| Switches suck, in my opinion. All they are good for are randomizing events, and having events named.
I much prefer variables, because you can then use one to "progress" through a map.
If unit deaths of flag is at exactly 1, play this wav, display this text, kill the wall, letting you proceed, set deaths of flag to 2.
If death of flag is at most 1, move all men for current player at restricted access to start. preserve trigger.
With comments, they kick switches' ass.
Death of flag, death of cocoon, death of crystals, etc etc.. unlimited "switches"
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