BattleForums Senior Member
Join Date: Sep 2004 Age: 18 Posts: 4,041
| -Helm:
I use, and really like Guillaume's Face, the helm from Orphan's set. It adds a very nice 35% CB.It also adds bonuses to hit recovery and strength. Overall, this is a great helm to use on your DC hunter, and shouldn't be to hard to get. I really cant think of any other helms with CB, so try very hard to aquire this helm. -Boots:
The best boots here are Gore Riders, the unique war boots. These boots are very popular for lots of types of characters, but we are most intrested in the 15% CB. They also add nice bonuses to faster run/walk as well as some other nice bonuses.
If you cannot get these boots, the only other boots I would suggest are Goblin Toe, the unique light plated boots. These boots should be easy to get, and are nice because they add a 25% CB, but not much else. These add more CB than Gore Riders, but only 15% is needed from the boots to still reach the 95% CB, so Gore Riders are a much better choice. -Shield:
The shield's basic purpose is to add to blocking, and add resistances. The best Paladin shield, in my mind, will always be the Herald of Zakarum, the unique Gilded Shield. Some may say to use Stormshield, but this shield is a lot harder to get, and I the Zakarum is a lot better shield for a Paladin anyway.
Other shields you could use are like I said before Stormshield, but this shield can be hard to get and Herald of Zakarum is better anyway. You could also use an Alma Negra, the unique sacred rondache. Basically, you want to look for bonuses to % blocking, and also bonuses to resistances. -Gloves:
There is two gloves you could use here. One option is Laying of hands, the gloves from the Disciple set. The main reason is that they add 350% damage to demons, and DC happens to be a demon. Using these gloves is like adding a 350% enhanced damage jewel to your weapon against other monsters. This is very important when finishing off his last bit of life when CB no longer helps. They also add 20% increased attack speed.
The other gloves you could use are Dracul's Grasp, the unique vampirebone gloves. The main reason for this is the life tap charges. This can be very helpful when facing DC. -Belt:
I like to use the Thundergod's Vigor belt, the unique war belt. It adds a very nice bonus to both strength and vitality, and also has lightning absorb, which is nice because one of DC's main attacks is lightning based.
Other belt that could be used String of Ears or really any belt that would add to life, resistances or has life steal. -Rings and Amulet:
This is the part where you need to test yourself and see which you like better. I use two rings from the Angelic Set, and the Angelic amulet. The reason for this is that they add a HUGE amount of attack rating, which is so very important because DC has very high defense. If your attack rating is ok, or you have low fire resistances or take a lot of damage when he uses his fire attack, you could go with 1 angelic ring and the amulet, and then use a dwarf star, for the fire absorb.
-Charms:
Charms should be used to make up for whatever you didn't get from your gear. This could be +strength, +dexterity items, or +resistances charms. +life charms are also always helpful. You can also add paladin combat skill charms to get a higher level of zeal, but I don't use them and don't see a need. -Mercenary:
I have never needed a merc with my zealot, but I guess a good one would be the combat merc from act2 nm. It would add extra damage with might, making it easier to finish off DC once your CB doesn't work as well. Equip your merc with items that will add damage reduction, life leech and life, since the main goal of the merc is not to add damage, but to stay alive so you can use its aura. Tal's helm and crown of thieves are good helms, and a shaftstop is good armor to use. You could socket everything with a perfect ruby to add more life to your merc. Also, be nice to your merc, if he is almost dead, just use a potion on him, you want his aura so keep him alive.
If you use the setup of Duress, Stormlash, Guillaume's Face, and Gore Riders, this will add up to 98% CB, which is perfect. If you cant get one of these items, try using one of the others I suggested in place for it, but try to get to 95% or more CB. Build 2: Concentration Barbarian with Crushing Blow
This character is similar to the frost zealot, in that its main way of doing damage to DC is with crushing blow. If you can't decide on whether to make this or the zealot, just pick if you like barbarians or paladins better, and if you like using shields or not, since this build wont use a shield. What skills to get:
20 to Maul Mastery (adds damage)
20 to Concentration (main skill)
20 to Bash(will add bonus to concentration)
20 to Battle Orders (will add life, and also adds a bonus to conc)
1 to both Iron Skin, Natural Resistance and Increased Speed Note: That is 88 points if you add 20 to all of those and the pre reqs. You can have 88 points by level 76 if you get all of the quests that add to skills. You will however need to get to level 85 to use Cranium Basher, so put all extra points into Natural Resistance if you need resistances, or you can put them in iron skin or shout if you want more defense. What stats to get:
Strength: enough to equip your gear, this will probally be the cranium basher, which is 253, remember to factor in +strength items on your gear
Dexterity: enough to equip your items, since you have no shield, you cant get max blocking, so not much dex is needed
Vitality: everything else goes here
Energy: none Gear Setup: (ideal gear first, then other options listed afterwards) -Weapon:
There is one main weapon that this build uses. It is the Cranium Basher, the unique thunder maul. The reason for using this weapon is simple; it has 75% CB on it. That means you only need 20 more CB to get to the 95% CB max. So if you added 1 more item that added 15, you would be at 90% CB which is fine, and then you can use any other gear that you want. Note: Just about every barb puts 2 echoing weapons in their weapon switch. I highly recommend this because you can get +6 to warcries when you switch, and you can cast your battle orders, giving you more life. -Armor:
Armor choice depends on your boots and gloves choice. You can either pick Gore Riders for your boots to get the extra 15% CB, and then use whatever armor you want, or use the Duress runeword for your armor, then use whatever boots and gloves you want. Also, you could use Steelrend, which gives 10% CB. There is a lot of options here, so pick what you feel you like best, or use which every equipment is easier for you to get.
If you choose to use Gore Riders for boots or Steelrend for gloves, the best armor choice would be the Chains of Honor runeword. Put it in an armor with high defense, since the strength requirement should matter since you should end up with high strength anyway.
Other good armors I would suggest are an Arkaine's Valor, or a Steel Carapace. If you cant get either one of these armors, you could always settle for a Shaftstop, which I know is really cheap to get on at least on useast.
-Helm:
Arreat's Face would be the best helm to use for this build. It offers very nice stats for any barb and is a very good helm. You could also use a Vampire Gaze if you wanted, but an Arreats would be a better fit here.
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Last edited by Brandon; 12-20-2004 at 06:35 PM.
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