| Ok, I'm not in a good mood right now, but read this from the faq:(and no I did not read the question wrong because this q has been asked a million times in the past)
CLOAKED UNITS
CONDITIONS:
-always
ACTIONS:
-disable doodad state for :UNIT: at :LOCATION:
-create 1 :detector: for :PLAYER: at :LOCATION:
-wait 500 millieseconds
-remove 1 :DETECTOR: for :PLAYER: at :LOCATION:
The unit should be a computer unit and you should not be shared vision with it. The detector should be yours. |