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Old 04-06-2008, 07:55 PM   #3 (permalink)
Chris
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Join Date: May 2003
Location: Phantom Road
Age: 22
Posts: 15,812
Re: Gold Bounty help...

Quote:
Originally Posted by Plutonium View Post
Hi, i am new here and i have done some mapping earlier.

i have done this once before but cant fint it this time


how in TD can i make players get gold from the kills ? (diffrent for each unit type, thaught it had to do with the "stats - gold bounty awarded" attribute?..)

plz help :P
Add this trigger or add-on:

Event:
Map Initialization
Action:
Player - Turn Player Flag On/Off - Turn Gives Bounty On for (Player x)

X is equal to the player that owns the creeps running the maze. That function is a preset one.


As for your second trigger, do you have a trigger that does certian actions when a level is done?
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