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Old 08-17-2004, 12:24 AM   #1 (permalink)
Andrew
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Join Date: Sep 2003
Location: Madison
Age: 19
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1.18.. with a map(no firelord)

I based this off 1.17 changes, and I used The Two Rivers. There is no tavern so no firelord. I couldn't do the change to footmen that had them reflect projectiles to buildings.

Changes:
Humans

-Mortar Team's max hitpoints increased to 400, up from 360.
-Flying Machine's max hitpoints increased to 300, up from 200.
-Siege Engine's max hitpoints decreased to 675, from 700.
-Scout Tower base armor is now 1, up from 0.
-Scout Tower's max hitpoints is up to 350, from 300.
-Palidan speed base increased to 290, up from 270.
-Banish has a cooldown of 3 at lvl 1, 2 at lvl 2, and 1 at lvl 3. Up from 0 seconds.
-Basish costs 75,60,50.

Orc

-Raiders now benifit from Berserker Strength.
-Raiders are now Magic Immune.
-At every armor upgrade, Raiders receive 1 armor, down from 2.
-Raider's gold cost is now 230, up from 180.
-Wind Rider's max hitpoints is now 540, down from 570.
-Spirit Walker's max hitpoints is now 550, up from 500.
-Watch towers now cost 120 gold and 85 lumber, ip from 110 gold and 80 lumber.
-Blade Master's speed base is now 310, down from 320.
-Spirit Wolves(level one) have a speed base of 310, down from 320.

Undead

-Ghoul's max hitpoints is now 380, up from 340.
-Crypt Fiend's max hitpoints is 580, up from 550.
-The cost to turn a statue into a Destroyer now costs 90 gold, down from 100.

Night Elf

-Hunts now have a tier 3 upgrade which give them heavy armor, it costs 300 gold and 300 lumber. I hope Theroy likes this.
-Hunts only gain 1 armor for every armor upgrade, down from 2. (Changed because they would have 8 heavy armor at tier 3)


DL map at http://www.angelfire.com/creep/ufooman/118tworivers.w3x

If you want any changes, post here.

EDIT: You gotta be on 1.17 for this to be good. :O
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Last edited by Andrew; 08-17-2004 at 01:58 AM.
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