Calm down, Phoenix, I wasn't attacking you, I was pointing out that you're post wasn't entirely clear in what it meant, somewhat hard to understand.
Quote:
Originally Posted by Phoenix2003 Back on topic: Goons vs marines/vults/tank(sometimes they scvs along, too)- Focus fire on one marine then pull back. Rinse and repeat. Then the vults. Often vults will stray from tank range so that will be your window to attack them. This is an early game thing. Then lastly kill the tanks. |
This is an incredibly effective tactic if you're enemy doesn't already have speed lots / crack lings.
Dragoons can be microed to have a very deadly form of an 'elastic attack' of sorts. Once dragoons have obtained the Singularity Charge upgrade from the Cybernetics Core, they will out range all equivalent units, only trumped by siege tanks, ghosts and guardians. Move your dragoons within the maximum range of their weapons, and as soon as they begin to attack pull them back. The dragoons weapon will still fire and you will be safely out of range of the enemy while your weapons are on cooldown, and will take very little damage if any. This can be very effectively used to destroy much larger numbers of enemies, as dragoons are moderately fast and one of the very few units that can continue to fire while on the move.
It's also worth noting that neither Reach nor silent control were ever professional SC players, neither of them made any achievements above the amateur player circuit.