| Item Ideas (1st Post) Just a few ideas...my 1st post,too. I'll list the highlights of each idea.
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Grand Charm of the Smithy
-> Possessor no longer needs keys to open chests
-> Required level 50
Caine's Robes (body armour)
-> Wearer can identify items as if you were Caine
-> +2 to all Mage skills (Sorcerer, Necromancer or Druid)
-> +2 to Teleport
-> Required Clvl 50
Helm of the Instigator (helm)
-> Barbarian only
-> +2 to Barbarian skills
-> 40% Faster walk/run
-> +0.5 Health per Clvl
-> When worn, has 2% chance to behave as if you touched a "Monster Shrine" upon encountering a pack of 4 or more enemies
-> Required Clvl 50
Grand Charm of Sacrifice
-> +10% experience
-> Minus 20% base health points (while charm in inventory)
-> Required Clvl 80
Cloak of the Maelstrom (body armour)
-> Sorceress only
-> +2 Sorceress skill levels
-> +.75 Energy per Clvl
-> +50 mana
-> 1% chance of casting level 20 Meteor upon being struck
-> 1% chance of casting level 20 Blizzard upon being struck
-> 1% chance of casting level 20 Thunderstorm upon being struck
-> Required Clvl 85
Diana's Bow of Discord (bow)
-> Amazon only
-> +2 Amazon skill levels
-> +25 dexterity
-> 1% chance arrow will cause enemy to attack nearest character or monster
-> Required Clvl 60 :grunt
Diablo's Scales (shield)
-> 400-500 def
-> 25% damage reduction
-> +25% defense versus missiles
-> 1% chance to cast level 20 "Bone Prison" upon being struck
-> Required Clvl 70
Staff of the Beastmaster (staff)
-> Druid only
-> +2 to Druid skill levels
-> +10 to Druidic summoning skills
-> +50% duration to all Druidic summoning skills
-> Required Clvl 80
Gambler's Grand Charm of (x)
-> +100% magic find for a specific base item type (x), such as "Great Helms", "Rings" and so forth. The intent is to increase the chance of finding a specific item type while carrying in your inventory, thus the large MF%
-> Required Clvl 50
Apothecary's Belt of Renewal (belt)
-> Take no damage from poison (no exception)
-> +25 replenished health points/second
-> 12 slots only
-> Required Clvl 85
Infernal Boots of Devastation (boots)
-> Necromancer, Sorcerer or Druid useage only
-> +3 to Necromancer, Sorcerer or Druid skills (1 only, 33% chance of which)
-> +50% fire resistance
-> +25% increase to fire spell damage
-> Cast level 25 fire golem (10 charges)
-> Permantly leave trail of fire while walking/running at spell level 20
-> Required Clvl 90
Well, that's my first attempt. Hope you liked at least one of them !!
Robert |