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Old 04-06-2008, 02:47 PM   #2 (permalink)
Plutonium
BattleForums Newbie
 
Join Date: Apr 2008
Posts: 8
Re: Gold Bounty help...

and i have a question about this :P:P

Now. Create another trigger called 'Core Funtions'.
You will need another variable - make it. Call it 'Lives' [Real variable] And you will need another variable - make it. Call it 'MonsterNames' And 1 more variable. Call it 'Level' [Real]

Core Funtions

Code:
Event
Next Level*{1} Expires     =    WHATT... :O i dont understand how to get that to work...

Conditions
Defeat equal to false.

Actions
Create 15 (MonsterSpawn) for (Player 12 (Brown)) at (Center of (YourRegionHere*{2}))
Order (Last Created Unit) to move to (YourRegionHere*{4})
Create 15 (MonsterSpawn) for (Player 12 (Brown)) at (Center of (YourRegionHere*{3}))
Order (Last Created Unit) to move to (YourRegionHere*{5})
Display text (You have (Lives) Lives left.).
Display text (You are now on level (Level)).
Display text (The monster name of the level you are on (Name of (Last Created Unit)).
Etc.


*{1} Next Level - Another trigger that is right up next.
*{2} YourRegionHere - Place a region where you want the monsters to spawn. As many as you want - copy the trigger at all regions.
*{3} YourRegionHere - Same as *{2}.
*{4} Place a region where the units are going to move to.
*{5} Same as *{4}.

I did not understand the Nest level part!!

sorry for the bother :O
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