Thread: Help on doors
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Old 11-21-2003, 07:54 PM   #3 (permalink)
Tuxedo Templar
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Uh, you got that backwards. All doodads/units start out with their doodad "states" disabled, and so if the door is closed when it starts out, it must be disabled at the start. Logic is 1337!
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Last edited by Tuxedo Templar; 11-21-2003 at 08:16 PM.
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