Quote:
Originally Posted by Plutonium Hi, i am new here and i have done some mapping earlier.
i have done this once before but cant fint it this time
how in TD can i make players get gold from the kills ? (diffrent for each unit type, thaught it had to do with the "stats - gold bounty awarded" attribute?..)
plz help :P |
Add this trigger or add-on:
Event:
Map Initialization
Action:
Player - Turn Player Flag On/Off - Turn Gives Bounty On for (Player x)
X is equal to the player that owns the creeps running the maze. That function is a preset one.
As for your second trigger, do you have a trigger that does certian actions when a level is done?