Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > Major Games > Diablo > Diablo 3

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 04-22-2005, 11:49 PM   #1 (permalink)
BattleForums Junior Member
 
Join Date: Nov 2003
Posts: 30
Character idea (not specific character)

I think D3 would be amazing if character development were like so:

Everyone starts out level 1, with 10 on all attributes. You have the ability to, as you gain levels, go more toward either Magic, Melee, or Missile. Ultimately this would make every character different. Would also bring great combos of classes to the table. Also have items not be "class-specific". Instead, make it require certain stats. It wouldn't be this flat of a system, it would have perks, but this is just the general idea. No classes, just factors that make characters lean more towards [melee missile or magic]. In my opinion, that would make every character unique in the way that there wouldn't be the stero-typical character running around ALL over. "Cookie-cutter character" would be a phrase of the past.
__________________
Tact is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 04-23-2005, 12:48 PM   #2 (permalink)
 
Darkmatter's Avatar
 
Join Date: Jul 2004
Location: Palmdale
Age: 21
Posts: 13,254
It sounds alright, but there's a few problems with it. Taking qaway class-specific items might make the game seem less unique item wise, I think. However, it would be made up for by characters going either of the three routes, or possibly a mixture of two routes so that they can be more versatile. It has it's ups and downs, but the basic concept; I like it.
Darkmatter is offline   Reply With Quote
Old 04-23-2005, 01:52 PM   #3 (permalink)
BattleForums Junior Member
 
Join Date: Nov 2003
Posts: 30
Items would not be any less unique, there would just be requirements for certain melee/missile/magic factors. That would make it so a warrior couldn't use a staff unless he had spent the time to have mage abilities.

Therefor if you were half melee half magic you could use the powerful mage items but you could also wear good armor. That would be so with every path you would choose.
__________________
Tact is offline   Reply With Quote
Old 04-23-2005, 02:05 PM   #4 (permalink)
 
Darkmatter's Avatar
 
Join Date: Jul 2004
Location: Palmdale
Age: 21
Posts: 13,254
But there wouldn't be any one item that only one person can use. Everyone can use everything if they build their characters right.
Darkmatter is offline   Reply With Quote
Old 04-23-2005, 02:11 PM   #5 (permalink)
BattleForums Junior Member
 
Join Date: Nov 2003
Posts: 30
There wouldn't be an unlimited source of levels. If something requires, for example, 300 magic points, how could someone use it who even put one point into melee or missile use it if you only gain 300 throughout the whole game? If something requires less, it will be less powerful. The people who stick with a solid "class" will have a solid character, with powerful items.
__________________

Last edited by Tact; 04-23-2005 at 02:17 PM.
Tact is offline   Reply With Quote
Old 04-23-2005, 02:17 PM   #6 (permalink)
 
Darkmatter's Avatar
 
Join Date: Jul 2004
Location: Palmdale
Age: 21
Posts: 13,254
Thats not my point, though. My point is there wont be any unique items for any one character.
Darkmatter is offline   Reply With Quote
Old 04-23-2005, 02:21 PM   #7 (permalink)
BattleForums Junior Member
 
Join Date: Nov 2003
Posts: 30
Quote:
Originally Posted by Darkmatter
Thats not my point, though. My point is there wont be any unique items for any one character.
These "classes" would have subclasses, like under magic it would have restoration/detruction/summoning/etc. All-in-all if you wanted to be a paladin, you would be 150 melee 150 magic under restoration and maybe some destruction that deal damage to undead. In order to make an item that requires someone to be a paladin to use it, you would just need to have it require 150 melee and at least 100 under restoration. The more powerful items for a paladin would be "solid", 150/150.

