| For the most part yes,,,,, but so far as helping someone get a clear understanding of why and what for, that seems to be something that comes to the map maker like a revalation if you will.
I saw on a Turret Defence map where the user placed it for the sound file when the comp crossed a location in the beginning of the rounds, instead of a Bring, or Command at location Condition. But, that map I lost with a harddrive crash.
I've mostly used it on RPG type scenarios, for things that I want to happen in a series, but in a specific order, and be resetable.
A more detailed example....
A valley, full of traps, each trap is activated once by it's own location, and Set Switch Condition as you travel down the valley. When you reach the end of the valley, you get your reward, and go home. The reward being a specific hero. Unless you have new traps Set with the hero being the trigger, everything is quiet on the way home. But as you leave the valley there is a location, that is activated by the heros crossing that Toggles the traps back to life. In case you need a new hero due to death, or something. You might as well prove yourself everytime you want something.
I'm sure that many other things can be done also, so far, this is what I've had the best luck with.
I hope this has cleared some fog rather than add to it.
And, forgive me for typing such long replies, I just don't know how to do it in a smaller space.
__________________ The Silent One |