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Old 10-11-2007, 03:25 AM   #14 (permalink)
Zmoney
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Join Date: Oct 2002
Location: Tonawanda BAby
Posts: 3,153
Quote:
Originally Posted by Bret View Post
You must consider some things now to then (when the game is released)

Now, look at the Lurker drop/DT rush. If preformed correctly, it can happen very fast; under 5 minutes. But this is after the player knows building counts, resources needed, etc etc.

For later, when the game is released, regarding a worker rush we just do not have the information at hand.
How many workers will be in the beginning of the game?
How much does it cost to build a worker?
How much time does it take to create a worker?
Can the workers heal themselves? How so?
How fast does the unit move? Attack? Repair? (self or assisted)

We know these things now, but with the information we have on SC2, who knows. You might even start out with a few military units. Who knows. This would make for completely different strategies. Who knows. There may be a timer for when attacks can take place? There may be an option for it, who knows. Its too early, but its great fun to speculate on these strategies.

Of course you just copied that out of a internet article.... You yourself could never pull anything off.
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Quote:
Originally Posted by Sgt.Slice View Post
Hey sorry about acting like a asshole , your cooler than most on these forums , I was wrong to start shit.

Sorry again dude.
I bet Sgt. Slice never PM'ed any of you guys telling you he's sorry.
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