Originally Posted by TempestDustShadow Let me present my humble ideas for characters. I like the idea of an intimidating, red-robed inquisitor, by the way.
Highlander: A cross between the warrior from d1 and the barbarian, d2. My description: Fierce and powerful warrior of great strength with a courageous heart. A brutal, fearsome melee combatant. He focuses on brute strength but lacks magic power and precision in his attacks.
Witch Hunter: Vaguely inspired by the Van Helsing character, he is a former priest on a personal crusade. Dedicated to cleanse the world of evil and followers of witchcraft, he uses cunning, wisdom and holy items to his advantage. "Holy items" are things such as magic cards, sacred books, holy water and symbols (ever played Castlevania?), assuming there would be some fresh additions into the world of Diablo in its third installment. He is also a decent crossbowman and use pistols very well (no modern of course, only 17th Century single-fire ones).
Warrior Monk: In contrast to all Diablo characters known so far, he is of east Asian origin and resembles a Buddhist Shaolin monk (see Jet Li). Description: With a lifetime of training in the martial arts and mastering physical resistance, even unarmed he is a deadly fighter by nature. With meditation and recovery skills, he not only has tough defence but can regain life in the way a Cleric would. Associated weapons are bare fists, stick, sword, spear, axe, halberd, whip (new to DIII) and any other tool usable in melee.
Valkyrie: Mighty female warrior capable with a variety of weapons, blessed by heavenly gifts and the power of light. She may bear the name of a Norse mythological being, but this one is human even though she can use lightning, holy light, angel flight and all those paladin-like abilities. She may seem similar to the Amazon, but she is surprisingly strong for a woman and is best suited for close combat, although she is not a hopeless archer.
Shadow Warrior: An adept in the arts of concealment, entrapment, archery and ambush. He shoots with blinding speed & accuracy. Needless to say, this would be the game's primary ranger. This dark-clad individual is proficient with bow & arrows and javelins, but can also put up a sword fight with less powerful foes. He can strike blindness to enemies hit and diceive with illusions.
Ranger: Lone hunter and adventurer, he is a firearm marksman, but can also prove tough in close combat quarters. Again, assuming that the new Diablo will include early firearms such as arqebusiers, gonnes and muskets, this is the character to master them. Looking similar to the pioneer bushmen of North America, this pelt-clad warrior has no magical talent but a sharp eye.
Swordmaster (poor name?): Trained from birth, this talented swordsman is a true master of the blade, able to slay a monster outright without warning. This is a very offensive choice for a melee fighter, and he excels with all kinds of bladed weapons. These iclude broadswords, rapiers, sabres, greatswords, katanas (why have they never been in a Diablo game when the Indian Katar has?), katars and daggers. He will have skills such as inflicting open wounds and killing blow, the latter can only be used on a single man-sized enemy, where the Swordmaster has a chance to do massive damage.
Alchemist: Possessing great skills in manipulating the elements, she also masters fire and metal to craft weapons and armour. Focus: sorcery, fire & metal spells, conjuration & abjuration. Shortcomings: melee attack strength, life & endurance. This female mage can enhance metal objects such as armour, create magically forged weapons and even turn small pieces of metal (ring mail / firearm balls) into gold. She is also an excellent pyro wizard and can animate various golems.
Black Mage: Born with strong magical affluence, this sorceress controls chaos magic, necromancy and other dark, destructive lores. A little inspired from the look of Lulu in Final Fantasy X (never mind unless you've played it), she is a black-robed character who relies heavily on magic. She uses the same dark and demonic powers against the evil that spawned them, and is able to summon powerful demons, familiars, undead creatures and so on.
Shaman: Channelling and summoning wild spirits, he commands the forces of nature and the will of animals. You may think he is derived from the Druid class, which may not be that far from the truth, although he is a poor fighter and cannot transform into a lycantrophic being. However he is able to animate trees found in the environment to create treemen or dryads, and call for the aid of beasts which he can control. His power is that of nature itself, unlike the Black Mage who attracts death and so on.
--HIDDEN CHARACTERS-- The following two choices must be unlocked by completing the game on Nightmare and Hell respectively and can only be used in single player, since they are more powerful than the regulars above.
Vampire Knight: The son of a vampire lord, this ever-living warrior is vulnerable to sunlight but gains power by drinking the blood of his victims. He possesses many unique skills often associated with vampires, but cannot move freely in the open during the day without gradual health loss. He is also vulnerable to holy entities and symbolic icons, but other than that, a terrific close combatant. He grows temporarily stronger and gains additional experience by feeding from slain enemies.
Shapeshifter: A potent wizard with metamorphic powers who can transform into and act as defeated monsters and spirits. Focus: sorcery, possessing other bodies, learning enemy abilities. Shortcomings: no great physical strength, his abilities are limited to monsters. A very odd character type?
Well, 12 characters in all, 10 of which would be "socially acceptable" even in multiplay. So... Feel free to comment, criticize or whatever you feel like!! |