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Old 02-07-2008, 03:10 AM   #17 (permalink)
Dragnskull
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Join Date: May 2003
Location: Humble, Texas
Age: 21
Posts: 6,771
Re: Huge list of character guides

Auradin - AKA Lazyboy (PVP)


This is the Auradin, I had some fun with this build before the last reset, and i have to say it was impressive, its pretty funny to be honost, you run around town charging (not at anyone) and they just die...

Stats:
Str: Just enough to use gear
Dex: enough for max block after holy shield, which shouldnt be much (75% block is max)
Life: everything else
Energy: None

Gear:

Helm: Dream Bone visage (or any other helm you want, but I like the bonehelm graphics)

Armor: Dragon Duskshroud

Belt: Dungos

Gloves: Dracs, we want the lifetap

Boots: Treks (eth is great)

Amulet: Angelic (set)

Ring1: Angelic (set)

Ring2: Ravenfrost (perfect AR)

Weapon1A: Hand of Justice
Weapon2A: Dream (your choice of what shield to use, I suggest monarch)
Weapon1B: CTA
Weapon2B: Spirit (if you can use it) if not, Sigon (Shael)

Inventory:
-P paly torch
-P Anni
-9x offensive aura GC's (life + fhr are nice mods)
-10x Life/res/fhr/str/ar sc's

Stashed: ALWAYS keep extra items in your stash, there are times where enemies will be able to handle one of your auras (be it fire or lite) so you need to be able to take off that aura, and stack up the other.
-Ber Ber CoA (always a good idea to keep that around)
-Dragon Shield
-sorb rings
-2x BK's
-2x SOJ's
-Maras
-Enigma dusk shroud (for those times when you need to teleport onto your enemy)

Merc: You can go one of two ways here, conviction, or insight. honostly, they already consider auradins BM in about 90% of duels i go into, so dont feel too bad about this. you need to decide if your going to use insight or infinite on here, because if you go infinite, you can allocate skills elsewhere in your paladin, insight however, will allow you to stay in battles longer before going into town

Act2 nm Freeze
-Helm: Ber Ber CoA or Um/ber Shako
-Armor: Eth Dusk Fort
-Weapon: Eth CV Insight/infinite
Skills:
20 - resist fire
20 - resist lightning
20 - conviction
20 - Zeal
1 - Charge
1 - holy shield
1 - Vigor

Leftover points can go into Salvation, or holy shield, personally i ilke to add to salvation, because face it, your an auradin, if they can get into your attackzone and hit you, that means your not hurting them, and your probably going to be screwed anyways. Also, if you plan to use a conviction merc, you can ignore conviction and focus on other options such as maxing holy shield if you already did salvation.


Stratagy: Some people ive spoke with, after doing my build, like to keep enigma on to teleport within range of the enemy and circle them, while his merc has conviction going and your items do the auras, i would have suggested this, but i was going for max damage potential, by all means your welcome to do it this way. if not, just charge torward them (With vigor for
uber fast speed) then either A. switch to conviction, or if youve got your merc doing that, B. just keep charging around/charging into them and zealing

Remember, your zeal CAN hurt them, and the aruas are already doing damage, and your merc can give a nasty poke. You have some fair defense, so dont be scared to go in for a kill once in a while, just be careful. for the most part, you can just run up into the enemies area with conviction going and let them die a quick painful death, but try to mix it up or youll get bored with him fast.
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