View Single Post
Old 09-14-2007, 11:06 AM   #4 (permalink)
Chris
[F-Zero Fanatic]
 
Chris's Avatar
 
Join Date: May 2003
Location: Phantom Road
Age: 22
Posts: 15,539
Your Unique Tally Items


Eye-Witness of Death


You get this small charm when you kill Little Pickpocket, and you transmute the "Rest of your Belongings". Any spares you pick up can be sold for 1000 gold. To sell spares, transmute the Rest of your Belongings to gain it, then pick up any spares and transmute them ONE AT A TIME! You cannot do this in single player.

It is a unique charm with no level requirement. And it doesn't provide you any stat bonuses, fancy + all skills or anything awesome. But it still serves a far greater purpose!

It keeps track (as long as its in your inventory), the number of monsters you have killed, the number of times you have attacked a monster hand to hand, the number of times you get hit, and the number times you have died. The only thing important about this charm is the number of kills you track. This is called "Killpoints".

You will get 1 Killpoint if:
  • YOU made the final blow to the monster
  • You used an attack command or some variant of attack command (eg. Zeal, Frenzy, Double Swing
  • You used missiles, be them arrows, arrow ehancements (Guided, Immolation, Freezing), or spells.
  • For the Holy auras (Fire, Freeze, Shock), you killed the enemy by attack bonus, not by aura damage. For instance, if your Holy Freeze adds 1000 to your attack and your aura damage does 10. You will get the bonus if you dealt 1000 damage + your attack, and not from the 10 damage aura effect. The slow is just a helpful effect.

But what benefit is it gonna serve? Well, some magic, rare or even unique items have bonuses that increase as your killscore increases. One example is the unique sash (The Best Defense). It enhances your base defense (the overall defense you have) by 1% for every ~125 kills you make. So the more you kill, the better your defense will become. Although the sash is pretty weak (even though it has 142 defense), you will eventually come to realize just how awesome it can be. Hell, you could just keep killing Weaker Orcs and Zombies all over act 1 and get like 1000% enhanced defense, if you are that devoted enough.

One of the best items (The Unique Troll Belt) is based OFF this bonus. Kill a lot and be sure to keep your eye out for it. It can pretty much save your life and allow you to wear one of the best uniques in the game (Unique Sacred Armor, carries Fanaticism).


Unknown Skull


You collect this tally item when you kill Corpsefire in the Den of Evil. Like the Eye-Witness it is a tally charm, but the level requirement to use it is 200.

As you notice when you pick it up, it has NOTHING but the level requirement. You are probably wondering what mysterious purpose it serves in this mod.

As you open chests or kill monsters, you will eventually come across a item called "Unknown Wizardry" (displayed in Orange), then a roman numeral next to it in Gold (the number is ranged from 1 (I) to 20 (XX)). These items are hard to come by, so it will be a while before you get your first.

You have two options: You could drink it and see what mysteries it will offer your character. Or you can transmute it into your Unknown Skull. As you transmute potions, you will start to apply high grade bonuses to your skull. These bonuses range from +Stats and resists to +Speeds like running, attacking and casting faster to even Extra Gold and Magic Find bonuses. For every bonus you gain, the level requirement on the skull increases by 1, and bonuses can stack. However, each Unknown Wizardry has a random effect on your skull. So some may give bonuses after a while, and some may give you bonuses but not the ones you expect. It will take some experimentation to get what you want. But in the end, you can have up to 300 different bonuses (if you are that lucky).

It is a good 2x2 charm, but you won't be 200 till approximitly Act 5.

Boss Counter


In my opinion, the most annoying charm in SnEj. Like the Unknown Skull, you recieve it when you kill Corpsefire inside the Den of Evil. And like the Unknown Skull, it does nothing at the start and has a level requirement of 200. But the science behind it is what makes it different, and also annoying.

In it's description, it says "Cubing Morphpots may have interesting effects". But you are wondering what is a Morphpot?

Morphpots are special potions that drop from the various bosses of the game. In text, it says "I WANT TO BE (name)" If you drink it, you will assume the form of the boss. You can run around as him or her and murder monsters for the fun of it. If you switch acts, use a transform skill or after time expires, you revert to normal. The following monsters drop Morphpots, by chance:
  1. Blood Raven (can only do missile attacks)
  2. Griswold
  3. Smith
  4. Andariel
  5. Radament
  6. Summoner (can only cast spells)
  7. Duriel
  8. Mephisto
  9. Hephasto
  10. Diablo
  11. Nihilithak
  12. Baal
  13. The Unknown Lord of Sanctaurio

If one or more drop, you should transmute them into the Boss Counter, and it will tally how many potions of that kind are inside. For instance, if you transmute 2 Griswold potions into it. It will display "2 Griswold Potions used", and so on and so forth. But this is where things get a little annoying:

There are bonuses that eventually get added to the charm. But the problem is: each morphpot increases a counter inside of it (an invisible one that determines if you get bonuses or not) is randomly increased depending on the potion. To top things off, once you "skip" bonus, you cannot get it ever again, and therefore cannot stack. Also, the level req will ALWAYS be level 200.

The order of how the Boss Counter gains bonuses is this:
Code:
thorns effect +30
energy +10
dexterity +10
strength +10
vitality +10
defense overall
defense hand to hand
defense versus missiles
bonus to all stats (str, dex, vita and energy)
resist fire
resist poison
resíst cold
resist lightning
resist magic
resist all (save magic)
more gold from monsters
better chance to find magic items
faster run
extra fire damage
extra lightning damage
extra magic damage
extra cold damage
extra poison damage
extra throwing damage
extra damage
faster block rate
increased attack speed
faster cast rate
faster hit recovery
mana steal
life steal
maximum fire-resist
maximum cold-resist
maximum pois-resist
maximum lightning-resist
maximum magic-resist
maximum all-resists (save magic)
extra poison skill damage
extra fire skill damage
extra cold skill damage
extra lightning skill damage
reduces all vendor prices
more experience gained
bonus to all skills
chance of open wounds
firing explosive arrows
cannot be frozen
ignore targets defense
prevent monster heal


If you manage to not get a single bonus, don't worry - it's not easy. And you could start a new character and transfer a fresh counter. But if you get them all, you either cheated or you are one lucky man or woman.
__________________


The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process.


Kurisu - Zy-el Sorceress - Level 41 of 10000

NezMod Server Forums - The Mod breathes on!

Last edited by Chris; 09-14-2007 at 11:35 AM.
Chris is offline