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Originally posted by Wind_of_Death ok guys i need help with this:
in my map there is a dragon that appears every 15 minutes for 5 minutes and i want to make it that when u destroy the dragon it drops a mad ass item im working on.
the obvious thing to say would to just click on the monster and goto "drop item on death" but seems the monster isnt there when im making the map (doesnt appear until 15 minutes into the game so i cant do that) so is there a trigger that can make an item drop when the monster is destroyed?
hope u can understand ne of that. |
I'm going to try and answer all of these questions as well as possible... here goes:
Hmm... is this dragon a creep? If so: HAve him already be on the map (in a corner or osmething) then move him to the new region later into the game.
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Originally posted by ST_NumerialS Ok, how do i use a condition to find out upgrade type to an event A unit finishes an upgrade
OR
What event do i use for when someone upgrades from great hall to stronghold or whatever it is... i tried unit enteres region but then it activates when i 'start' the upgrade, i want trigger to activate when it finishes update, and how do i use a condition to find out like make sure it is great hall to stronghold and nothing else. please reply asap, ty |
Dunno
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Originally posted by Mond Im trying to figure out my dialog.
I have setup a dialog called Level Up and 3 dialog buttons 1)Agility 2)Strength 3)Intelligence.
Once my character levels up this dialog and buttons will pop up perfectly but how could I set this up for each player to have 15 points to spend, so everytime I clicked one of those buttons it would subtract 1 from the points, and how would I get the dialog to continue coming up until all points have been spent?
Mondain |
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Ez, make an integer for each player . then remove 1 each time and as long as the integer is sitll there remake the dialog
EDIT: I was in a rush, heres a better description:
Make an integer for each player called "dialog1, 2, 3, etc" Now the first time you show the dialog, when they make a choice have it remove 1 from the integer. Then make a condition for the trigger that checks to see that the integer is greater than 0, once i htis 0 it stops remaking the dialog box.