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Old 12-27-2007, 08:30 PM   #209 (permalink)
avatar11792
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Join Date: Mar 2005
Location: Altair IV, pre-nano Plague
Age: 21
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Re: New Character Class/Race/Ideas thread

Quote:
Originally Posted by Inarius View Post
What would you think, could there be guns in D3? And some specific character class who would be expert using guns and bombs and stuff... I don't mean these modern guns that we have like for example in CS, but old ''medievil'' guns...?
Medieval or mid-Renaissance guns would work, if not going all the way into flintlock rifles. Primitive cannons were first mentioned in Act V, when one repeatedly clicks on the Barbarian smith, eventually he talks about a crazy idea for a primitive cannon, but the Elders (or the leading authorities) won't allow it...

Either way, since D3 will most likely take place post-Diablo 2, Barbarian forays into guns would be wonderful.

In light of that, this is what I'd like concerning characters:



Characters:

1. I want all character classes from both Diablo 1 and Diablo 2 and the 2 Expansion. The only exception would be the Sorcerer, as his abilities are already present in the Sorceress and not needed.

2. There should be a rationally-designed character employing the use of guns. He should be like a Hunter-class or something, capable of diverse tricks of the trade. I would give the Traps abilities to the Hunter from the Assassin, design them to be like what a hunter would employ as traps in real life, and he could also use bows competently along with guns.

2a. A second class I'd want starting to occur in D3 is the Mercenary. It comes with it's own backstory, as it is simply the Warrior from Diablo 1 renamed. After the devastating wars against Westmarch, which the other kingdom fighting Westmarch ultimately lost, and the king then went nuts and the kingdom disintegrated, the Warriors in the king's former armies have disbanded and now roam the countryside, selling their services to whosoever might need them. Like the Hunter, Mercenaries would be very diverse characters; I'd model them along the lines of a fusion of 15th-Century German Landsknecht mercenaries, the Warriors from Diablo 1, and Hessian soldiers from Prussia, famed for a certain skill with guns and also their rowdiness. They would have multiple weapons upgrades and skills, and I'm thinking give them a specialty use for the guns coming out of the Barbarian tribes of the Northlands.

3. I want Samurai. Somewhere, somehow. Possibly an island culture, like Japan in OTL, but an island from the west, possibly off of Westmarch somewhere. They gained the gradual advances in technology from Westmarch, but due to frequent storms the island chain has remained isolated. Their society is a regimented caste structure, the top being elite warriors who spend their lives fighting. They would possess the ultimate in combat skills, sort of supplanting the legendary feats of the Barbarian in later years post-Diablo 2. They would especially excel in the usage of swords, and certain of them better than others, but they can use any weapons with bonuses attributed to each weapons type.

4. The Barbarian class would have to reflect the changing face of Barbarian culture. Due to gunpowder and the resultant development by Barbarian smiths of the first guns (which rapidly improve due to the Barbarian's technical ingenuity), Barbarians come face to face with the realization that guns don't care how goddamn strong or fast you are, you will still die from only a few shots. Thus, the core principle Barbarian virtues of Strength and Integrity, and the reason why they're so goddamn buff, would begin lessening in terms of social value. In its place would come...what? A resurgence of technical ingenuity, to compensate for their physical shortcomings when it comes to flesh against bullet? Something else? I'm not exactly sure, just that Barbarians would have to change to reflect this.



Gameplay:

1. Interactive environment. Trees burn when struck with fire or lighting spells, when it rains, characters low down due to mud, characters gain a certain statistical chance of increased stealth by moving through tall grass, certain environments, etc.

2. Statistical chance that rounds from guns, arrows, etc. will miss. Chance increases with more weather activity, more fighting and crowded screens filled with monsters, etc.

3. All character classes should be capable of buying and riding horses. Horses will be tremendously useful in getting from one place to another, and making maps as horrifically large as Kurast a lot easier to cross if one dies. Horse armor could and should be bought at a special category with the guy who in D2 has the Gamble section. Horse armor should be expensive but not too expensive, and should gradually increase to show increased monetary earnings. One can get three types of horses: fast horses, slower but tougher horses (ie combat horses), or slowest (but still faster than walking or running) as pack mules. All slow down when equipped with armor, but gain significant HP and armor upgrades in doing so, thus increasing survivability. Obviously, some places horses can't go, such as abandoned derelict buildings, so before going in places like that one must dismount from horses. Oh yeah, and only those characters, regardless of class, that are equipped and currently using either a bow, crossbow, or gun of some sort will be capable of using their weapons while riding, but they can't do that on a mule, as mules can only provide storage space for extra stuff or gold.

4. Characters should be fully customizable in both appearance and any beginning skills they might have, if beginning skills are possible at all. If not, hair, clothing, appearance, gender, scars, tattoos, etc. should all be customizable, as per other suggestions on this thread.

5. Possibly cool badass things for each character to randomly utter. Barbarians could make Conan jokes, Samurai could say pithy Japanese sayings, and continue on in that line. Would be nice, and add some realism and coolness to one's character.

6. Increase the number of quests/Act. Like, ten instead of six, and some of them can offer mythic items or massive amounts of gold or something. Like the Countess mission, just more of them.

7. Possibly bring back the Scrolls of Apocalypse concept from Diablo 1. VERY nice, but make them damn near impossible to find or get.

8. More than one merc, max of five. Mercs should also be substantially less powerful than your character, as you'll basically be leading a militia at that point, but nowhere near as well trained as say you. Okay, one super-merc as of Diablo 2 and 5 smaller, weaker merc-ish characters, but that's it.

9. Diablo 3...in 3D!!!!!!!!!!!!

10.

Last edited by avatar11792; 12-27-2007 at 09:04 PM.
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