Next level
Code:
Set (Level (Level + 1))
Run (Set Level)
Wait 30 seconds.
Run (Core Function)
and the one u have over is Core function
Set level
Code:
Event
Nothing
Conditions
Defeat*{1} equal to false.
Actions
If (MonsterSpawn equal to 1) then do (Set MonsterType = [YourMonsterHere*{2}] else do nothing.
If (MonsterSpawn equal to 2) then do (Set MonsterType = [YourMonsterHere*{3}] else do nothing.