Quote:
Originally Posted by Phoenix2003 The thor(along with the mother****) should be removed. It has no place in the terran arsenal as you already have tanks, upgraded BCs, as well as Banshees. Though, I do agree that you need a goliath replacement. The closest thing you have so far is the viking. (Maybe that's good enough.) |
And Like I said the Thor is no longer the Thor and has been replaced with what is nothing more than a Goliath.
Quote:
|
Ghosts are too strong right now.(before the whole detection fiasco)
|
Becasue you have determined this from teh hours of playing the game right?
Quote:
|
They're now a 1.5 tier unit.
|
They come at tier 1.5, but have none of their abilities until when you would normally get them in Starcraft. Hell you can't even get cloak until much later in the game for the Ghost.
Quote:
|
-100 hp(makes no sense that a terran infantry unit should have that much health)
|
Yeah! You are right except for the fact the ghost in starcraft cost 25 minerals for 45 hp, and Starcraft II they cost 100 minerals for 100 HP.
Quote:
|
-can snipe unit C&C style. (what's to stop terran from nuking my base to hell and back with my observers sniped)
|
First off, Sniping costs 50 energy.
Secondly it only targets organic units (lol "observers")
Thirdly they will max do less than 50 damage only to light units. that means heavy zerg organic units cannot even be sniped for the damage, only smaller infantry units.
I don't know what version of C&C you played but the Ghost is NOTHING like the sniper units in C&C.
Quote:
|
-can nuke from within a bunker.
|
and when has this ever been a possibility in Starcraft that it would be imbalanced, why does it even matter. Oh **** not a bunker. I'll just let him build a bunker in a strategic location, and throw down a **** load of minerals for a nuke. You have to be a giant moron to see any relevance this has to do with anything.
Quote:
|
-EMP(don't the spell itself) too early in the game.
|
EMPs like most of his other abilities, if you actualy read what the developers say and not run amuck on rumors and your own made up ****, is researched near tier 3 along with Cloak, making the Ghost a unit you cancarry through the whole game. IF you really thought a Ghost popped out at tier 1.5 and had cloak, snipe, nukes available in bunkers (lol) and could EMP a protoss, you really, really need to seek help.
And as a Final note I need to clear up something because you are so damn good at manipulating information. Ghosts are NOT a detector. THEY CANNOT DETECT CLOAKED UNITS. Ghost only have the ability to see a unit in an undefined area around him if they have an energy bar. If a unit is cloaked, all you see is an energy bar.