################################################# #############################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;################################################# #############################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;################################################# #############################



; ----------- cut here ----------- cut here ----------- cut here -------------


;=========Supreme1012's Sorc Sequence=========
;-----------------Version 6.3-----------------
;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy

;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob

;====================================== KEYS ======================================
[VARS]
; Have Chain Lightning, Fireball, or Ice Bolt set as Left Click Attack
; Have Normal Attack set as Left Click Attack for weapon switch

@Standstill=h ;Cannot be the default "SHIFT" key
@EnergyShield=
@ChillingArmor=
@RightClickAttack=x ;Set as Lightning, Meteor(or FireBall), or Blizzard
@Teleport=b
@Town_Portal=m
@Battle_Command=k
@Battle_Orders=l

;===================================== DELAYS =====================================
@SwitchSkill=40
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=250
@Loop_Delay=100
@WP_Delay=1200
@Random_Delay=200,500
@Eldritch_Attack_Length=9000
@Thresh_Attack_Length=9000
@Shenk_Attack_Length=9000
@Dac_Attack_Length=9000
@Pindle_Attack_Length=9000
@Meph_Attack_Length=20000
@Andy_Attack_Length=20000
;====================================== MAIN ======================================
[MAIN]

;==Eldritch==
;EnergyShield,0
;GotoFrigid,0
;CTA,0
;ChillingArmor,0
;TeleToEldritch,0
;SorcRedAttack,@Eldritch_Attack_Length
;Loot,0
;ToTownAct5,0 ;uncomment only if not doing Thresh or Shenk

;==Thresh==
;FromEldtoFrigidWP,0
;ToArreat,0
;TeleToThresh,0
;SorcBlueAttack,@Thresh_Attack_Length
;Loot,0
;ToTownAct5,0

;==Option==
;TeleToShenkFromEld,0 ;Uncomment only if not doing Thresh
;(comment next two if you uncomment this)
;GotoFrigid,0
;TeleToShenkFromWP,0

;==Shenk==
;SorcShenkAttack,@Shenk_Attack_Length
;Position,0
;SorcRedAttack,5000
;Loot,0
;ToTownAct5,0

;==Dac==
;TeleportToDac,0
;SorcDacAttack,@Dac_Attack_Length
;Loot,0
;ToTownAct5,0

;==Pindle==
;EnergyShield,0
ToAnya,0
CTA,0
SetA5Colors,0
;ChillingArmor,0
TeleToPindle,0
SorcRedAttack,@Pindle_Attack_Length
Loot,0
ToTownAct5,0

;==Meph==
;EnergyShield,0
Meph_WP,0
SetA3Colors,0
CTA,0
;ChillingArmor,0
Mephisto,0
SorcBlueAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0

;==Andy==
;EnergyShield,0
Andy_WP,0
SetA3Colors,0
;ChillingArmor,0
Andy,0
SorcBlueAttack,@Andy_Attack_Length
Loot,0

;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!

;=========Precasts=========

[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT

[EnergyShield]
K(@EnergyShield)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
EXIT

[ChillingArmor]
K(@ChillingArmor)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
EXIT

;=========Miscellaneous=========

[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
EXEC:PotBot.exe
S(200)
FUNC:A5TownPoint
EXIT

[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT

[Loot]
KU(@Standstill)
RCU
LCU
PICKIT(800)
S(200)
PICKIT(800)
EXIT

[SetA3Colors]
FUNC:ColorsA3
EXIT

[SetA5Colors]
FUNC:ColorsA5
EXIT

[Position]
K(@Teleport)
S(@Key_Delay)
RC(700,520)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
S(500)
EXIT

;=========Attacks=========

[SorcBlueAttack]
KD(@Standstill)
EXEC:MonsterFocus.au3
S(30)
SRC
S(@Loop_Delay)
CTOE

[SorcShenkAttack]
KD(@Standstill)
EXEChenkFocus.au3
S(30)
SRC
S(@Loop_Delay)
CTOE

[SorcRedAttack]
KD(@Standstill)
RC(MFOC)
S(@Loop_Delay)
LCD(MFOC)
S(@Loop_Delay)
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
CTOE

[SorcDacAttack]
KD(@Standstill)
EXECacFocus.au3
S(30)
SRC
S(@Loop_Delay)
CTOE

;=========Eldritch=========

[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT

[TeleToEldritch]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay)
BRC(32,-222)
WEOT(@Tele_Delay)
BRC(-14,-412)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

;=========Thresh=========

[FromEldtoFrigidWP]
K(@Teleport)
S(@Key_Delay)
RC(362,542)
WEOT(@Tele_Delay)
RC(362,542)
WEOT(@Tele_Delay)
BRC(335,174)
WEOT(@Tele_Delay)
EXIT

[ToArreat]
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\TeleToArreatWall.au3
EXIT

[TeleToThresh]
S(100)
EXEC:Bosses\TeleToThresh.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

;=========Shenk=========

[TeleToShenkFromEld]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

[TeleToShenkFromWP]
K(@Teleport)
S(@Key_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

;=========Dac=========

[TeleportToDac]
K(@Teleport)
S(@Key_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(600,540)
WEOT(@Tele_Delay)
EXEC:Bosses\TeleToDac.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

;=========Pindle=========

[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT

[TeleToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(490,-74)
WEOT(@Tele_Delay)
RC(600,300)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

;=========Mephisto=========

[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT

[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Meph.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

;=========Andariel=========

[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT

[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Andy.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT

thnx for the help in advance doodz
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Old 08-05-2007, 02:31 AM   #2 (permalink)
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Join Date: Aug 2007
Posts: 1
oh im using the same sequence as you are. And I have experienced the same problem as you have.
post ur mmbot.ini and event log of that run.
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Old 08-05-2007, 11:18 AM   #3 (permalink)
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Location: US East Coast
Posts: 1,249
Yeah be sure to take your acct name and password out of the ini if you do as this guys says.
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