View Single Post
Old 03-17-2008, 10:07 PM   #21 (permalink)
Chris
[F-Zero Fanatic]
 
Chris's Avatar
 
Join Date: May 2003
Location: Phantom Road
Age: 22
Posts: 15,544
Re: I cant beat protoss as zerg because of the freaking psystorm

Quote:
Originally Posted by Vadriel
And Chris, if you don't have other ways of dealing with that sorta thing, then you're lacking in development. Like Lurker defense to turn advancing ground units into Swiss cheese. Sentry overlords floating around with a Zergling in them to deter Ghost launches. Guardians for retreating ground units.

Zerg works best as a complete hive, but I rarely ever build Queens. I'm just not good at using em. They usually end up getting chased around by Scouts or Wraiths until they finally croak...and I got what? One parasite out of the building cost and one larva wasted that could have been a Hydralisk?

But then, I'm really not very good at Zerg. Usually I build outrageous D on money maps and swarm 8 groups of Guardians, then do a holocaust. It takes a great player to survive 64 Guardians coming at their base from every angle, even if I lose half of them in the process...I'm always spawning a new batch at home base...

Honestly, I'm only a moderately decent player regardless. I prefer to do a 2h v 6c battle with a buddy on a moneymap...I'm really not much for pvp at all in just about any game I play.
What the hell are you talking about, lacking in development...... riiight. Ensare is good for revealing. But even if the Overlord sees the unit, what if it gets blinded, or the units are something like Dark Templar, and you want to slow thier advance? There is more to Starcraft than just massing units and attack moving into locations like moronic noobs do in 3on3 in Wc3.

You do realize that money maps are a fallacy within itself? They were designed by scrubs who wanted fast games and have zero care for mass BCs, Carriers or Guardians for cheap wins. And if they had done that in a melee map, thier resources would be exhausted to nothing and you would probably dead before then.

Slow movespeed in ANY RTS is bad. You can get picked off easily and you can't escape once you get attacked, unless you cloak, or pick up the unit in another unit like a shuttle.

And even if the Queen is going to get sacked by Scouts. They would need the movespeed upgrade to catch up to it. And if the player is retarded, they may fly thier air into anti air and regret it. Plus, no retard would use it on hydras or weak units. Spawn Broodlings was designed to pick off crucial targets like Siege Tanks, nuking Ghosts, Templar, **** like those.
__________________


The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process.


Kurisu - Zy-el Sorceress - Level 41 of 10000

NezMod Server Forums - The Mod breathes on!

Last edited by Chris; 03-17-2008 at 10:18 PM.
Chris is offline   Reply With Quote