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Old 12-29-2006, 12:08 AM   #1 (permalink)
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Wiimote Working on a PC?

Could it be true? A Wiimote working on the pc? I didn't believe this at first, but it's true. In my opinion, this is just another reason to buy the wii =D. Anyway, here is the story. Enjoy.

Quote:

OK, here is how I was able to use the Wii-Mote in Windows using a program called GlovePIE by Carl Kenner.

You need a Wii-Mote, and a Bluetooth Adapter for your PC. This DOES NOT work with the Microsoft Bluetooth Stack. You must download another one to get it working. I have successfully gotten it to work with the BlueSolei drivers, but they are only a trial and have expired on me. For a list of other Wii compatible Bluetooth Adapters check out the WiiBrew Wiki.

If you need a new BT driver you can try to DL the trial version of BlueSolei Drivers here

Once your BT is setup and you can successfully see the Nintendo RVL-CNT device in your bluetooth manager, connect to it's HID service. It may also say (keyboard, mouse, joystick). You will need to hold down the 1 and 2 buttons on the wii-mote to put it into discovery mode. While the LED's are blinking do a discover on your computer and it should find the nintendo rvl-cnt device. If the lights go off during the process, press 1 & 2 down again, or hold them during the entire connecting process.

After you have that connected you are ready to download GlovePIE from here:
http://carl.kenner.googlepages.com/glovepie_download

Extract it and run the EXE. Then goto File->Open
and open the file named TestWiimote.PIE

Press run and you should see the number in the debug window move as you rotate the remote. If this is working on to the next step. If it does not work, and it is stuck at -127 your bluetooth driver is not compatible, or it is not successfully connected to the wii-mote.

If your getting numbers you can now try to emulate a mouse. Start a new GlovePIE script and paste this script in there, courtesy of BlackFrog and other members of the WiiLi Forums:

Code:
// Show wiimote forces
debug = "X="+Wiimote.RawForceX+' Y='+Wiimote.RawForceY+' Z='+Wiimote.RawForceZ

if wiimote.Up then
Mouse.WheelUp = true
wait 120 ms
Mouse.WheelUp = false
endif
if wiimote.Down then
Mouse.WheelDown = true
wait 120 ms
Mouse.WheelDown = false
endif
if wiimote.Left then
Mouse.WheelLeft = true
wait 120 ms
Mouse.WheelLeft = false
endif
if wiimote.Right then
Mouse.WheelRight = true
wait 120 ms
Mouse.WheelRight = false
endif

Mouse.RightButton = Wiimote.A
Mouse.LeftButton = Wiimote.B

Mouse.MiddleButton = Wiimote.Home
if Wiimote.Plus then
if var.osk= false then
Execute("osk")
var.osk = true
wait 300 ms
endif
endif
if Wiimote.Minus then
if var.osk = true then
ExitProgram
wait 300 ms
var.osk= false
endif
endif

if wiimote.one then
wiimote.leds = wiimote.leds + 1
if(wiimote.Leds>15)
wiimote.Leds=15
endif
wait 120 ms
endif
if wiimote.two then
wiimote.leds = wiimote.leds - 1
if(wiimote.Leds<0)>
wiimote.leds = 0
endif
wait 120 ms
endif

// set these to the offsets when the wiimote is at rest
// will be different for each wiimote most likely
var.x = Wiimote.RawForceX +12 //trim to 0
var.y = Wiimote.RawForceY -37 // trim to 0
var.z = Wiimote.RawForceZ +12 //trim to 0

//precision
var.sense0 = 500
var.thresh0x = 5
var.thresh0y = 2

var.sense = 300
var.threshx = 10
var.threshy = 5

var.sense2 = 100
var.thresh2x = 15
var.thresh2y = 8

var.sense3 = 50
var.thresh3x = 20
var.thresh3y = 12

//first sensitivity setting
//xaxis
if var.x > var.thresh0x
mouse.x = mouse.x - 1/var.sense0
endif
if var.x < -var.thresh0x
mouse.x = mouse.x + 1/var.sense0
endif

