| Re: I cant beat protoss as zerg because of the freaking psystorm I'm pretty bad at microing casters, my fingers don't punch the hotkeys very quickly. Sure, Psistorm is good but I prefer Archons to be brutally honest.
And a Protoss turtle with proper unit support is godly. I've withstood unbelievable assaults with minimum losses, then sent out my forces and annihilated their vulnerable base. Honestly, it's there own tough luck for leaving their base open while on the offensive, but that's something that never happens when you "turtle."
I like to be heavily defensive mid-game with Protoss because of the sheer versatility of Photon cannons. 150 minerals gets you a static dual anti-ground/anti air defense with detection abilities...so it has the downside of Shields being half its HP...they had to do that to balance that godly structure.
I mean, Look at Zerg. 50 minerals for a Drone, 75 for Creep Colony and then what 50 again for Spore/Sunken morph? 175 minerals for a sturdier building that only defends against either air or ground.
Terrans you have the cheap but frail Missile Turrets that give only AA, and a fully-loaded Bunker would cost 300 minerals for the same capabilities as a Photon Cannon...minus the detection.
Photon Cannons really are godly if you use them right, with the right support. Scouts or Zeals are good because they can usually walk through or fly over the lines of cannons to engage enemies attacking the front.
With nothing but a strategic cannon layout, I literally squashed a ground raid by Toss. About 8-10 Zealots and 4 Dragoons went toast when they tried to hit me, and I lost what? 1 cannon out of 8, and one other was damaged into yellow.
And that was WITHOUT Scout support. With it, not even Reavers, Guardians, or Siege Tanks can get through it, not without them being included in a full raid. |