This would bring sooo many new "classes" to the table.
__________________
Tact is offline   Reply With Quote
Old 04-23-2005, 10:40 PM   #8 (permalink)
BattleForums Junior Member
 
Steel101's Avatar
 
Join Date: Apr 2005
Age: 21
Posts: 34
This sounds like an alright idea, but like Darkmatter said the item system won't be as unique. Every RPG you go to, you don't see a weapon that says "Warrior-Only".That's something that gives Diablo 2 it's uniqueness (if that's even a word).
__________________
Quote:
Everytime you masturbate, God kills a kitten. Please, think of the kittens!
Steel101 is offline   Reply With Quote
Old 04-23-2005, 10:48 PM   #9 (permalink)
 
Darkmatter's Avatar
 
Join Date: Jul 2004
Location: Palmdale
Age: 21
Posts: 13,254
Still. It signifies that any person can use anything if they build their characters a certain way. Anyone can be this or that. Anyone can use this item or that item within reason. There's no unique, specific item for anyone person because the system allows everyone to be everything within viable circumstances. (Building their characters a certain way.)
Darkmatter is offline   Reply With Quote
Old 04-25-2005, 09:46 AM   #10 (permalink)
BattleForums Newbie
 
Join Date: Apr 2005
Age: 21
Posts: 5
that sounds very much like dungeon siege. it would be very hard to do that so it will still be diablo. i think.
alduran is offline   Reply With Quote
Old 04-25-2005, 10:52 PM   #11 (permalink)
BattleForums Junior Member
 
Join Date: Nov 2003
Posts: 30
Quote:
Originally Posted by Darkmatter
Still. It signifies that any person can use anything if they build their characters a certain way. Anyone can be this or that. Anyone can use this item or that item within reason. There's no unique, specific item for anyone person because the system allows everyone to be everything within viable circumstances. (Building their characters a certain way.)
I get the feeling you do not understand what I have been saying throughout this whole post. I am going to quit attempting to explain in simpler words. Every time I have explained something, you post a reply which clearly states that you do not get what I'm saying, as if you did, you wouldn't post such things.
__________________
Tact is offline   Reply With Quote
Old 04-25-2005, 11:50 PM   #12 (permalink)
 
Darkmatter's Avatar
 
Join Date: Jul 2004
Location: Palmdale
Age: 21
Posts: 13,254
I'm just trying to annoy you. Maybe I hit that special spot.

Basically, it will lack individuality in my opinion. But since Blizzard is generally smarter then most people. (Depending no your personal opinion of them.) I hope they don't do this idea.
Darkmatter is offline   Reply With Quote
Old 04-28-2005, 04:44 PM   #13 (permalink)
BattleForums Addict
 
McGorilla's Avatar
 
Join Date: Aug 2004
Location: In a house
Posts: 591
Hmmm...let me guess...you got this idea from Dungeon Siege...That game is awful.

Lol, go Dark! :cool:
__________________

Last edited by McGorilla; 04-28-2005 at 04:50 PM.
McGorilla is offline   Reply With Quote
Old 04-28-2005, 04:49 PM   #14 (permalink)
BattleForums Addict
 
McGorilla's Avatar
 
Join Date: Aug 2004
Location: In a house
Posts: 591
Quote:
Originally Posted by Tact
These "classes" would have subclasses, like under magic it would have restoration/detruction/summoning/etc. All-in-all if you wanted to be a paladin, you would be 150 melee 150 magic under restoration and maybe some destruction that deal damage to undead. In order to make an item that requires someone to be a paladin to use it, you would just need to have it require 150 melee and at least 100 under restoration. The more powerful items for a paladin would be "solid", 150/150.

This would bring sooo many new "classes" to the table.
]

Hello dude! THIS IS NOT MORROWIND! IT IS GOING TO BE DIABLO 3!
Also if they did all of this rubbish then the game would also involve crap like choosing race, skin colour etc etc. I have played Morrowind and that little line (restoration/detruction/summoning) is so obviously from Morrowind.

