| YEAH!!!
i must be mixing like 3 worlds here (at least)...Tolkien, Arcanum, D&D...
Name: Ainar Aglar (the Holy Brilliance) {MK I}
Class: Master Technologist
Race: Maiar
Appearance: Slightly Elvish, yet more fair and mighty in the mind and body.
Abilities: Aside from mid level Clerical spells, which he has abondoned until the end of the age, Ainar has learned much of the ways of the Naugrim (Dwarves) and the Apanonar (Humans) and has been improving upon them. Whether it be in devling deep into the earth, felling trees, or making weapons of war. If Ainar ever uses his Magics around his technological works, his spell will not only fail, but criticaly fail. He can use technology to do just about anything, like curing critical wounds with basic ingerdients.
Equipment:
His main weapon is a medium sized Axe (Named Gul-laure or the Golden Sorcery) shod with gold. This Axe is hollowed out and filled with various materials so that any other than Ainar that use it cannot wield it nearly as well as a baby could. These various materials also cause the Axe to be swung harder and fatser, with increased efficiency. Beyond all this Ainar has laid many enchantments upon it.
He also has secondary weapons that fire small pellets of metal rather than bolts or arrows, but he's still in the experimental stages.
Ainar carries with him everywhere the Turaman, (Blessed Power) a small pendant from which he draw his strength and faith. It is said to hold a fraction of the Light of the Trees of light or perhaps a shard of the Silmarils.
History:
Before the hiding of Valmar from the Noldor and the rest of Middle-Earth, Ainar was one of the high lieutenants in the service of Manwe and was much loved among the Valar. But at the destruction of the Trees of The Light, he was greatly saddened and left Valmar for ever more. Later he found himself in the middle of Dagor Bragollach (The Battle of Sudden Flames, 4th of the great battles against Morgoth in Beleriand) During the Great Wars against Morgoth he fought valiantly as the head of a small group of warriors, but in vain and was nearly slain by a company of Orcs. Left for dead he was found by the Naugrim and taken to their halls to heal his nearly mortal wounds. The time that Ainar spent with the Naugrim has not spent idly as he learned all that the Naugrim could teach him. When he finally left their halls, he came upon his kinsman once agian, but he was shunned and thought to be a spy of Morgoth. In time he found his way to the Apanonar known as the Numernorians, though he knew not how, in later years he pondered upon the idea that Ulmo had aided him. The Numenorians taught Ainar of many things, he eventually trained to be a cleric, but not under any of the conventional gods, but drawing his powers from himself and the Light that was long lost to Ungoliant. Through the long years he has passed through the lands and learned of new things while remembering the old. He tries to spread his knowledge to the ignorant wherever he may go. The forging of Gul-laure was no small task, Ainar laboured harder and longer than even Feanor when creating the Silmarils and binding a portion of the Light to them. After all Ainar had done for the Naugrim they were happy to lend him the use of their mightiest forges. It has been said that no matter how one may try, some efforts cannot ever be re-done. This was true of the efforts of Yavanna in the days of old, and of Feanor after the creation of the Silmarils, and there that day at the completion of Gul-laure. The Naugrim tried for many a year of the sun afterwards to recreate such a masterful Axe, but none prevailed, for the forge Ainar had used was permanently snuffed out after the forging and no one in the land had the powers to bind the magics into the Axe as Ainar had. Ainar knows not how he came upon Turaman, but only that one day he was walking and noticed a light weight upon him, and the Turaman was there, as if sent by Manwe upon the winds. After learning more of Technology he decided to leave behind magics, completely, for a time.
Techs:
Molotov ****tails
Healing Disks
Silenced Revolver (2, one doesn't work right yet)
Hand Crafted Revolver
Electro Armor (not yet built)
Grenade Launcher
Hallucinagenic grenade
Healing Salves
Cure All
Reanimator (one)
Inverted Magnetic Helm
Trans-Dermal Truth Serum
Brain Warping Drugs
Fuel
Bullets (Saltpeter+Charcoal)
Paralytic Agent
Dart Gun
Targeting Helm
Flow Disruptor (Shield)
...anti-matter spacial disruptor...
Frhuger Device (anti regeneration against mages)
Explosive grenades x 6
Elektro Armor
Silent Greaves
Automaton
Dynamite
__________________ Forum Days
[This siggy has been removed for further study]
Last edited by Tacitus; 11-10-2003 at 02:25 AM.
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