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Old 09-26-2003, 04:08 PM   #1 (permalink)
Kano523
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Join Date: Sep 2003
Posts: 4
Zerg v. Toss, Arbiter conter

Last night I played a game against a pretty well experienced player from Korea. I had my mass of hydras and mutas ready, along with some speed lings, guardians, and defilers for backup. He sent a scout to my base early so I built some scourges to counter what I was sure would be an air based army. However when I went to attack all my air units were almost instantly in a stasis field. Even my scourges were locked in that painfull blue polygon. Needless to say with my mutas and guardians gone I was owned. My question is what can I do against a player who is experienced with toss technology. I coulden't even react by the time I was locked in stasis. Mass units aren't helpful if they're all frozen! What should I do as a counter?
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