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Old 07-19-2007, 06:07 PM   #1 (permalink)
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Super Smash Bros. Brawl! {The Evolution}

Since it was announced at E3 '06, Super Smash Bros. Brawl! has been a strong case for Nintendo's newest baby, the Wii. I have made a thread on this game before, and I'm making a new one now as I'd rather not bump the old. I will link, however, if asked. The point is bringing the news of this game which has an official street date of December 3, 2007. This means that they are on the debugging stage of this game, and it is just about ready to be released.

There are new items. New game modes. There are new characters. There are even new 'invisibles' coming along side Pokemon, known as Assist Trophies.

What we've seen confirmed through the Smash Bros. DOJO!! so far has been interesting, but the revelations made so far only whet the appetite enough for one to realize... Something bigger, badder, and greater than ever is going to be revealed soon! It's already been confirmed that all the character models have been reworked, Fox to Bowser. It's also been confirmed that every character will play uniquely from each other, at least that's the word from the developer. Have they seen the balancing issues and responded to the demands of fans?

We've also seen confirmation on how Samus Aran becomes Zero Suit Samus. Her Final Smash is the Zero Laser, a massively powerful blast that drains every last ounce of energy from her suit. *thinks about that for a minute* O_o That's a lot of power! I'd hate to be caught up in that blast. The consequence (?) is that her suit falls off; she's left to fight on her own.

We've also learned that Giga Bowser will be a playable character...as Bowser's Final Smash.

These revelations only heighten the question of how powerful these Final Smashes really are.

What else has been revealed? The environments of the stages...change with the seasons and time of day! That means that when we get it December 3rd we should see a fall setting during a certain time of day! There are even stages that correspond to the series they are taken from. The Animal Crossing stage has a 'live' performance every Saturday at 8PM! Is there more about these stages? Why yes there is! You'll get to see the same items with different masks in each stage! The items correspond now look like they belong now matter where you go!

Speaking of items, there have been introductions, reintroductions, and alterations to previous items. The Bumper is back, and it can now make a mid-air hazard! The Crates and Barrels still deal lots of damage, but they might not break open and instead slide this time around!



How will the game control then? Good news to all of you. There are four configurations you can take advantage of! You can use the original NGC or Classic controllers if your heart so desires! As the Wii-mote (standalone) and Wii-mote/Nunchuk combo are also playable, there is obviously motion-sensitivity built into this game. You can even use your name (or a nickname) to save your preferred control scheme. That way you just pick your name and character and start smashing!
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Old 07-19-2007, 06:55 PM   #2 (permalink)
lol just as planned
 
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wait so move remote=move char? is that it?
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Old 07-19-2007, 06:57 PM   #3 (permalink)
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They haven't revealed the exact control schemes as of yet. I can wager...

Wii-mote (standalone): D-pad controls movement
Wii-mod/Nunchuk: analog stick controls movement

The classic controller would be used like the N64 controller, and the NGC is the same control scheme as from SSBM.
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Old 07-19-2007, 07:00 PM   #4 (permalink)
lol just as planned
 
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how will the classic emulate the 64? it looks more like GC
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Old 07-19-2007, 07:05 PM   #5 (permalink)
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SSB doesn't exactly employ too many buttons. There's attack, special attack, and jump. The analog stick has been used for movement. As the buttons haven't changed since the N64 (even though the NGC had more possible buttons), the Classic controller is all that's really needed to control Brawl characters.
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Old 07-25-2007, 06:48 PM   #6 (permalink)
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The Kid Icarus stage is a destructible environment. A Donkey Kong: Jungle Beat stage has been introduced as a moving stage.

Apparently. A storyline is being introduced, and it's kind of dark. Not too many details have been released, but this is what's been posted so far.

"In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for the existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But... When someone...or something...breaks those rules, the world will pay a terrible price..."


In case you're wondering where to find the Smash Bros DOJO!!, I just provided a link Now just select your language and enjoy.
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Old 08-07-2007, 03:14 PM   #7 (permalink)
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sound pretty uber leet.
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Old 08-07-2007, 03:23 PM   #8 (permalink)
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going to be so awesome. SSBM was the first game i played on a Gcube, and I'm hoping that experience will be replicated on the wii.
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Old 08-07-2007, 03:45 PM   #9 (permalink)
lol just as planned
 
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after 2 games miyamoto finally gives us a story rather work on multiplayer

i want to use the smoke ball

i hope characters wont be sacked
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Last edited by Wing Zero; 08-07-2007 at 04:42 PM.
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Old 08-08-2007, 12:51 PM   #10 (permalink)
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I think Ike is going to be awesome in the game, and I think that the presentation of Ike in the game as a playable character means the Super Smash Bros Melee characters representing Fire Emblem are being replaced. Could be wrong, though. We don't know the actual details of who's in and who may be thrown out. There are also rumors going around that several SEGA characters may well make their appearance, like NiGHTS or Sonic.

As for interesting news, a random, has-never-made-an-appearance Fire Emblem castle is going to be a multi-stage (non-scrolling) arena in the game. Apparently, the floor breaks from underneath you after a few rounds of fighting. They're revealed the roof top and first floor or two, but it's been revealed that there is a basement. They just haven't shown it to us yet.

The Adventure Mode looks interesting, titled The Subspace Emissary. The screenshots also semi-confirm Princess Peach making her reappearance in the game. Though, her official announcement hasn't been made yet.

The Assist Trophies containing characters such as Knuckle Joe, Dr. Wright, and Samurai Goroh are going to be an interesting mix with the Pokeballs already a staple; though, they've only confirmed Groudon and Deoxys.

I like the names and control schemes. It means a lot of people with experiment with different options, and a lot of people with stick to their ways.


The characters. The stages. This game is going to be great, and I already have it pre-ordered ^_^ I can't wait until my birthday.
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*mumbles something about "puppy dog eyes" and "crying women"*
Currently = Wii pwns my soul ;_;
Wii + Bonnie Lasses = Ultimate Combination!
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Old 08-08-2007, 03:44 PM   #11 (permalink)
lol just as planned
 
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i dont like yoshi island stage :/
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Old 09-18-2007, 03:15 AM   #12 (permalink)
lol just as planned
 
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lots of new info
but whats more important is the golden hammer aka in 4chan terms the goldion hammer



omfg for once i can scream out random lines in a game
http://youtube.com/watch?v=XwLg4tYvg0k

HAMMA CONNECTO. GOLDION HAMMAAAAAAA
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Old 09-18-2007, 12:22 PM   #13 (permalink)
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I never saw what the big appeal of these games were. THey're just dumbed down minigame fighters.

Was rather boring IMO
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