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Old 09-26-2003, 06:45 AM   #9 (permalink)
Tacitus
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Join Date: Aug 2002
Location: A place where there is no dark
Age: 21
Posts: 2,172
Archangel AKA the Saint and Deathclaw

EDITIFIED for better use

Race: Archangel
Classification: Template
~~Race 1: Any
~~Race 2: Celestial of some sort
Class preferance: Cleric
Weapon Preferance: Staff, Fists, Wings, Longsword
The ?saint? is a celestial. One cannot be summoned like a celestial. It takes on the form of a normal creature, usually from the material plane, but is not half-celestial; nor is it a celestial creature. A saint, or (more appropriately) archangel, is a normal creature that has somehow attained the characteristics of some of the highest-ranking celestials themselves. They have the benevolence of a heavenly creature, but are attached to their home plane like any other native. How one becomes an archangel remains a mystery. Some believe archangels are duplicates of normal creatures from celestia itself.

abilities:
Angelic Touch: Wide variety of effects including healing and warmth
Flight: duh...
Divine Spells: IM/PM me for a list
Greater versatility in combat: you can fight with ranged as well as melee weapons with exactly the same skill, and much better than before
uh, there might be more, but i'm not exactly sure

Race: Deathclaw
Classification: Beast
~~Race 1: Deathclaw
~~Race 2: None
Class preferance: Ranger, Barbarian or Druid (depending on gender)
Weapon Preferance: Claws, Horns, Teeth, Tail

It should be fully understood that any PC that is a Deathclaw must be an Intelligent Deathclaw. Lesser Deathclaws do not possess the sentience to think beyond their basic instincts, let alone accept a player class.

A Deathclaw?s natural weapons count as +5 weapons when determining damage reduction, automatically cutting through all forms of it.

Deathclaws only use light armor in the rare instances that one decides to actually wear armor at all, as light armor does the least to interfere with their natural dexterity.

Deathclaws cannot handle any weapons.

Due to the chaos running rampant through the realms following the Time of Troubles, the very fabric of space and time separating the different dimensions has been affected, opening holes between this world and countless others; the Deathclaw is a creature that migrated here from one of these worlds. They resemble huge bipedal lizards with massive claws on their forelegs, small but sharp horns on their foreheads, and large mouths full of razor sharp teeth. Little is known about these creatures, only that they are fiercely territorial, protective of their young, and cunning hunters. Rumors persist of intelligent, ?civilized? deathclaws out in the wilderness, though few are willing enough to actively seek them out, and the few that have made contact respect the solitude of these isolated groups and do not disclose their locations to those who would actively seek their destruction.

There are two different types of Deathclaws: Intelligent Deathclaws and Lesser Deathclaws.

The rare ?tribes? of intelligent Deathclaws (as they have come to be known) are quite different from their savage cousions. Intelligent Deathclaws often take character classes, with the Alpha females often becoming Druids (being wiser and more intelligent than the rest, most often) and the Alpha males becoming Barbarians (their natural brute strength and cunning making them a much bigger threat than their lesser counterparts). The lower members of the pack most often are Warriors or Fighters, though quite a few of the more capable ones become Rangers. The idea sounds preposterous, but there are still a few who claim to have met up with Deathclaw Sorcerers...

Intelligent Deathclaws speak Common and a crude variation of Draconic. Sometimes the more scholarly ones will pick up other languages from the few brave souls that visit their tribes.

When alone, Deathclaws are never afraid to wade into the thick of battle, tearing into enemies with their claws and fangs. As a pack, the adults fight individually, while the juveniles surround and overwhelm one target at a time.

Intelligent Deathclaws, though capable of higher thinking and strategy, see little to gain in altering a natural formula that works nearly all the time. Though they prefer to work things out peacefully (even the more aggressive males), they will not shirk from a fight if that is the only solution. The only difference is that the juveniles only attack when the odds are against the adults alone, and until the situation becomes such, they stay clustered together away from the fighting. Also, the Alpha female, if a Druid, will oftentimes stay back by the young and cast spells from a distance to keep enemies at bay; should enemies come too close, the females let loose with their claws and teeth.

If a Deathclaw hits with both claws, it may latch on to an enemy and make bite attacks with a better chance to hit.

Deathclaws may charge an enemy with their horns. If the enemy is two or more sizes smaller than the Deathclaw, it may also trample them.
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Last edited by Tacitus; 11-05-2003 at 07:57 AM.
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