| Ok... trigger question...
First... If you have played Padorath's Return you will understand exactly what I want to happen...
Now the question...
I want each enemy killed to give the same Exp and Minerals to the player that killed it.
I also want each enemy unit(broodlings, hydras, goons, firebats, vultures, etc...) to give different amounts.
(from easiest to hardest unit to kill)
Broodlings will give 125 Exp and Minerals
Zerglings will give 250
Firebats will give 375
Vultures will give 500
Goliaths will give 625
Goons will give 750
Ultras will give 875
Hydras will give 1000
being as how this is first time of done anything of this scale im totaly lost on how to make this work. HOW do i get this to work? this will be for players 1-6. please give step by step, i want this rpg to be perfect before i release it to the public... |