Okay, if you have a new idea, make it original. :frustrate
__________________
McGorilla is offline   Reply With Quote
Old 04-29-2005, 11:43 PM   #15 (permalink)
Diablo Forum Leader
 
Dragnskull's Avatar
 
Join Date: May 2003
Location: Humble, Texas
Age: 21
Posts: 6,769
...sounds like you just want to take away the names "barb/sorc/zon" and combine them together into 1 character and say "choose which type, barb sorc zon, you want to be, but dont call it that"

=/
__________________

Dragnskull is offline   Reply With Quote
Old 04-30-2005, 12:57 AM   #16 (permalink)
BattleForums Senior Member
 
Zerglite's Avatar
 
Join Date: Feb 2005
Age: 19
Posts: 2,927
well.. the idea is crap, making you basically build your character kinda ruins the reason you pick a certian char, you dont pick a barb so you can load up on mana and have little str

so what if there are " cookie cutter " builds, there are others that people rarely do, but you decide not to notice them ( only curse necro, doppleganger zon, only-aura pally )
__________________


Zerglite is offline   Reply With Quote
Old 04-30-2005, 10:59 AM   #17 (permalink)
The best of both worlds
 
SouLess's Avatar
 
Join Date: Jun 2003
Posts: 10,782
Reminds me of Diablo I. You had the base classes, but you could do anything with them, with the certain limits of stat allocation.
__________________

Stars, Hide Your Fires!

Let Not Light See My Black And Deep Desires.

Song of the week thread! POST YOUR ****ING SONGS!
SouLess is offline   Reply With Quote
Old 04-30-2005, 03:55 PM   #18 (permalink)
 
Darkmatter's Avatar
 
Join Date: Jul 2004
Location: Palmdale
Age: 21
Posts: 13,254
You could make a ''Paladin'' in D1 by getting a more-magic oriented (Healing/White magic.) Warrior as well as the other things needed to keep him in top shape. Same with other combinations. There's just no label for it, you can make it into basically anything you want role-wise. (Within the skills provided.)
Darkmatter is offline   Reply With Quote
Old 05-02-2005, 04:04 AM   #19 (permalink)
BattleForums Newbie
 
Join Date: May 2005
Age: 23
Posts: 13
i think that they should stick with the different classes and with the class specific items. the reason i say this is because of one thing that i think should be taken into consideration. Depending on what class you are you are going to be proficient in certain types of weapons as well as abilities. Not just because that is the way diablo is set but because in all decent rpgs and to some extent to history itself, different classes of warriors chose different styles to fight and different weapons and armor to suit that style. for example in d-2 a barbarian was more efficient with axes and larger weapons than any other character...why? because of his build. His size and physical strength would have been unequalled in reality, and to take that away in the game would make everyone like d-3 that much less because it takes away from the challenge of building a formidable character that is also unique. the game is already unrealistic. very good but there are certain aspects that wouldn't happen and that draws us to that genre more. but to take away the realism and uniqness of the characters would make it easy to have a strong character, and we all want a challenge. I mean if we can't experiment to find out what character suits us best and see how strong we can make that character in their area of skill then what is the point in playing? To kill things? To listen to an unchanging story? To watch the same type of stuff over and over until we can't stand it? Lets face it, we all love diablo because it isn't like that and to make it like that would be suicide for blizzard and they know it. It isn't gonna happen.

Last edited by Talosxii; 05-02-2005 at 04:46 AM.
Talosxii is offline   Reply With Quote
Old 05-02-2005, 04:13 AM   #20 (permalink)
BattleForums Senior Member
 
Tacitus's Avatar
 
Join Date: Aug 2002
Location: A place where there is no dark
Age: 21
Posts: 2,172
Ok, I won't consider myself an expert by far, and having never played Dungeon Siege I can't offer my insight there, but I think what he was getting at, or at least how I interpret it, you put points into stuff and your class evolves.

Sort of like you start out as a 'Jack of All Trades' and when you allocate points your class changes. Have a heavy magic score? Mage. Have a high magic and melee? Paladin.

You could use this system and keep class specific items because you would have a class at the time, dependant on stats.

Of course I might have missed something, but its my interpretation with a serious lack of experience. That and the fact I don't want to get in the middle, just offer my interpretation.
__________________
Forum Days

[This siggy has been removed for further study]

Last edited by Tacitus; 05-02-2005 at 04:16 AM.
Tacitus is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« SOMETHING CAME TO MY HEAD | Put new dueling system idea in here »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 06:58 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0