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Old 01-29-2008, 12:33 PM   #4 (permalink)
Chris
[F-Zero Fanatic]
 
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Join Date: May 2003
Location: Phantom Road
Age: 22
Posts: 15,611
Re: The Human Factor

Hahaha tanks vs orcs? Are you insane?

The last idiot who tried that in FFA got what was coming. I did some deception and changed my air to raiders. His tanks turned into giant EXP tomes when I engaged his base. And he didnt have casters (as I had walkers and the guy was somewhat of a complete idiot), so he was only working with rifles and knights. Which didn't really help much considering I had control over the map the entire time.

Orc is the most suited race for taking on tanks just because of raiders. You can pin them for 12 seconds and thier attacks do more damage to Fortified Armor. The only problem is you need to take into consideration Knights and AoE- the Raiders only real weaknesses besides T3 Air numbers > the raider & aa numbers combined.

You only really need 1 expo to get the money you need for most of the game. Exception is FFA. I had to go through 5 mines (2 of them blew up, one had 3000 of 15000 left inside of it, the rest were pretty fresh) to maintain my gold supply (even though I had ~8000 in stockpile). Humans probably dont need that much, but to restore losses to units and heroes by tavern if necessary, it would be essential to have more than 2 mines.
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