Quote:
Originally Posted by B~E The only thing unrealistic about Starcraft is the size of units in relation to the buildings. Otherwise, Blizzard went for a more realistic feel compared to the warcraft universe. Compare the concept arts for the units, the portrait (especially the portraits), the amount of details in-game put in any individual units and in the environment, the coloration, everything you want. I'll also point out that starcraft is less cartoonish than warcraft 3. |
all and any in game detailing in starcraft is a direct result of the contrast between a game made in 1995 and a game made in 1998.
A SC unit flaps it's wings to fly in space...
Quote:
1- Doesnt take away anything from my argument; the new ultralisk is different and uglier, and the classic, canon 2D version worked better.
2- Yes, its a different game, that doesnt take anything from my original argument.
3- The fact that its a change doesnt automatically mean its a good change you f.ucktard. What sort of logic is this?!
I never complained about Starcraft II bringing in differences, I'm complaining about the differences not working well for the Zergs. Can you see the subtle nuance here? Got any other strawmen for me to take down?
|
Once again it sails right over your head. although i like how it went from "the ultralisk doesn't look right in comparison to SC", to "I just think it is ugly".