//yaxis
if var.z > var.thresh0y
mouse.y = mouse.y - 1/var.sense0
endif
if var.z < -var.thresh0y
mouse.y = mouse.y + 1/var.sense0
endif


//second sensitivity setting
//xaxis
if var.x > var.threshx
mouse.x = mouse.x - 1/var.sense
endif
if var.x < -var.threshx
mouse.x = mouse.x + 1/var.sense
endif

//yaxis
if var.z > var.threshy
mouse.y = mouse.y - 1/var.sense
endif
if var.z < -var.threshy
mouse.y = mouse.y + 1/var.sense
endif

//third sensitivity setting
//xaxis
if var.x > var.thresh2x
mouse.x = mouse.x - 1/var.sense2
endif
if var.x < -var.thresh2x
mouse.x = mouse.x + 1/var.sense2
endif

//yaxis
if var.z > var.thresh2y
mouse.y = mouse.y - 1/var.sense2
endif
if var.z < -var.thresh2y
mouse.y = mouse.y + 1/var.sense2
endif

//fourth sensitivity setting
//xaxis
if var.x > var.thresh3x
mouse.x = mouse.x - 1/var.sense3
endif
if var.x < -var.thresh3x
mouse.x = mouse.x + 1/var.sense3
endif

//yaxis
if var.z > var.thresh3y
mouse.y = mouse.y - 1/var.sense3
endif
if var.z < -var.thresh3y
mouse.y = mouse.y + 1/var.sense3
endif
Also, there are lots of other scripts, wich you can find here

And some videos for you to enjoy of this awsomeness
http://www.youtube.com/watch?v=-daUQD8iojo
http://www.youtube.com/watch?v=asY_I8y6C0M

-Credits to liquidice for this guide and Carl Kenner for making this awsome program.

Last edited by x42bn6; 12-31-2006 at 04:33 PM. Reason: Code tags, please
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Old 12-29-2006, 01:30 AM   #2 (permalink)
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Yeah, but why the **** would you want that when you can just use your mouse instead?
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Old 12-29-2006, 01:35 AM   #3 (permalink)
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Quote:
Originally Posted by SouLeSS View Post
Yeah, but why the **** would you want that when you can just use your mouse instead?
by that logic, why dont consoles just use mice?
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Old 12-29-2006, 02:06 AM   #4 (permalink)
lol just as planned
 
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WoW + Wii = :O - forgot mine
looks fun but ill stick with my mouse though
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Old 02-05-2007, 05:31 AM   #5 (permalink)
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Oh come on, where's the ooh, the aah, the wow?! I for one would really like to congratulate those guys at wiili.org who figured all this out. Just think about what can be done next with the Wii. Hmm, I think I'll buy one of them Wii. Moddalicious...
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Old 02-05-2007, 06:33 AM   #6 (permalink)
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Wii GPS, where you can throw the Wiinote around like an American football?*
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Old 02-06-2007, 02:43 AM   #7 (permalink)
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Quote:
Originally Posted by x42bn6 View Post
Wii GPS, where you can throw the Wiinote around like an American football?*
Good idea, and it comes with a wrap-around american football in which you can place your Wiimote in so that it doesn't get damaged. Mmm... There's money to be made!
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Old 02-11-2007, 10:43 PM   #8 (permalink)
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The Wiimote has a million modifications. All the videos out there are hilarious.
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Old 02-13-2007, 05:44 PM   #9 (permalink)
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Anyone seen the Wiibot yet? Useless but really cool.
http://www.youtube.com/watch?v=0qEotHQgUsg
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Old 03-05-2007, 11:18 PM   #10 (permalink)
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why would you want a wii to work on a pc?
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Old 06-26-2008, 05:52 AM   #11 (permalink)
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Re: Wiimote Working on a PC?

these were the good times when we had portal updates like these man look theres jimbo when he was cool oh my god
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Old 06-26-2008, 03:00 PM   #12 (permalink)
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Re: Wiimote Working on a PC?

ahhha back when i cared
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