Werebear Druid - PVP/PVM
This is a guide to a werebear druid I created about a year ago (Last ladder season) he was fun, but I personally lost interest in him after about a month. He did pretty good, had his downsides (being pure upclose and personal kinda fighting makes it hard against casters) and was generaly alot of fun.
Stats:
Str: Just enough to use gear
Dex: Just enough to use gear
Vita: All the rest
Energy: None
Skills:
1 - Werewolf
8 - Shockwave
20 - Lycanthropy
20 - Werebear
20 - Maul
20 - Oak Sage
20 - Summon Grizzly (this should be the last you max)
Any extra points can go into shockwave, or if you like, beef up your grizzly with some synergies
Gear:
Helm: 20fhr/20fcr/+2 druid rare circlet with 2x shaels/ums/bers is best, but if you cant afford it, jalals can work
Armor: Fort dusk shroud
Belt: Rare 24fhr, 20+ str, and resist, ideal belt would have fire and cold resistance
Gloves: Dracs if you cant find anything else, but honostly id suggest finding some rare/crafted chance of lifetap gloves with IAS
Boots: Treks
Ring1: Ravenfrost (perfect is what we want, though expensive, so lose a bit (i use 249/20's because it drops the price so much)
Ring2: Rare ring with +str/dex, Life leech, and fire/cold/light res.
Amulet: Highlords (we want the IAS)
Weapon1A: Grief Zerker (Perfect is great)
Weapon2A: Stormshield
Weapon1B: CTA (max bo)
Weapon2B: This depends about your other gear, if you can wear it without putting tons of extra points in just for it, use spirit, if not, Sigons (Shael) shield works wonders.
Charms:
-perfect Druid torch
-perfect anni
-10x life/max/ar SC's
-9x shapeshifting GC's, try to get lifers or FHR's (i suggest 4x 12 fhr, 5x lifers)
Prebuff items:
-Demon limb (use this before going out to fight, we want the ar it gives us.
merc:I have 2 options for you, personally I use the first option:
Act1 cold arrow rogue
Helm: Andies visage (you really want to socket it with a rare jewel that negates the -fire res, along with having +str and other res/life) Shako works as well (Um or Ber) if you cant find anything else) or a vamp gaze (Um or Ber)
Weapon: Harmony and faith (you switch depending on what you need), whatever you do, dont put it in an amazon only bow. fana, and vigor, are going to be good friends of yours in certain situations.
Armor: ETH BUGGED Fort
act2 nm merc (offinsive = might aura)
helm: Ber Ber CoA or Vamp/shako w/ ber um
Armor: ETH BUGGED Fort
Weapon: Eth reapers toll
Strats:
You lack teleport, thats why we have a merc with vigor, move fast, and hit hard. you should be able to run around and dink most characters (watching zons run away is halarious) make sure to use your shockwave often. this is a great source for a stun. if you cant quite reach your enemy (or they are teleporting around too much) whip out your faith on your merc, and let her have at it, provide support to her when the enemy comes in to take her out, feed her potions (no one knows if your merc is healing right *evil*) and she should do great, personally ive had my merc able to take out most enemies for me (which was kinda funny) i felt more like a pet than the leader of the group in some situations, but when they DO get close, keep in mind your a hit'em hard build, and it shouldnt take long
